rifles

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  • Getty

    Facebook and the folly of self-regulation

    by 
    Andrew Tarantola
    Andrew Tarantola
    06.30.2016

    There's a whole bunch of content that you aren't allowed to post on Facebook. Threats against public figures and other users, claims of imminent self-harm, harassment and bullying (in theory, at least) and the purchase, sale or trade of regulated goods like drugs and weapons. What's more, Facebook made a subtle change to its Community Standards back in January, effectively banning the peer-to-peer sale of firearms, ammo and explosives. Firearm shops and online retailers are still allowed to promote offline sales on Facebook -- assuming all applicable laws and regulations are met -- but private citizens can no longer offer their own weapons on the site. While this is a commendable policy shift on FB's part, the site's enforcement of the new rules has been spotty at best.

  • Anti-drone rifle shoots down UAVs with radio waves

    by 
    Andrew Tarantola
    Andrew Tarantola
    10.14.2015

    While the US military continues to develop new and awesome ways of blowing aerial drones to smithereens, not many of these systems can easily be adapted to use in the civilian realm. That's why Battelle has developed the DroneDefender, a shoulder-mounted rifle that knocks UAVs offline with a barrage of radio waves.

  • Hackers can crack the self-aiming rifle to change its target

    by 
    Andrew Tarantola
    Andrew Tarantola
    07.29.2015

    TrackingPoint's computer-augmented rifle sights, better known as the ShotView targeting system, have set off a wave of controversy and debate since they first debuted in 2014. That debate is about to get even hotter now that security researchers Runa Sandvik and Michael Auger have shown Wired a way to break into the rifle and shut it down or, even worse, change the target to the hacker's choosing.

  • New military goggles combine nightvision and thermal imaging

    by 
    Andrew Tarantola
    Andrew Tarantola
    05.04.2015

    Nightvision and thermal imaging play similar -- but very distinct -- roles on the modern battlefield. Soldiers utilize night vision to illuminate their darkened surroundings while thermal imaging is employed to illuminate darkened targets. But until now, soldiers have had to carry separate imaging systems for each, which negatively impacts how quickly they can switch optics and acquire their targets. BAE Systems, however, announced Monday a new kind of optic that packs the functionality of both into a single unit.

  • The US Army's testing clip-on ray gun attachments for its rifles

    by 
    Andrew Tarantola
    Andrew Tarantola
    04.24.2015

    The energy-blasting G.I. Joe future that we've all been waiting for is steadily getting closer. Not only is the US Army outfitting trucks with increasingly powerful laser systems, it is also looking to provide similar capabilities to its dismounted troops as well. Dubbed "Burke Pulser" attachments after their creator Army Armament Research electronics engineer James E. Burke, these devices utilize a piezoelectric generator and two protruding antennas to generate powerful bursts of electrical. The entire unit fits onto the end of the Army's M4 carbine just as a standard-issue flash suppressor does.

  • The Daily Grind: Do you want to worry about ammunition?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.12.2013

    Despite the fact that my thief in Guild Wars 2 carries pistols which appear to be capable of holding one shot at a time, I don't recall her ever reloading. Nor do I recall ever having to buy the oxcarts full of ammunition that she apparently has at all times, because it has to come from somewhere. Like many games, Guild Wars 2 does away with worries about ammunition and focuses instead on just giving you weapons that fire when you want. On the one hand, this makes sense -- ammunition in World of Warcraft was such a hassle that the designers eventually did away with it altogether. It's a break in verisimilitude for ease of play. On the other hand, removing the need for ammunition removes the possibility of special types of ammunition, and the ease of play issues could be addressed in other ways. So do you want ammunition in your game? Or would you prefer to just have an infinite quiver and focus on shooting arrows? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • New laser sighting system enlists electronic sensors to make sure snipers hit their marks

