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  • GDC09: Pardo details why Blizzard has ignored this generation of consoles

    by 
    Xav de Matos
    Xav de Matos
    03.27.2009

    Before Metal Gear Solid 4 was everyone's favorite Xbox 360 rumor, it was Blizzard's money machine, World of Warcraft, that was constantly said to be hitting consoles. Blizzard already assured us it wasn't happening ages ago, but during the Luminaries Luncheon, Blizzard's vice-president of game design, Rob Pardo, detailed why his company has ignored this generation of consoles. "There are so many games, like we make at Blizzard, that we don't take to the console because they don't support input devices," Pardo told the attendees. Pardo's comments were made when the panel was asked what they would do if they were in charge of developing the next generation of consoles. Pardo, who hailed Nintendo for creating an input device "that allows new types of games to be made," explained that the lack of device diversity on consoles would only lead to "crappy ports" of his company's titles."If I was them," Pardo concluded, "I'd be sitting around trying to think of 'What's a cool input device that allows all types of new of games that are really fun to play?'"

  • Blizzard's hate (/love?) relationship with consoles

    by 
    Mike Schramm
    Mike Schramm
    03.27.2009

    Rumors are bubbling up from GDC '09 that Blizzard is finally considering consoles again for their future games. Blizzard seems to have a hate/hate relationship with consoles -- despite the fact that they started out with some extremely popular console games (Lost Vikings was one of the best games on the Sega Genesis), they've become very solidly a PC gaming company in the past few years. Sure, they released Starcraft 64 and the Playstation port of Diablo, but since Starcraft: Ghost left a bad taste in their mouths, they've stayed away from the console market (and some might say that's saved the PC market).The main problem, says Rob Pardo, is one of control: console controllers just don't have the flexibility to do what Blizzard wants to do with their games. "If I were them," he told the press, "I'd be sitting around trying to figure out what's a cool new input device that supports all types of new kinds of games." And he also hinted that he might be trying to do just that -- Blizzard is apparently in talks with Microsoft, not to develop for this generation of consoles, but to help them advance to the next generation. This is a little more than just Diablo III on the Xbox 360 (though that's definitely a possibility) -- it's Blizzard possibly getting the chance to bring what they love about PC gaming to the next console generation.Heady stuff. Blizzard doesn't need to do anything these days, of course -- if they want to take their next sequel and release it in, say, three separate parts, they can do that and it will likely still be a hit. But if they want to set their sights on innovating in the console space, we'll probably all benefit.

  • Pardo at GDC lunch: It's all about nailing the execution

    by 
    Mike Schramm
    Mike Schramm
    03.26.2009

    Blizzard isn't making too much of an appearance at any of the gaming conventions this year (save for, of course, BlizzCon), but they are floating around the Game Developers Conference going on on San Francisco this week -- Rob Pardo showed up at a luncheon panel yesterday to talk with luminaries like Will Wright and Warren Spector about the latest trends in social gaming. He was actually introduced by Nolan Bushnell, the founder of Atari, who said that "social is buying someone a drink," not "sitting around in your underpants," but said that Pardo manages "maybe the largest group of people in their underpants in the world." Funny.Pardo defended the game, saying that what was once a hobby for outcasts has now become quite cool and that no matter what you're sitting around in, the people who play WoW are people with real relationships, responsibilities, and lives. And he says later in the chat that Blizzard doesn't necessarily aim for innovation, but for "nailing the execution." That's something Nintendo does as well, he said, and many times, that's the key in game development. You don't necessarily have to get it first, but you do have to get it right.The rest of the conversation wanders away from MMOs (and Pardo), but it is a fun look into what these gaming development greats are thinking about what's next. Stay tuned to both us and Massively for more coverage from GDC -- Jeff Kaplan is scheduled to be on a panel there today, and we'll bring you news of that soon.

