road-to-mordor

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  • The Road to Mordor: A fresh perspective from two newbies

    by 
    Justin Olivetti
    Justin Olivetti
    03.02.2013

    In addition to my tried-and-true kinship home on Landroval with The Council of the Secret Fire, I'm part of several other guilds in various MMOs. One of them, Mercy Gaming, went from a Star Wars: The Old Republic guild to a multi-game guild as our interests expanded and shifted. A few weeks back, I discovered that several roaming members of the guild had decided to set up camp in Lord of the Rings Online and found it a great spot to make a game home. As someone who's been playing LotRO on and off since launch, I think it's downright refreshing to get to experience the game through a whole set of newcomers' eyes. You remember how it was when you were just a low-level Hobbit skipping through the Shire and ignorant of the larger world. It does wonderful things to cleaning off the crusty familiarization that builds up on veterans, I tell you. I thought it'd be a good learning experience to talk to two of my guildies -- David and Mark -- to show you their perspective as LotRO newbies in 2013. Yes, it's true: New players do come into this game all the time.

  • The Road to Mordor: Six reasons why Minstrels rule

    by 
    Justin Olivetti
    Justin Olivetti
    02.16.2013

    In the gaming world, you're either a bard person or you're not; there's no middle ground. For some, the concept of a character attacking with music and "inspiring" fellow adventurers with top 40 tunes is incredibly weird, even though armies used to employ musicians all the time for tempo and morale. For others, using music to help and hurt is a refreshing change of pace from fireballs and 70-pound impractical swords. Over the five-plus year adventure that I've had in Lord of the Rings Online, I've rolled many-a Minstrel, although I've yet to make one my main. I've always loved the concept of the class, especially within Tolkien's IP, where music fills an important niche in the books. Music has power in Middle-earth, and the Minstrel is the one with the skills to defeat Sauron with mad lute skills. As a tribute to this awesome class, here are six reasons why Minstrels rule -- and why you should try one out if you haven't already.

  • The Road to Mordor: Digesting the LotRO dev chats

    by 
    Justin Olivetti
    Justin Olivetti
    02.02.2013

    Apart from the nightmare of Twitter spam that the recent two Lord of the Rings Online dev chats have produced, I'm pretty happy that Turbine's being more interactive with the community and taking on some of these topics head-on. Of course, everyone has his own areas of interest that were probably not covered to satisfaction, but looking through these two chats (December 20th and January 24th), we can deduce a lot of useful information about where LotRO is headed in the future. Personally, I am pretty excited about 2013 for the game. It feels as if the team isn't slacking at all, and while there are always my wish list items that go unfulfilled, often the devs add cool changes (like the Bree update) that are equally welcome. So let's sift the wheat from the chaff and see what we come up with from these dev chats as well as the recent producer's letter!

  • The Road to Mordor: The mounted combat verdict

    by 
    Justin Olivetti
    Justin Olivetti
    01.19.2013

    It's been months since Riders of Rohan greatly expanded Lord of the Rings Online in several ways, and I have yet to touch on its most central feature. I've been putting off having "the talk" about mounted combat due to wanting to spend enough time with it. Every week I thought about putting down my opinion, and then I'd be like, "No, I should give it some more time. More time." Mounted combat is a tricky system to judge, I'm finding. It's so incredibly central to the newest expansion, and it's clear that Turbine has big plans to expand upon this system for the future. It certainly was a gutsy risk to introduce a new mode of fighting into the game at this juncture (because we all know how much people like change), and I've seen people all over the spectrum on it. Some love it, some loathe it, some resent it, and some gamely accept it. I think I've clocked enough time on horseback at this point to deliver my own verdict on mounted combat. Well, a partial verdict at least. It's never a good thing to settle on a final opinion on something that's constantly growing and changing, right?

  • The Road to Mordor: Looking back and looking forward

    by 
    Justin Olivetti
    Justin Olivetti
    01.05.2013

    As long-time readers of this column know, this is about the time when I reflect on my personal wish list that I made for the previous year while making a new list for the upcoming one. After all, you can't go on an adventure without a long list or two organizing everything! On the whole, 2012 was a pretty great year for Lord of the Rings Online. The expansion into Rohan, mounted combat, and the addition of a great new soundtrack added so much to the game, giving us a spectacular high-level zone that's full of lore and amazing setpieces. The devs have been smoothing out the middle of the game with a Moria revamp, open tapping, and remote looting, which should make leveling that much better. Players had four sizable updates to consume. Even Mac users had something to cheer as Turbine created a client for the platform. Of course, it wasn't all peaches and cream. The expansion faced a delay, the pricing and features of Riders of Rohan stoked controversy, and we're still waiting for the second half of the promised instance cluster to arrive. The store kept stepping on people's toes, from the barter wallet to the infamous hobby horse. And the new festival, the Farmer's Faire, was kind of a dud. So let's see whether LotRO fulfilled any of my wishes from last year, and then I'll share my desires for 2013!

