rifting-changes

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  • Wings Over Atreia: Aion rifting ain't what it used to be

    by 
    MJ Guthrie
    MJ Guthrie
    03.23.2013

    So there I was, halfway through penning a guide to Aion's spy quests, when it really hit me -- boy, rifting sure has changed. And not just a little bit, either; we've seen a complete reworking of some of the fundamentals. Because rifting is a major component of spy quests and I wanted to help Daevas better prepare for the experience, I went about adding in a section detailing these drastic changes that exist on the North American servers for the benefit of new and returning players alike. Ironically, by adding in a discussion on the current state of Aion's rifting system, I soon discovered that there was little room left for the actual spy quests! So we'll table the guide until next time and just focus on rifting to give players the chance to understand the system before embarking on those missions into enemy territory. But for the record, I've got to tell you -- all change is not good.

  • Wings over Atreia: Twelve things to be thankful for in Aion

    by 
    MJ Guthrie
    MJ Guthrie
    11.19.2012

    I can't really help it. I was trying to pen an article or a guide about any of a number of features in Aion, but my mind kept wandering back to the spirit of Thanksgiving. This time of the year I just get to feeling so extra thankful for those things that make life better, easier, and more enjoyable. So instead of fighting it, I decided to go with the flow and just share some of the top things I am grateful for in Aion. As luck would have it, once I started this top 10 list, I kept thinking of more things, as you no doubt noticed by the title! I am sure I could keep adding, but the article had to stop at some point, so I ended my list at 12. Take a look at what made the cut and see if anything from your own list made it on mine.

  • Wings Over Atreia: Endgame = end of game?

    by 
    MJ Guthrie
    MJ Guthrie
    03.28.2011

    It happens. All good things must come to an end... except (hopefully) your favorite MMORPG. After all, the whole idea of the MMO is to keep going endlessly, right? To supposedly ever-evolve -- there is no final "win" that concludes the story as in single-player RPGs. However, what do you do when you hit the level cap and have "been there and done that" with everything in game? I guess that's the disadvantage of not having a sandbox; as much I love the graphics and my friends in NCsoft's Aion, there really is just a finite list of things to do. Now before anyone gets up-in-arms or sneers "I told you so," no, I am not quitting and I haven't given up on the game. I still enjoy it. It just so happens that my mind zeroed in on the topic this week as I logged in over the course a few days and just stared at my screen, wondering what I wanted to do. While I was feeling under the weather a bit (which dampened my endurance and enthusiasm to complete any major dungeons), I started wondering about what there actually is to do in Aion after you reach and sit at maximum level for a while. For me, the two things that keep me interested in my virtual worlds are the community and friends that I find in game as well as exploring and experiencing new things. One involves the company providing regular content updates; the other allows for player-created content. But once there is nothing left to explore or experience, friends can drift away... so what does that leave? Pondering this subject and watching the community around me actually brought up some expected -- and some not quite expected -- answers. Join me past the cut to look at different ways Daevas spend their time in Atreia and how they keep their interest sparked.

  • NCsoft planning more Aion rifting tweaks

    by 
    Jef Reahard
    Jef Reahard
    01.13.2011

    The month-long rifting experiment begun by NCsoft in early December has apparently given the Aion devs enough data to continue with a trial aimed at revisiting the decision to nerf the PvP mechanic with last fall's 2.0 update. Players were recently asked to complete in-game surveys relating to the new changes (which boiled to down a removal of Heiron/Beluslan protections and changes to the large protective defender buffs), and NCsoft reports that the majority of survey participants responded favorably to the change. In a post on the official Aion website, NCsoft says it will continue the rifting trial "a few more weeks," and the devs will also tweak lower level player protection in Morheim and Eltnen. Finally, a new player survey will be sent out and the rifting protections will be "restored to their previous levels" while feedback is collected and analyzed.

  • Wings Over Atreia: Top 10 of 2010

    by 
    MJ Guthrie
    MJ Guthrie
    12.27.2010

    It's the end of the year, and although many are in food- and good-cheer-induced comas, we will still drag ourselves to the keyboard to delve into Aion. Why? Because we enjoy our game. And maybe, just maybe, there is a smattering of addiction in there. I'm not judging, mind you, as I also logged some holiday time with a shugo! Many things have happened throughout the year, and this Daeva has flown about, soaking up the news and activities, in order to report them back to you. From the sweeping changes of three major patches (expansions, updates -- whatever you choose to call them) adding content, removing content, and re-adding content (*cough* rifting *cough*), to holiday events, to everyday life in Atreia, 2010 has had its ups and downs, with a variety of twists and turns thrown in. The year certainly cannot be called uneventful. And in true end-of-the-year count-down style, I am going to rattle off my top 10 favorite columns of Aion tidbits. So what columns made the cut? Grab a noisemaker and shimmy on past the break to see which were my favorites as well as share yours in the comments!

  • Aion experimenting with temporary rifting changes

    by 
    Jef Reahard
    Jef Reahard
    12.10.2010

    Rifting is a sore spot for many Aion players. On the one hand, some folks no doubt felt that the mechanic was intrusive and forced PvP on people who simply wanted to quest, gather, and otherwise PvE. On the other hand, the drastic changes introduced in the Assault on Balaurea expansion all but killed most of the rifting in the game, causing some to question NCsoft's all-or-nothing approach. Starting today, the devs are experimenting with a month-long trial designed to bring an element of risk back to Atreia and also strike a balance between rifting and PvE. The protective buffs placed on homeland defenders will remain in place for the low-level Morheim and Eltnen zones but will be significantly reduced. Protection buffs for defenders in the higher-level Heiron and Beluslan zones are going away entirely. What does this mean for you? In a nutshell, you'll have an easier time completing those spy quests that have been clogging your journal for weeks, and you'd also best keep an eye on your radar for incoming reds.