revirginization

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  • Comic-Con 08: Hands-on with Warhammer Online

    by 
    Dan O'Halloran
    Dan O'Halloran
    07.29.2008

    Last week at Comic-Con in San Diego, I sat down with Warhammer Online producer Jeff Skalski and got my hands on the beta for the first time. I could go in-depth on all the new features and functions of the game, but our own Michael Zenke beat me to the punch on that one. Instead I want to give my impressions of the game from the perspective of a long-time MMOG player with little time to play these days and even less interest in PvP.You may be asking yourself why I would be drawn to yet another MMOG, much less one largely centered on PvP given my statement above. The answer is simple: revirginization. In a discussion I had with 38 Studios at Comic-Con, I questioned them about how they thought yet another fantasy-based MMOG could succeed in an already heavily saturated market. The answer they gave me was simple and true: gamers have had wonderful experiences when they've first played other fantasy-based titles, but the thrill has been lost by repetitive gameplay. Now, many of us are looking to recapture that newbie experience again with a new title. Warhammer Online may be that game for me, not for its PvE content, but for its Realm vs Realm PvP set-up.