  • The Road to Mordor: Taking The Hobbit back to LotRO

    by 
    Justin Olivetti
    Justin Olivetti
    12.22.2012

    Like many of you and what seems to be the entire population of South America, my wife and I got to see The Hobbit: An Unexpected Journey this past weekend. It was slightly difficult in that we also had to bring a baby along, but an early morning matinee and strong sleeping pills (just kidding!) helped in that regard. After all, I couldn't miss a brand-new Tolkien movie, now could I? What did we think? We both really enjoyed it and wouldn't mind seeing it again. It was a great return to Peter Jackson's vision of Middle-earth and several of the beloved characters from the previous Lord of the Rings films. As the resident Lord of the Rings Online writer here at Massively, I couldn't help walking away from the theater with an increased desire to log back into the game and perhaps roll a new character. Maybe a Dwarf.

  • The Road to Mordor: Hobbits, hobby horses, and holidays

    by 
    Justin Olivetti
    Justin Olivetti
    12.08.2012

    Whether you've finished Lord of the Rings Online: Riders of Rohan, are still trotting your way through it, or haven't yet touched the new high-level content, Turbine's got more goods coming your way. Update 9 should be here relatively soon(tm), as it is currently finishing up frenzied testing on Bullroarer. I'm definitely excited about the changes coming with the update. Unlike the expansion, this update has something for everyone, whether it be worldwide open tapping, a much-improved stable interface, a new player theater in Bree, lootable players in PvMP, the second half of Moria's revamp, the updated Yule festival, or three new scalable dungeons. On the whole, this update looks as if it will go a good way to shoring up some of the weaker spots of the game. However, three things have really caught my attention this week, and not all of them are as positive. I want to talk about the tie-in to the Hobbit, the new festival grind, and a certain $50 cash shop item that's been the buzz of the community. Let's get started!

  • The Road to Mordor: Sandbox features that would serve LotRO well

    by 
    Justin Olivetti
    Justin Olivetti
    11.24.2012

    The tug-o-war in the MMO community between the virtues of sandbox vs. themepark designs looks like it's starting to result in a muddy heap in the middle: the sandpark. Personally, I think there are wonderful aspects of both designs (and drawbacks too), and a marriage between the two could offer more player freedom and creativity while keeping it structured and balanced. So I've been thinking about Lord of the Rings Online in regard to this and how it might benefit from a greater number of sandbox features in the future. I mean, on one hand we have one of the most "on rails" PvE games out there, but on the other hand there are seeds of great player freedom. Elements like the music system, the Winter-home theater, Hytbold, and the quite robust crafting system all serve to take us a step beyond the themepark. But what if LotRO took a few more steps toward sandboxy goodness? Seeing as how the original vision for the game was to make it a pure sandbox, I think that's not too farfetched a question. Here are several sandbox features that I think if married to the game would add to its appeal and variety.

  • The Road to Mordor: Five frills I love in Riders of Rohan

    by 
    Justin Olivetti
    Justin Olivetti
    11.10.2012

    One of the reasons that I continue to support the expansion model is that it truly does seem to motivate developers to improve the game noticeably. Nobody likes "more of the same," especially in MMOs, and expansions are a great way to freshen up the title and make it feel new again. Riders of Rohan does that for me. For years now, we've seen Turbine make its biggest leaps forward with expansions. Sometimes this is in sheer size or new technologies or graphical improvements or storytelling or a combination of any of these. Lord of the Rings Online has come a long, long way from old Archet and the meandering paths of Volume 1, and this expansion actually makes it painful to return to the days and lands of yore. I've found five frills that have charmed me in Riders of Rohan so far. Would you like to hear them? Good. While not all of the following features are brand-new to the game, they are certainly more noticeable than ever before and are used to greater effect.

  • The Road to Mordor: Scratching the surface of Rohan

    by 
    Justin Olivetti
    Justin Olivetti
    10.27.2012

    I don't know about you, but Riders of Rohan has genuinely made me excited to log into Lord of the Rings Online once more. Don't get me wrong; I always like the game, but some days are more of the "same old, same old" than others. This expansion, however, is like a fresh spring wind sweeping away the stale memories of yesterday. This is good stuff. I'm sure many of you are already level 85 and masters of the horse, whereas I am but a lowly level 77 and am cursing at my war-steed because it handles like a drunken garbage scow. I don't fly through expansions uber-quickly, but in this case I don't feel the need to. I want to savor all of this. I want to save a more intricate discussion of mounted combat until next time, so for today I would like to look at the initial stages of the Rohan story and how Turbine is handling the franchise as it moves deeper into The Two Towers territory.

