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The last time we checked in on crowdfunding success story Star Citizen, Chris Roberts' space epic had pulled in over $41 million. Now that total has surpassed $43 million. Like previous earnings landmarks, that figure brings with it a new content addition for the long-awaited game. In this case...

April 30th 2014 at 3:45pm 0 Comments
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The DFM PAX reveal came and went, and it was exactly what I expected: full of bugs befitting an alpha state and still absolutely stunning in terms of its potential. And that's all that really needs to be said about that, at least until we get our hands on it in the comfort of our own homes! I'm mo...

April 20th 2014 at 12:00pm 0 Comments
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Ever wonder what $41 million looks like? It's a lot more blue than we would have thought. This is the first public demonstration of Star Citizen, Chris Roberts' interstellar crowdfunded project. It's 14 minutes of pretty planes and space battles in a very early build. The yelling isn't part of t...

April 11th 2014 at 10:00pm 0 Comments
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A few months back I put together a list of my favorite space sims in an effort to pass the time remaining until Star Citizen's release. Well, that release is still a ways off, even though we are scheduled to get our grubby little space mitts on the dogfighting module next month. I'm in the mood to...

March 23rd 2014 at 4:00pm 0 Comments
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I recently spent a week enjoying the hell out of Elite: Dangerous. CCP's Valkyrie project -- a virtual reality EVE Online riff powered by Oculus -- is apparently far enough along to merit public demos and a slow-burning hype train. And Star Citizen? Well, I can still solo around in my hangar, fitti...

March 9th 2014 at 6:00pm 0 Comments
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Can someone help me understand the Star Citizen backlash effect? I mean, seriously. If Chris Roberts and his Cloud Imperium developers announced that the game's next stretch goal was a cure for cancer, the first comment on the resulting news article would be some variation on "bullsh#@!" Followed...

February 23rd 2014 at 2:00pm 0 Comments
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A few weeks ago I outlined why I think Star Citizen is more a PvE title than a PvP title. I'm sure most of you disagreed, so this week I'd like to examine the other side of the debate. Sorta. See, I still think SC is mostly for PvE types, given Chris Roberts' design sensibilities, but I also went...

February 9th 2014 at 2:00pm 0 Comments
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I love me some guild management tools, which is strange since I don't manage guilds all that often. It's a bit of work, see, as one look through the titles and topics in our Guild Counsel category will make clear. At any rate, I can't stop playing around with Star Citizen's recently launched Organ...

January 26th 2014 at 2:00pm 0 Comments
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Cloud Imperium Games have run a thorough pre-flight check and flipped the switch on Star Citizen's clan system, referred to as Organizations. Eager citizens can now register or join an Organization, but you only get to align yourself with one for now, so choose wisely. Organizations will get their...

January 25th 2014 at 3:00pm 0 Comments
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Roberts Space Industries' in-development spacefaring MMORPG Star Citizen earned over $5 million over the last two months of its extended crowdfunding campaign, reaching a grand total of $37 million as of this week. The latest funding milestone nets players an additional in-game star system located...

January 22nd 2014 at 5:00pm 0 Comments
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Is it just me, or does a new PvP-vs.-PvE fight break out on the Star Citizen forums every five minutes? In fairness to everyone involved, the jousting we've seen over the past few months is pretty typical of every early adopter MMO community. There's plenty of preening, pseudo-intellectualism, and...

January 12th 2014 at 2:00pm 0 Comments