rift-invasion

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  • Enter at Your Own Rift: A look at Update 1.2

    by 
    Karen Bryan
    Karen Bryan
    05.18.2011

    With a rowdy Dwarven "ha ha, YES!" (does anyone else think that cheer was voiced over by Ed McMahon?) and a flash of coin pouches, Update 1.2 arrived in RIFT this past week. It was a rather meaty update, with new content, some well-deserved zone improvements, and the much-discussed looking for group tool. In this week's Enter at Your Own Rift, we'll take a look at a few notable changes that came along with the update -- for better or worse.

  • Four hours over Telara: RIFT beta three event extended

    by 
    Justin Olivetti
    Justin Olivetti
    12.31.2010

    Four hours may not seem like a huge deal in the grand scheme of things, but for RIFT beta testers enjoying the third event this holiday weekend, it's a welcome boon. After all, how much extra carnage can one squeeze into that time frame? If you're a smart player, the answer is "a lot!" Community Manager Abigale came on the forums yesterday to announce that this week's beta event would be extending a little longer than planned: "Thank you for your feedback and for your patience as our team keeps working to prepare Rift for future betas and release. We'd like to show our appreciation by extending the beta for another 4 hours! Servers will be open until Friday, 2 p.m. (PST) ." RIFT's third beta event is featuring the 1-20 zones for both Guardian and Defiant factions. Players testing the game have access to two dungeons and the mass rift invasions that are becoming the keystone of the PvE experience.