  • The Road to Mordor: Riders of Rohan pre-launch guide

    by 
    Justin Olivetti
    Justin Olivetti
    10.13.2012

    The other night in kin chat, I said how I'm just not mentally ready for Lord of the Rings Online: Riders of Rohan. My Captain may be prepared to saddle up and venture forth, but the notion that we're on the verge of one of the most significant expansions this game has ever seen is taking me a little while to absorb. Fortunately, many of my friends assured me that I wasn't alone in this. With just two days to go until players can head into Rohan, we're running out of time to prepare, and I'm not just talking about pre-purchasing the game (although that too). Riders of Rohan contains a host of content and changes, not the least of which is the new mounted combat system. I don't know about you, but I hate heading into expansions completely blind, so I decided to spend this week putting together a big roundup of everything you need to know about LotRO's fourth expansion. Read well, my friends, but get your rest as well. You may not get it this coming week.

  • The Road to Mordor: Why LotRO's classes need a shakeup

    by 
    Justin Olivetti
    Justin Olivetti
    09.29.2012

    In a recent post about the Riders of Rohan beta, blogger Doc Holiday wrote a criticism of LotRO's lackluster class development: "Think about it, what have our characters actually gotten since Moria? Outside of revamps (which are always needed as games age and don't really count) there's been almost no progression of our characters outside of gaining morale." For this I have two words in response: hear, hear! I've been thinking about this a lot since last week's imaginary restart scenario and even before. There's a reason that rerolling a character in Lord of the Rings Online has such appeal, even with a mountain of content behind it. It's a character that actually develops noticeably before your eyes, not slugs through content. Today I want to examine why I agree with Holiday about the stagnation of high-level classes and how the devs can shake up the status quo to make character development exciting once more.

  • The Road to Mordor: The reset scenario

    by 
    Justin Olivetti
    Justin Olivetti
    09.22.2012

    At this juncture of my Lord of the Rings Online career, I have zero interest in starting over. I've attempted two fresh characters over the past six months, and while the "newness" was enough to sustain me for a while, I simply didn't have the time or energy to get them through the long, long, long journey of content to meet up with my Captain. So I've made peace with the thought that my main will be my only character through the completion of the game, barring Turbine releasing an incredibly compelling new class or severely streamlining the leveling process. That's OK, really. I'm content. Yet I also like to engage in mental hypotheses in which I am forced to restart -- a reset scenario, as it were. If I woke up tomorrow and found that my account was completely blank, or if I were thrown back in time and had to start all over again, what would I do? Would I choose differently or the same? So here we go: the reset scenario. Let's assume the game is more or less how it is now and I have all of my current knowledge. If I had to start from scratch, how would I forge a different path in the game?

  • The Road to Mordor: Looking at PvMP from the outside in

    by 
    Justin Olivetti
    Justin Olivetti
    09.15.2012

    The other day I was making a mental list of aspects of Lord of the Rings Online that I generally avoid. Raiding was one, mostly because I don't have the time and the acquisition of gear isn't that important to me. Crafting was another because the end results have little personal appeal. But topping the list was LotRO's version of PvP, PvMP. I think I made a monster character three years ago and ventured out into the Ettenmoors once, but that's the extent of my adventures in that area of the game. As a result, PvMP has received very little coverage in this column during my tenure at Massively. For one thing, it's not a good idea to talk about something of which you have little experience in doing. For another, I'm fairly sure that the PvMP community, while dedicated, is a small minority of the game's population. It's always felt like a weird vestigial tail to me, an anomaly that exists within our game that many of us rarely mention or see. So today let's talk about it. I would like to, from the perspective of a player looking from the outside in. Why is PvMP so strange to me? What purpose do I think it has in the game? And how could it become more compelling so that I would actually want to engage in it?

  • The Road to Mordor: Three things LotRO needs from Guild Wars 2 (and vice versa)

    by 
    Justin Olivetti
    Justin Olivetti
    09.08.2012

    Whenever a new big MMO releases, it causes a shockwave of predictable conversations and comparisons. I'm not interested in the "winning/losing" or "killing/dying" debate so much as a contemporary meeting of minds to share ideas. MMOs used to develop in a vacuum, but now they're much more interconnected (for better and worse). The upside for consumers is that proven features often spread to the competition, hopefully improving the whole playing field. In our case, it's the impact of Guild Wars 2 on the industry and what it might have to teach Lord of the Rings Online. Yet I don't think it's quite fair (or true) to just look at it from the lens of "Everything GW2 has is better"; it's more productive to theorize how to swap the best of both games in order to improve them. So here are three things that LotRO could use to implement from Guild Wars 2 -- and three that Guild Wars 2 could use from LotRO.

