richard-marks

Latest

  • Overheard@GDC 2014: Working with NASA on VR is cool

    by 
    Richard Mitchell
    Richard Mitchell
    03.19.2014

    Sony's recently-announced Project Morpheus VR headset will hopefully introduce new kinds of games for the PlayStation 4, but Sony R&D guru Richard Marks wants it take players to entirely different worlds. Speaking during the Morpheus reveal event, Marks stated that Sony has been working with NASA to create a VR simulation of the surface of Mars, incorporating actual data from Mars rovers. Sure, it's a great way to showcase VR technology, and to demonstrate that it doesn't have to be limited to traditional games, but Marks also disclosed an ulterior motive. "The reason we're doing it is it's just super cool to work with NASA." We can't argue with that.

  • PlayStation Move creator suggests Sony won't abandon traditional controllers

    by 
    Randy Nelson
    Randy Nelson
    03.17.2011

    The chances that the PlayStation 4 will ship with a Move-like motion controller instead of traditional gamepad got a little slimmer, thanks to an interview with Sony R&D wizard Dr. Richard Marks. "I said that pretty much from the beginning that we're not trying to get rid of the gamepad," he told Gamasutra, saying of the idea that Sony might go motion-only for PS4: "I don't think that makes sense." "The gamepad is a really good abstract device," Marks explained. "It can map to so many different things. It doesn't map one-to-one to those things, but it doesn't need to for a lot of game experiences." Of course, Marks is no doubt tinkering on some future iteration of the Move technology, but there's one gameplay interface he apparently has no interest in exploring: brain waves. "I think the brain interface thing is too far," he admitted when the topic was broached. "When you play some of the experiences like Rock Band where you break into a sweat playing the drums, those things are good. I like those things. I don't want to remove all of that."

  • The Engadget Show - 007: Nicholas Negroponte, PlayStation Move exclusive demos, Dr. Richard Marks, Joystiq's Chris Grant, and more!

    by 
    Chad Mumm
    Chad Mumm
    03.23.2010

    Well kids, this was one for the record books. If you didn't catch the live stream of the show (or you weren't there in person), here's your chance to get in on the action. On one of our biggest shows ever, Josh sits down with visionary technologist (and the man behind the OLPC project and MIT's Media Lab, amongst others) Nicholas Negroponte for a chat, tries to figure out why we can't get train schedules on our phones with new correspondent Rick Karr, and Paul and Chris Grant grill Dr. Richard Marks about the PlayStation Move. Oh, and it's not just talking -- we demo the Move in-person, even checking out some never-before-seen demos Sony has whipped up. All that, and music from minusbaby and visuals from notendo. Did we mention the hundreds of giveaways? No? Okay... just watch the thing! Hosts: Joshua Topolsky, Paul Miller, Nilay Patel Special guests: Nicholas Negroponte, Richard Marks, Christopher Grant Produced and Directed by: Chad Mumm Executive Producer: Joshua Fruhlinger Edited by: Glenn Gapultos Music by: minusbaby Visuals by: notendo Opening titles by: Julien Nantiec Download the Show: The Engadget Show - 007 (HD) / The Engadget Show - 007 (iPod / iPhone / Zune formatted) Subscribe to the Show: [iTunes] Subscribe to the Show directly in iTunes (M4V). [Zune] Subscribe to the Show directly in the Zune Marketplace (M4V). [RSS M4V] Add the Engadget Show feed (M4V) to your RSS aggregator and have it delivered automatically.%Gallery-88680%

  • Go behind the tech of PlayStation Move at the Engadget Show this Saturday

    by 
    Andrew Yoon
    Andrew Yoon
    03.16.2010

    The Engadget Show is teaming up with Joystiq's very own Chris Grant this Saturday in a brand new episode that features the newly unveiled PlayStation Move motion controller. Sony's Richard Marks will take the stage, bringing some brand new tech demos that highlight what the controller is capable of. This will be the first time the general public will be able to get their hands on the device, with random members of the audience being able to play with the Move live on stage. And there's going to be a special surprise ... If you're in the NYC area, go to Engadget to find out more details on how to score a ticket for the show. If you can't make it, don't worry! Both Joystiq and Engadget will have a live stream of the episode available for you to watch this Saturday, March 20th at 5PM EST. Hope to see you there!

