rogue-apm

Latest

  • Encrypted Text: Rogues rotations by the numbers

    by 
    Chase Christian
    Chase Christian
    10.31.2012

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here. The task of giving rogues three unique specs is incredibly difficult. Our class design doesn't allow for much flexibility in our mechanics. Assassination, combat, and subtlety all rely on the same energy bar and the same combo points to get the job done. The cyclical rotation of generators and finishers is always going to make up the core of our button presses. Rogue spec diversity is maintained by three main tenets: differing finishers, interesting cooldowns, and a unique generator mechanic. All rogues will be using Shadow Blades as often as possible and Feint to reduce their damage taken. The utility abilities of the class have been consolidated, and the variance in how we deal our damage is what's left to separate each spec.

  • Encrypted Text: Examining the tempo of our rotations

    by 
    Chase Christian
    Chase Christian
    07.25.2012

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here. In StarCraft, my favorite RTS, there's a common term known as APM. APM stands for actions per minute, which refers to how many commands a player is able to enter per minute. If you have fast fingers and you're incredibly skilled, your APM can soar into the hundreds with your flurry of multiple commands per second. If you're an average player, you will probably stay under 100 APM for the majority of each game. APM isn't a direct indicator of player skill but rather a measurement to describe the way the player is interacting with the game via a keyboard and mouse. The tempo of our rogue rotations is a topic that I love exploring. Subtlety feels fast to players, while assassination rogues often complain that their rotation is slow. By applying the concept APM and a few other input metrics, we can try to quantify exactly what makes a rotation seem fast or slow. Rogue rotations are constantly evolving between expansions and even as we acquire gear, and math can help us examine the net effect of these changes.