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  • Crackdown 2 will not feature female agents

    by 
    Ben Gilbert
    Ben Gilbert
    04.01.2010

    Admitting that the ability to create and play as a female agent in the first Crackdown was originally intended (but eventually cut), Billy Thomson, Ruffian Games creative director and former lead designer of Crackdown at Realtime Worlds, explained to 1UP that the functionality won't be making an appearance in the sequel either. According to Thomson, it was excluded from the first game due to memory constraints that would've required a "massive reduction" to other parts of the game. Similar limitations will keep playable female characters out of Crackdown 2 at launch, Thomson claimed. "You've got four players (in cooperative play), and that means every single player can be a different character, and that has to be in memory all the time ... we had to save memory all over the place because we've got so much more content in this game than we had in the first game ... we don't stream." While the studio isn't making any promises about a female agent DLC update, "we never know what happens in the future," teased producer James Cope.

  • Crackdown 2 touches down July 6

    by 
    JC Fletcher
    JC Fletcher
    03.15.2010

    Microsoft has announced the date for your return trip to Pacific City ... when you'll tear it to shreds in the name of justice! Crackdown 2 will launch in North America on July 6, with Asia, Australia and New Zealand releases following on July 8, and Europe's on July 9 -- narrowly missing the "first half of 2010" release estimate. Producer James Cope previously said that a demo will be forthcoming before the release of the game, so we'll be playing some small portion of Crackdown 2 sooner than July 6. We're going to start playing even sooner than that, actually -- our dreams are littered with orbs. [Update: New multiplayer ViDoc embedded above.] %Gallery-85271%

  • Crackdown 2 producer: 'Expect a demo' before release

    by 
    Ben Gilbert
    Ben Gilbert
    01.19.2010

    Crackdown 2 producer James Cope doesn't want you to have any doubt in your mind that a demo is headed to Xbox Live before the game's release, telling IGN UK in an interview, "You can definitely expect a demo to hit Live before the game is out." While we know the game's set to release in the "first half of 2010," Cope wouldn't get any more specific about the release date. Cope, however, did explain the revamped orb collection system (which adds "new types of Orbs for Agility and Driving skills") and admitted that "the Agency has finally discovered the power of flight." More specifically, he's referring to helicopters, the armored vehicles that will aid you in your destruction clean-up campaign across Pacific City -- and something criminally absent from the first Crackdown. For a handful of more granular details about the upcoming city-jumping sim sequel, peep the rest of the source interview. %Gallery-78857% [Via Xbox360Achievements.org]

  • Greenberg: Crackdown 2 coming first half of 2010

    by 
    Ben Gilbert
    Ben Gilbert
    12.21.2009

    On Major Nelson's weekly podcast -- with a host left laughing and teary-eyed due to the Xbox head's dental-related lisp -- Aaron Greenberg did some NPD boasting before ruminating on the first half of 2010. After pointing out Mass Effect 2, Splinter Cell Conviction, and Alan Wake, he confirmed Crackdown 2 as part of Microsoft's list of "triple-A, exclusive" titles heading to the Xbox 360 during "the first half of the year." "Those are just the exclusives, that doesn't include Final Fantasy ... there's no way we had a first half of the year like that last year," Greenberg added. The back end of the upcoming year is no slouch either in his eyes, with Halo Reach and Fable 3 said to be on schedule for launch in the Fall. Considering the first Crackdown's February release date, we're hoping for a similarly timed release of the sequel (just in time for its third birthday!). We've followed up with Greenberg and will update this post if we hear more. %Gallery-78857%

  • Crackdown 2's VGA trailer invites you to 'blow #&$^ up' with it

    by 
    Ben Gilbert
    Ben Gilbert
    12.13.2009

    As you might have already guessed, last night's Spike Video Game Awards show's "World Premiere" trailers have landed on the web via GameTrailers.com. First up for us this morning: Crackdown 2. Featuring the first campaign footage from the game that we've seen, it looks as though we'll be cooperatively taking down enemies with other agents when the game launches. Moreover, the entire trailer glories in the mass destruction introduced to us in the first Crackdown, backed up by a "Would you like to blow &%^$ up with me?" soundtrack. Color us excited. %Gallery-78857%

  • Here's your Crackdown 2 weapon loadout, agent!

    by 
    Ben Gilbert
    Ben Gilbert
    11.24.2009

    Doling out only a handful of fresh screens for Crackdown 2 with a smattering of in-game renders, Ruffian Games has done little to supply us with more information on its upcoming game in today's media release. Everything from various character designs to about two dozen weapon types can be found in the gallery below, showcasing the visually gussied-up artwork from the sequel to 2007's surprise hit. It appears as though the few screenshots included are of areas we've seen in the past, though (as you can see in the image above) we're now treated to many more explosions. Now if only we could get some sort of a release date, we could start getting properly excited for Crackdown 2. The thrill just ain't there without an end in sight, ya know? %Gallery-78857%

  • Get your graffiti in Crackdown 2

    by 
    Justin McElroy
    Justin McElroy
    11.24.2009

    Why waste your graffiti on something as temporary as the rear wall of the nearby Rio Grande or Ronald's Cheese Corner when you could have it enshrined forever, digitally? That's the opportunity being offered by Ruffian Games, which is looking for graffiti submissions from fans who'll have a chance to get their art in the game and their name in the credits, if their work is among the best, that is. If you're having trouble deciding what exactly, the theme – the jumping off point, if you will – of your e-vandalism should be, may we suggest ... Mighty Horse?