  • The Road to Mordor: Reactions to Rohan

    by 
    Justin Olivetti
    Justin Olivetti
    09.01.2012

    Judging from the comments in last week's column, I gather that many players are not too rankled with Lord of the Rings Online: Riders of Rohan's delay. Many even support the move. It's not like Turbine moved Rohan a half-year down the road; October's in, like, a month. I think we have a good chance of surviving until then. But what I wanted to go into today were the impressions from beta testers now that the NDA has dropped. I think it's a really good sign that Turbine felt confident enough to kill the NDA on the day of the delay announcement because it nullifies suspicion that the studio is trying to hide a major clusterfudge from us. Mmm... major fudge. So let's go to the street, where emboldened testers are going door to door and letting everyone know everything about the expansion, warts and all. Is there more good than bad? Is mounted combat really all that and a bag of horse apples? Does this expansion represent Turbine's finest hour or just a speedbump on the way to Mordor?

  • The Road to Mordor: Delay, delay, delay

    by 
    Justin Olivetti
    Justin Olivetti
    08.25.2012

    Earlier this week, I was working on this column with the title "Preparing for Riders of Rohan." What a change a day or two makes because the body of that article quickly got changed to "Sit on your thumbs." Yes, the LotRO community got thrown for a loop this week, as Turbine announced that Riders of Rohan has been shoved back a month and a half for additional work. So we've gone from a mere two-week countdown to nearly two months, and that takes a bit of mental adjustment. On top of all that, the studio demolished the NDA wall, which sort of seems like a risky move when you've just disappointed players with news of a delay. I think we should talk about it, don't you? I'll say this up front: It's actually a very good thing.

  • The Road to Mordor: The horse-whisperer

    by 
    Justin Olivetti
    Justin Olivetti
    08.18.2012

    A ragged messenger galloped up to me while I stood hip-deep in the dead, Uruk-hai blood dripping down my greatsword. "For you, ma'am," he said, saluting and riding away. I unrolled the scroll and quickly scanned its contents. The world around me grew very still for a moment and then resumed its course in the next heartbeat. I sucked my teeth and read it completely, looking for nuance and meaning between each word in the missive. Finally, I tucked it away and whistled for my steed. "Sorry, Pippin, Merry," I apologized. The Hobbits looked up at me with frantic, bulging eyes, their hands and mouths still bound by their now-deceased captors. "I know your quest is important, but this takes precedence. Fare thee well." With that I kicked my mount's side and began the thousand-mile trek back to my roots. Back to Combe. Back to a little stable where a lost horsie needed my help. Oh, yeah. I'm a hero, all right.

  • The Road to Mordor: LotRO's next four expansions

    by 
    Justin Olivetti
    Justin Olivetti
    08.11.2012

    With under a month to go until Riders of Rohan hits the digital starting gate and gallops past the horse metaphor, expansions are weighing heavily upon my mind. I'm excited about horse combat and a break from traditional questing (to a point), but I'm also hoping that Lord of the Rings Online's fourth expansion will prove far more compelling than its previous one turned out to be. LotRO may be coasting into its middle-age years (in MMOs, every year in real life is like nine for the game), but it still has quite a bit of life -- and journey -- ahead of it. Unlike every other MMO out there, this title has a specific story it's following from beginning to end. Maybe we get off the beaten path of Tolkien's works now and then, but our fate as players is intertwined with the fates of Frodo and the One Ring. It gives us the advantage of knowing more about our future in the game than we would have otherwise. So today I'm putting on my prognostication cap and giving you all the skinny on Lord of the Rings Online's next four expansions past Riders of Rohan. I have no insider knowledge, just a gut feeling and a time-traveling buddy named Soren from the year 2020.

  • The Road to Mordor: Six smashing ideas for LotRO's player housing

    by 
    Justin Olivetti
    Justin Olivetti
    08.04.2012

    Some days I wonder whether Turbine truly regrets creating housing for Lord of the Rings Online. It's one of those game systems that you really can't do halfway; it's all or nothing, and once you begin, players are going to want more and better things for it. Except for the admittedly steady stream of housing items that enter the game and the occasional promise that a housing revamp (or whatever you call it) is on the team's radar, housing in the game has more or less been the same since it first came into being. It's not a system that all players use possibly because there isn't much use to it, which makes for a strange catch-22, and Turbine has to be constantly evaluating how to spend its limited resources to impact the greatest number of people. Still, a Hobbit can dream, can't he? After hearing the wonderful news this week that WildStar will ship with a robust housing system, I couldn't help but think back on LotRO's current setup. Ideas formed in my head, ideas to make housing in Middle-earth not only relevant but downright engaging. What could get us to go "home" a little more often? Just hear me out.