  • Analog trigger squeezes its way onto PlayStation Motion Controller

    by 
    Andrew Yoon
    Andrew Yoon
    08.28.2009

    Sony's R&D guru Richard Marks made a recent appearance on the PlayStation.Blog to talk more about the PlayStation Motion Controller. In a new seven minute video (after the break), Marks spent a bit more time going through the various technology demos first unveiled during E3. While Sony commented that the ball-on-a-stick design was simply a prototype, the controller in Marks's hand doesn't appear to be very different (if at all) to what was shown earlier this year.In addition to reiterating claims of its accuracy and the importance of tactile buttons, Marks mentioned a few details that you may not have known about the controller. Firstly, he talks about the controller's analog trigger: "It has this analog trigger which really is a great metaphor for squeezing and grabbing. So you can grab and you can put as much pressure as you want to grab something with, which is really great for picking things up or for giving you the ability to just interact with the scene in a way that's completely different than we've been able to do before."Next, he confirms that the controller will be able to rumble, much like Nintendo's Wii Remote. "It can give you some feedback about what's happening through rumble, which is very private and only you are getting." Private? We're not sure that's the best word (note: link slightly NSFW) to use when describing force feedback.

  • Sony's earliest Motion Controller plans included Teletubbies, X-Men

    by 
    Andrew Yoon
    Andrew Yoon
    08.03.2009

    The PlayStation Motion Controller was one of the big highlights at this year's E3. However, it shouldn't have come as a surprise -- considering Sony's been working on the controller since the beginning of the millennium. A look back to GDC 2001 reveals a presentation from Richard Marks about "using video input for games." Noting that "simpler interfaces are needed to reach a broader audience," Marks wanted to create an interface for casual non-gamers, one that would be "intuitive, simple, enabling and enjoyable." Sound familiar to you?Some of the prototypes developed by the EyeToy team include "Misho the Witch" (pictured above), a virtual pet simulation that has players using a ball-and-stick controller to play with the on-screen witch. Ideas from this demo have ended up in both EyePet and the upcoming Motion Controller itself. Other ideas thrown around included a magic duel, where players could write spells using gestures, and games inspired by Casper the Friendly Ghost and the Teletubbies.While gamers have been spared from a motion-sensing game based on the Teletubbies, another idea seems to have been left on the wayside: games based on various superhero properties. Marks' presentation revealed plans to recreate the powers of the Fantastic Four and the X-Men through the PlayStation camera. We're not sure how far those ideas went, but a superhero game that takes advantage of the Motion Controller would make perfect sense as a launch game for when the controller (finally) debuts next year.[Thanks, Bradley M.!]

  • Then and now: Sony's motion-sensing, 'magic wand' controller tech

    by 
    Randy Nelson
    Randy Nelson
    06.17.2009

    Sony's motion-controller technology for PS3 isn't new; in fact, it dates back to the dawn of the PS2's EyeToy. Well before PS3 was ever announced, Dr. Richard Marks, EyeToy / PlayStation Eye creator, was demoing gesture-based, motion-tracking gameplay on PS2 -- using a colored ball and a camera. Sound familiar?In the video after the break, you can watch Marks using a "wand" topped with a brightly-hued sphere to draw symbols in the air, which are translated into in-game spells -- the effects of which match the movement of the ball. It's very simple -- there's no tracking of depth and it's definitely not 1:1 by any stretch of the imagination -- but it's still interesting to see how far the idea has come since last-gen. Who knows what improvements can (or will) be made before the PlayStation Motion Controller is supposed to launch in 2010? We've placed this year's press conference demo video after the break for comparison's sake.[Thanks, dgonchild!]