  • Interview: Crackdown 2 lead designer Steve Iannetta

    by 
    Xav de Matos
    Xav de Matos
    10.19.2009

    In 2010, the agents are returning to action, this time with a new development team at the helm. Following a demo of Crackdown 2's single-player in action and a multiplayer deathmatch session, Ruffian Games' lead designer Steve Iannetta took time to discuss everything from new concepts and features in the sequel, the media's reaction to the RealTime Worlds "controversy" and evolving the co-operative world of Pacific City. %Gallery-74365%

  • Preview: Crackdown 2

    by 
    Xav de Matos
    Xav de Matos
    09.30.2009

    A hands-on preview of Crackdown 2 at TGS last week came with a catch: deathmatch only. No matter how much potential for greatness a game might possess, it's hard to gauge its true character when limited to a boring multiplayer mode. That's not to say that my time with Crackdown 2 was entirely boring -- it wasn't -- but simply playing the most generic mode of all didn't raise my enthusiasm beyond a mild passing interest. While I wasn't able to play the game's single-player campaign, I was shown a rough portion of it in action. Ruffian lead designer Steve Iannetta and producer James Cope showcased the game's new weapons and enemies (the mutated citizens of Pacific City that were simply referred to as "The Freaks"). Unlike the deathmatch portion of the preview session, this part was interesting. %Gallery-74365%

  • TGS 2009: Watch a Crackdown 2 deathmatch

    by 
    Xav de Matos
    Xav de Matos
    09.25.2009

    One of the biggest surprises to come out of TGS 2009 is the presence of Crackdown 2 -- and it's playable! While the Ruffian Games developed sequel was only just announced at E3, Microsoft decided to let press in Tokyo step into an early build of the new Pacific City. Some textures were missing, and a few glitches popped up, but it was to be expected in what we were told was a game "roughly at 60 percent" complete. Stay tuned, we'll post our impressions soon, along with an interview with Ruffian lead designer Steve Iannetta. (Oh, and just in case you were wondering: we mopped the floor with the competition.) %Gallery-74365%

  • Overheard@TGS: Putting the 'crack' in Crackdown 2

    by 
    Xav de Matos
    Xav de Matos
    09.25.2009

    During a behind-closed-doors presentation of Crackdown 2, Ruffian Games lead designer Steve Iannetta broke it down like this: "The orbs are the 'crack,' in Crackdown." It's true, and Iannetta says that orb fiends will not be disappointed when they go hunting for the returning collectible in Crackdown 2. Stay tuned for gameplay footage and our hands-on impressions of the upcoming sandbox title. %Gallery-74365%

  • New Crackdown 2 screens -- zombies included [updated]

    by 
    Ben Gilbert
    Ben Gilbert
    09.24.2009

    Click to embiggen Is it still kosher to assume zombies are what's being featured in these Crackdown 2 screens? We saw a glimpse of the ... let's call them "mutated" enemies in the trailer released back at E3, but we'd yet to see them being punched, kicked, and exploded so vociferously before. With any luck, we'll nab some new gameplay video -- or maybe just impressions of new gameplay video -- when we check out the game this week at the Tokyo Game Show. Update: After spotting 10 unlisted Crackdown 2 images on Ruffian's Flickr page, we were asked by Microsoft to remove the screens due to an exclusivity agreement with Game Informer magazine. In the interest of playing nice, we've complied with the request. We'll have the images back on Joystiq as soon as possible, we assure you ... though a Google Images search might net you results a bit sooner. %Gallery-74365%

  • Microsoft explains why Ruffian is the right choice for Crackdown 2

    by 
    Ben Gilbert
    Ben Gilbert
    09.07.2009

    Before Microsoft revealed that Ruffian Games would be developing the upcoming Crackdown sequel, the original game's developer, Realtime Worlds, expressed some skepticism towards the idea. "I very much doubt that Microsoft would harm an otherwise fruitful existing development relationship by gambling on funding Crackdown 2 with a startup on RTW's doorstep, for obvious reasons," RTW's Colin MacDonald said last year. Things weren't so cut and dry for self-accused Crackdown fanboy (and Microsoft exec) Phil Spencer, who recently told Develop, "When Billy Thomson, the lead designer of the game [Crackdown 1], left Realtime Worlds, there was an opportunity." Apparently, it would seem Mr. Spencer believes Realtime Worlds is simply too busy developing APB to give a Crackdown sequel the attention it deserves. "I wanted to make sure that anything we work on is correctly nurtured ... we had to find the right team who really understood what game it is – and that was Billy [Thompson] and the team at Ruffian." Crackdown 2 will be the first game developed by Ruffian Games since the studio's inception late last year.

