rhythm-thief

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  • Rhythm Thief and the art of appropriation

    by 
    JC Fletcher
    JC Fletcher
    02.06.2012

    With the recent talk of game cloning, it's easy to forget that taking an idea from another game and running with it can be not only inoffensive, but beneficial.When done the wrong way, cloning lets one company divert revenue and attention away from the original, nearly identical source. But when done well -- when it's "inspiration" and not outright copying -- everyone's happy. People who liked the original game get to play something that takes what worked about that game, and builds on it in interesting ways. The developer of the new game gets a proven framework upon which to apply its own ideas, and a built-in fanbase to sell to. And the originator gains the prestige of having its game become a genre-defining work.That's the case with Sega's Rhythm Thief: The Emperor's Treasure for 3DS. Sega's musical adventure wears its influences on its sleeve, and is better for it.