  • GDC09: Joystiq lunches with gaming luminaries

    by 
    Joystiq Staff
    Joystiq Staff
    03.25.2009

    From L to R: Rob Pardo, Dave Perry, Neil Young, Gary Whitta, Brian Fargo, Will Wright, and Warren Spector Story contributed by N. Evan Van Zelfden Imagine sitting at lunch with Will Wright, Neil Young, and Warren Spector. They're each eating, laughing, and talking about game design with animation and enthusiasm. On the other side of the table are David Perry, Rob Pardo, and Brian Fargo.Collectively, you have the founder of Interplay, Blizzard's top designer, the father of Earthworm Jim, the man credited with Deus Ex, an iPhone pioneer, and the mind behind Spore – guided in discussion by screenwriter and former game journalist Garry Whitta.Also at the table, a dozen of the top game industry journalists sit quietly, taking notes and typing into small laptops. And excellent food is entirely secondary: it's the conversation that matters at this luncheon.

  • MUD history dissolving into the waters of time

    by 
    Seraphina Brennan
    Seraphina Brennan
    01.06.2009

    While many modern MMO users may never have looked at a screen of white text on a black background and typed "go north," multi-user dungeons, or MUDs, were the forerunners to modern graphical MMOs. Without their appeal and gameplay concepts, we wouldn't be playing World of Warcraft or even EverQuest. So, logically, we should make sure to preserve the histories behind the many MUDs which began our conquest of the online playing field, right?Well, it appears Wikipedia does not think the same way we do on this matter. The online encyclopedia powered by user contributions has begun cracking down and removing articles on MUDs, citing inability to provide verification along with reliable sources. Currently on the chopping block is the entry for Threshold, one of the oldest MUDs still active to this day. This isn't the first time Wikipedia has put online games under fire -- already pulling out the entries for BYOND, LegendMUD, and even removing the article on dragon kill points (DKP) for a time. The removal for the entry of LegendMUD is particularly painful, as there are other articles on Wikipedia that reference the LegendMUD entry, yet are still apparently viable on their own.

  • A video tour of the Blizzard Entertainment campus

    by 
    James Egan
    James Egan
    10.18.2008

    Tracey John from MTV Multiplayer was recently given a tour of Blizzard Entertainment's Headquarters in Irvine, California, just before BlizzCon 2008. Executive VP of Game Design Rob Pardo led them on the tour of the campus as they filmed the whole thing, from the Blizzard Museum (with a signed script of Make Love Not Warcraft) to a dedicated theater for the staff. It's an interesting look at some of the perks employees get for putting in all those hours, and the campus itself seems like a great place to work. Check out the video below the cut. One of Azeroth's millions of citizens? Check out our ongoing coverage of the World of Warcraft, and be sure to touch base with our sister site WoW Insider for all your Lich King needs!

  • Blizzard: World of Warcraft will do fine, global economic collapse be damned

    by 
    Samuel Axon
    Samuel Axon
    10.17.2008

    Alright, so the sky is falling. Pretty soon, the world will be dominated by mohawks, black leather and hand-built muscle cars in a never-ending deathmatch over who gets to eat the roadkill. Okay, maybe it won't be that bad -- but unless you've been stranded on a desert island for the past year, you know that there's a global economic crisis going on. But worry not: MMOs -- World of Warcraft in particular -- will be just fine, according to Blizzard Executive VP Rob Pardo.He said that WoW is immune to economic downturn because it offers an excellent bargain: "People might not want to go out to the movies and spend $100 for a couple of hours and then go to a restaurant. You can go home and pay $15 a month for 100 hours of entertainment if you're staying at home more." A comparable situation from history: during the Great Depression, movies in the United States were only a nickel -- far cheaper than competing, live forms of entertainment, so the movie industry thrived. In fact, some folks credit the Great Depression as a contributor to the rise of the Golden Age of Hollywood. Think the same'll happen to MMOs if this gets bad?

  • BlizzCon 2008: Blizzard's Rob Pardo talks Diablo 3

    by 
    Kevin Kelly
    Kevin Kelly
    10.16.2008

    We met up with Blizzard's Rob Pardo, vice-president of game design and one of Time Magazine's 2006 "100 Most Influential People in the World," at BlizzCon to ask him about all things Diablo 3, since we'd already gotten the good from him about Starcraft 2 and Battle.net. He didn't grant our wish to let us take home a copy of the Diablo 3 demo, but he did say a beta would be out for the game ... at some point. Find out what little we were able to squeeze out of him after the break.%Gallery-34238%

  • Poll: Who had the better gear?