  • Crackdown 2 spotted on iPhone

    by 
    Richard Mitchell
    Richard Mitchell
    07.14.2009

    Get it? It's not an iPhone version of Crackdown 2. It's literally an iPhone with Crackdown 2 emblazoned across its shiny, shiny surface. It's a joke, see? The offending iPhone was spotted on the Ruffian blog, which noted it belonged to an unnamed executive producer at Microsoft. Certainly, it's not quite as cool as a portable version of Crackdown 2 -- assuming it was a good portable version, anyway -- but it's cool nonetheless. At any rate, with the complete absence of any concrete Crackdown 2 details, we suppose it wil have to do for now.

  • Crackdown 2 features 4-player co-op, 16-player online

    by 
    Randy Nelson
    Randy Nelson
    06.02.2009

    Details posted to Xbox.com reveal that Ruffian Games' sequel to Crackdown -- the sleeper open-world, super-powered crime fighting game -- will feature cooperative four-player gameplay. The original game featured two-player, drop-in, drop-out co-op. Also noted: 16-player online multiplayer -- though not confirmed, this is presumably competitive and team-based. If you haven't done it yet, watch the official reveal trailer. [Thanks, Erluti!]

  • The Agency is recruiting again: First Crackdown 2 trailer

    by 
    Richard Mitchell
    Richard Mitchell
    06.02.2009

    "The city is infected. You are the cure." So begins the first trailer for Crackdown 2. The trailer subsequently showcases one of the Agency's supercops doing what he does best. If you've played the first Crackdown, you'll know that what an Agent does best is basically to be a complete and total badass. The only difference is that this time, it looks like the Agents just might have met their match. We won't spoil it for you, so just go ahead and give it a watch.

  • Crackdown 2 announced for Xbox 360

    by 
    Randy Nelson
    Randy Nelson
    06.01.2009

    Microsoft answered many an open-world action game fan's prayers today by finally confirming Crackdown 2 for Xbox 360. The game -- which has been rumored for some time -- was shown in trailer form during the company's pre-e3 press conference, currently underway in LA. The footage appeared to be an in-game cinematic and showed a monster emerging from a sewer. We noticed that, while the game's art style is reminiscent of the original's, it did appear slightly more realistic. Also as rumored, the game is being developed by Ruffian Games, a studio comprised of many former Realtime Worlds staffers who worked on the first game. No release timeframe was teased. We'll do our best to crack down Microsoft's PR walls and get more info on the game over the next four days.

  • Ruffian Games expands team by 15, 'itching' to reveal first project

    by 
    Griffin McElroy
    Griffin McElroy
    05.22.2009

    While many other development studios are withering beneath the sweltering heat of the recession, it seems at least one studio is blossoming -- Ruffian Games, founded earlier this year by a number of former Fable II, Crackdown and GTA devs, recently announced that it had bolstered its staff with 15 new recruits. This is great news for the unorthodoxly expanding studio (and for the recently employed developers), but we still don't know what Ruffian is working on. Apparently, this fact bothers them as much as it bothers us -- studio head Gaz Liddon said, "Now we're in full production, we're itching to share the fantastic work these guys have been producing," adding that he hoped said sharing "won't be too far away." We hope so too, as our attention span is pretty limited as far as -- Hey, a butterfly! Neat!

  • Ruffian Games job ad is decidedly Crackdown-free

    by 
    Randy Nelson
    Randy Nelson
    03.07.2009

    Scottish development house Ruffian Games has been the subject of a long-running rumor -- a rumor it is developing a sequel to Realtime Worlds' open-world 360 action title, Crackdown. To date, much of the speculation has centered around the high percentage of former Realtime Worlds staff now employed by Ruffian; staff that previously worked on Crackdown. Now, up pops a Ruffian recruitment ad on Flickr, featuring a piece of artwork that looks wholly un-Crackdown-like. In fact, it's some sort of hideous beast. (In the good sense; no offense to the artist who drew it.) So, is this proof against the studio producing the rumored sequel or just Ruffian trying to throw us off the trail? We'd still wager we're not barking up the wrong developer, er ... tree.

  • Realtime Worlds: We'd be 'gutted' if MS gave Crackdown 2 to another developer

    by 
    Dustin Burg
    Dustin Burg
    12.20.2008

    Talking to videogaming247, Realtime Worlds studio head Colin MacDonald addressed the recent Crackdown 2 rumors, specifically the fact that Ruffian Games was developing the sequel. "Although to date we haven't had an offer from Microsoft for the Crackdown sequel rumoured, we continue to have ongoing discussions with them" admitted MacDonald adding that if Microsoft were to chose another studio to make the sequel, they'd want it done by "by an established, renowned developer that had the track record of delivering the quality gaming experience Crackdown players would demand." MacDonald confirmed that a handful of ex-Realtime employees have gone to Ruffian, but that the majority of the team remains and also made it clear that they doubt MS would chose a "startup on RTW's doorstep" (Ruffian) to develop Crackdown 2. Stil no Crackdown 2 rumor busting or confirmation, but this is turning into a developer soap opera. How entertaining. [Via Game Stooge]