    by 
    Christopher Trout
    Christopher Trout
    04.20.2011

    Anyone who's ever picked a flea off a dog's back with an automatic weapon knows there's a fine line between a crushed bug and a bloody mutt. Fortunately for flea-bitten K9s, a team of researchers are working on a laser-packing fiber-optic sensor system to guarantee that your rifle's crosshairs are always dead on. Known simply as the Reticle Compensating Rifle Barrel Reference Sensor, the setup enlists the exterior grooves, or flutes, on a typical rifle as a receptacle for glass optical fibers. These fibers direct beams of light along the top and side of the weapon to precisely measure just how far off the gun's sights are from the barrel's actual position. A set of algorithms and sensor inputs are then employed to adjust for distance and other factors that affect a bullet's trajectory, providing the shooter with crosshairs that adjust to environmental changes in real time. Unsurprisingly, the system is being targeted at military and law enforcement, which means it probably won't make it into the hands of anyone who uses firearms as an alternative to Advantage. Sorry, Rover. Full PR after the break.

  • Wasteland Diaries: Weapons

    by 
    Edward Marshall
    Edward Marshall
    10.22.2010

    Those that say "violence never solves anything" have never been thrust into a post-apocalyptic future. Violence solves just about everything in Fallen Earth. And the cornerstone of violence, since man threw the first stone or hit his surly neighbor with a stick, has been weapons. Killing and incapacitating others is a lot of hard work, so leave it to mankind to devise a more efficient method. In Fallen Earth, weapons range from everyday household items and tools, all the way up to military-grade engines of destruction. One of the tough decisions you will need to make in Fallen Earth will not be whether or not to use weapons. It will be to decide which weapons you will use. Weapons in Fallen Earth are divided into three main categories, those being melee, pistols and rifles. While it is possible to specialize in all three types of weapons, it is ill-advised. You would be better served to specialize in one type of weapon and use any additional AP to boost other skills and mutation lines. After the cut, I will discuss the ins-and-outs of each weapon style for PvP and PvE to ease your decision-making process.

  • Earthrise offers new insights into weaponry

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.11.2010

    Weapons are useful. Nearly any MMO player will be happy to expound on the virtues of them, and so it's no surprise that Earthrise will be featuring its own selection. The development team recently released information and a few renders of the weapons that will be coming out for the post-apocalyptic game, detailing shotguns, assault rifles, and precision rifles. the forum post also details that each skill line is tied to a specific item -- meaning that shotguns don't simply encompass firing shells, but an entire suite of abilities based around using a shotgun. Assault rifles are flexible, with both burst fire and sustained fire possible, as well as grenade launchers to give them area-of-effect attacks. Shotguns, meanwhile, specialize in close-range brutality, allowing for crowd control and quick dispatching of targets. Precision rifles take the "sniper" role, allowing players to hit single targets with extreme force over long distances. The full rundown can be found on the post on the official forums, which should be welcome news for players eager to hear more on the slightly-delayed science fiction MMO.

  • Wasteland Diaries: Rifleman's lament

    by 
    Edward Marshall
    Edward Marshall
    05.28.2010

    Every MMO seems to have a build or class triad. The rock, paper and scissors system. Or tank, healer and DPS (damage per second). Armor, infantry and artillery. However you look at it, it seems like most MMOs are balanced using this rule of three. In Fallen Earth the triad consists of three weapon skills that define the basic builds. Though it is a classless system, characters are usually designed around their weapon proficiencies. Fallen Earth currently has a rock, scissors and rock-eating scissor-smasher. Prior to version 1.4, the flavor-of-the-month build was melee. Pistol builds have now taken the top spot. This, of course, is debatable, but not many can argue against the ineffectuality of the rifleman in Fallen Earth. Pistoleers have never been the weakest of the three; in fact (at least since open beta) they have been very viable and well-rounded builds. They are arguably, now, at the top of the heap and the balance has been shuffled leaving riflemen still at the bottom. The unbalancing has also caused an unbalancing of the factions as the pistol-using factions are clustered on one side of the faction wheel. For the most part, dual-wielding has always been much better than two-handed weapons, and that still holds true with melee weapons as well as firearms. But the rift between pistols and rifles has grown while the rift between melee and rifles has shrunk. One thing gets fixed while something else gets thrown out of whack. The next step is to balance the game. Continue reading after the break for a more in-depth analysis.