    by 
    Adam Holisky
    Adam Holisky
    10.14.2008

    There were two distinctive t-shirts I saw at BlizzCon this year. The first was worn by Greg Street, a.k.a. Ghostcrawler. It featured his pet crab that he refers to often enough. If I recall correctly, he lost it in the Sunken Temple.The second was worn by Rob Pardo, the Executive VP of Game Design at Blizzard. It featured an image of a rainbow above the words "Diablo 3." It also had unicorns and flowers on it. Very Barbie like.While both shirts have their place, I think it'd be fun to know – which one would you rather have? Personally, I want the D3 shirt Pardo had on. Hilarious stuff there. But Ghostcrawler has gained quite a following as well. Vote for your favorite gear and be heard! %Poll-20873% Update: It's not being worn by a Blue, and therefore isn't poll-worthy, but we enjoyed this shirt, too.

  • Blizzard VP: Starcraft 2 Trilogy on the 3-year plan

    by 
    Kevin Kelly
    Kevin Kelly
    10.13.2008

    Blizzard's Vice President of Game Design Rob Pardo wants us to think about Starcraft 2's two followups, containing the Zerg and Protoss single player campaigns, as expansion packs, so does that mean they won't contain as much gameplay as the Terran-based initial game? Plus, you'll have to wait at least whole year between "expansions." Said Pardo, "With any luck, it would be like a year for each successive one, but that's going to be a target date, that's not a promise."Since SC2 won't be out until 2009, you won't be able to play the Protoss single player until at least 2011. That's a long time to wait. Check out what Rob said after the break, and start yer speculatin'.

  • BlizzCon 2008: Rob Pardo talks Battle.Net monetizing

    by 
    Kevin Kelly
    Kevin Kelly
    10.13.2008

    Not everyone was thrilled with the weekend news that Blizzard is looking to monetize Battle.Net in some way. So we made that one of the first questions we asked Blizzard VP Rob Pardo. The good news is, they're not going to make Diablo III subscription based. Find out everyone he told us after the break.

  • BlizzCon 2008: Starcraft II gameplay panel notes

    by 
    Mike Schramm
    Mike Schramm
    10.10.2008

    Rob Pardo and Chris Metzen hosted the Starcraft II gameplay panel here in Anaheim this afternoon at BlizzCon 2008 -- they showed off, for the first time in public, some of the adventure-based gameplay and ingame cinematics that will come with Blizzard's next RTS release (or next three RTS releases, as the case may be).After the break, what we saw of Starcraft II's Terran campaign, and Rob Pardo explains the reasoning behind Blizzard's decision to turn Starcraft II into three separate games.

  • Rob Pardo's insight on WoW's development and why PC gaming isn't dead

    by 
    Matt Warner
    Matt Warner
    07.29.2008

    What's one of the most powerful game design positions in the games industry today? Executive Vice President of Game Design at Blizzard Entertainment, and the monumental role is filled by Rob Pardo. In this sit-down interview with PC Gamer, Pardo addresses various topics including why PC Gaming is far from dead. An easy position to take considering World of Warcraft has 11 million active subscribers. But Pardo understands the pressures companies face when developing on the PC platform. His line of thinking is that PC gaming won't die, but that it's evolving. When it comes to decision making and managing 140 creative staff members that work on World of Warcraft, Pardo describes an organic and collaborative process. The team is cohesive and there is no dictatorship over creative control as anyone on the team has the power to veto. Pardo admits that this may sound like nothing is accomplished with so many differing perspectives, but the key to content competition is in the team's dynamics, communication and of course compromise. Blizzard also eschews the monolithic design document. Instead Blizzard's creative process is more iterative and chunks of content are scraped but it pushes the whole team to do better with the overall objective to deliver a better product. The interview covers various other topics including a disagreement in viewpoints with Raph Koster, and why anyone looking to break into game design should second-think their college education choice if majoring in the specialized field. [Via WoW Insider]

  • Rob Pardo talks about how WoW gets developed

    by 
    Mike Schramm
    Mike Schramm
    07.28.2008

    Rob Pardo sat down to chat with PC Gamer recently about all things Blizzard, but as you might expect, WoW got a nice chunk of the conversation. He talks mostly about design -- after saying that PC gaming isn't dead (duh), he talks about the lore of a dungeon, and says that whenever you step into an instance, even if you haven't researched all the lore of it, and read all the quests for it, Blizzard wants you to know that the story is there.He also talks a little bit about how Blizzard works as a team -- everyone working on the game has the power to veto something if they don't feel it works right, which is probably why we haven't seen things like player housing yet. It also explains why Blizzard takes their time -- when anyone can step in and say, "This isn't working" at any time, you get a lot of iterating and a lot of unreleased content. But as Pardo says, it pushes the whole team to do it better -- he can go to the people he'll know will have a problem with a certain mechanic and work with them to make it right.Finally, they chat a little bit about whether, as Raph Koster is quoted, "the singleplayer game is an aberration." Pardo calls out Super Mario Galaxy's co-star mode as an example of a terrific singleplayer game that incorporates multiplayer in an innovative way, and says that singleplayer isn't gone forever -- it's just going to look a little different.[via WorldofWar]

  • Authenticator ordering leads to unexplained refunds

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    07.07.2008

    We've already reported that the Blizzard Authenticator is sold out, but here's another twist to the story. WoW Insider reader Ryan told us that he placed his order last Monday, before the sell out was announced. However, instead of getting his Authenticator, he instead got an unexplained refund. With no other word from Blizzard, they simply canceled the order and refunded the money. He talked to a coworker who had also ordered the Authenticator and found that he had the same experience. As of yet, Blizzard has not explained the refund to him. It's likely that Ryan was simply unlucky enough to place his order after they'd sold out but before they'd officially announced it, but there's other somewhat unfortunate implications. If they're refunding his order instead of honoring it, it suggests that they don't expect to have any new Authenticators ready for quite some time.

  • World of Starcraft could still be the next-gen MMO

    by 
    Michael Gray
    Michael Gray
    07.03.2008

    Arena Junkies picked up an interesting tidbit by comparing two different interviews. Rob Pardo, Blizzard's EVP of Game Design, gave an interview to Onlinewelten in which he talks about the next-gen MMO. That interview isn't exactly news on its own. We knew since Diablo III was announced at the WWI that it probably isn't the new MMO, and Pardo confirms that in the interview. "..Diablo 3 isn't an MMO," Pardo says, "So we have another development team." But what is that new MMO being developed? Some speculate it could be an entirely new property. Well, Paul Sams, Blizzard's Chief Operating Officer, has an interview with Gamasutra that indicates no new IPs are coming soon. "Are we ever going to release a new [franchise]?" Sams says, "I would absolutely say we will at some point. I just don't know when that day will be quite yet." Okay, so Blizzard's still working on a MMO, but there's no new IP on the horizon. So, what's the next-gen MMO going to be? World of Warcraft 2? World of Starcraft? And if Diablo 3 isn't considered an MMO, then is there a possibility of a World of Diablo? For me, this just means that my hopes of Tauren Marines aren't yet dead.

  • Blizzard may have considered free-to-play for WoW, but won't change the model now

    by 
    Michael Zenke
    Michael Zenke
    07.02.2008

    Gamasutra recently spoke with Paul Sams, chief operating officer at Blizzard Entertainment, just after the WorldWide Invitational came to a close. Alongside questions about the framework around Diablo 3 and the potential of user-generated content, the site referenced the recent revelation that World of Warcraft could potentially have been a free-to-play title. Sams offered, in response to the question, that he doesn't see the company changing the game's business model any time soon.Echoing the points made by individuals such as Min Kim and Ray Muzyka, Sams noted that changing the business model would likely neccessitate a substantial revamp in game design - something they're not prepared to do. "The game has been designed in such a way to where we determined the business model to wrap that around what the game experience was." Sims also puts forth that the company has no plans to create a 'kiddie' version of the popular MMO, nor to port it to handheld systems.Check out the interview for a number of other interesting topics, including Sams' followup to Mr. Pardo's rebuke against Microsoft over its Xbox 360 focus.

  • News from the Starcraft II panel at the Blizzard Invitational

    by 
    Dan O'Halloran
    Dan O'Halloran
    06.28.2008

    var digg_url = 'http://digg.com/pc_games/Starcraft_II_info_explosion'; Amid all the hype for Diablo 3, you may have missed hearing about the StarCraft II developer panel helmed by Blizzard's Rob Pardo at this weekend's Worldwide Invitational in Paris. Joystiq was there to catch all the details on the latest build of the game. See what team Blizzard had to say about the newfound power of the Zerg Queen, the upgraded Protoss Mothership and the reason behind de-emphasizing heroic classes. All this after the jump.%Gallery-3311%

  • Starcraft II WWI '08 panel part 4: Q&A

    by 
    Dan O'Halloran
    Dan O'Halloran
    06.26.2008

    Q&A with Rob PardoQ: How will the planet systems be used?A: The star map in the story campaigns is you mission selector. You will explore the story and have a lot of different paths to follow. You can choose from 2-7 missions depending on where you are in the story. There is a starmap in all three campaigns. but different for each race. For example, in the Terran campaign you will take a lot of mercenary missions for money to pay for technology.Q: What role will hero and multiclass players play?A: We are de-emphasizing heroes in Starcraft2. That's what Warcraft 3 is for. There will be some missions where you play named characters like Raynor, but not much. Mostly dialogue and story characters, not much as gameplay chars.Q: Is the Zerg building infestation ability working on Protoss?A: Yes.Q: Will there be an Apple and PV version release at same time?A: Yes, all of our PC games will also be available on Macs.Q: Is there a Terran version of Queen/MothershipA: No. Mothership not as unique as Queen and players can build multiple Motherships.Q: What role is the roach unit supposed to have?A: It doesn't have much health, but it does have very high regeneration. Its good to go up against enemy units with low damage output like marines, zealots, etc.Q: Is the black hole still planned for the Protoss?A: It used to be on the Mothership, but was taken away when the Mothership became a defense unit in the development of the game. It may come back later in a different way in the development process but no promises.Q: What lies ahead in the evolution of units?A: The Terran Thor unit is hard to find a role for. Right now it is much like the sieg tank/battle cruiser. It could get more abilities to differentiate it.Q: The Merc Haven can't train reavers, just enables you to build them. Why?A: The Merc Haven has gone through five or six designs, but we never fell in love with one. It needs more tinkering.Q: What kind of units will come out from Protoss infested buildings?A: I misspoke earlier. They [the Zerg] cannot infest Protoss buildings, but we're still deciding for sure.Q: Will the Ghost unit get telekenisis or telepathic abilties like in the books and manga?A: There is much experimentation right now with the unit and it's centered around the lore. There is a good chance, yes.Q: Is it possible to play the story line in co-op mode?A: No. It's been discussed, but it's too difficult to have two players both be the main character.That's all from Paris. We'll have some hands-on write ups with the new Zerg demo they have set up. Check back soon.

  • Blizzard's splash screen changes for June 26th

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    06.26.2008

    The saga of the icy splash screen continues, as the newest splash screen has just gone live on Blizzard's sites under the file name ice4.jpg. This time, the ice has cracked away even further, revealing more of the night sky, and what looks to be a face coalescing from the ice flecks and vapor in the middle of the picture. The identity of the face isn't clear, although Alex thinks it may be a Protoss Archon. We've also received this very intriguing picture from tipster Pact, which shows the face overlaid with a picture of Diablo from the Diablo 2 box. Of course, it's worth noting that it could simply be Arthas' eyes as well, peering out from his helmet. As expected, a new rune has appeared as well, bringing the tally to four. This rune, located to the lower right of the cracking ice, looks like nothing so much as a miniature solar system model -- perhaps related to this model seen during April Fool's? Diablofans.com has suggested it may be a top-down view of an Arcane Sanctum from Warcraft 3 and WoW (You can see one at the Scryer's base in Shadowmoon) as well. As also expected, a new piece of the strange purple monster has appeared as well. It appears to be the hindquarters of the beast. So far, I'm still sticking to my belief that it's some sort of purple penguin. This file was named 16.jpg, which, if we follow the alphabet conversion method we've been using for previous pieces, gives us the letter "P." "Powd" is the best I can get out of that. Does that mean this picture is that of a new mascot named "Powder the penguin"? As usual, you can see all of these graphics in our splash screen speculation gallery, which is constantly being updated with new speculation and analysis as the WWI draws nearer. %Gallery-25975% There's more analysis to come after the break.