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Atari wants your help to make 'RollerCoaster Tycoon' for Switch
How badly do you want a version of RollerCoaster Tycoon for the Nintendo Switch? Bad enough that you'd be willing to claim a direct stake in the game's success? If so, Atari has a sales pitch for you. The company's Game Partners division (tasked with making money from classic franchises) has launched a crowd investment campaign to raise money for a Switch port of the theme park construction title. Pour at least $250 into the project and you get a pro rata (proportionate) share of 50 percent of profits until you recoup 120 percent of your investment, and then a pro rata 25 percent share of profits for the 18 months following the game's worldwide launch. Ideally, you'd actually make money from backing the game's release.
Classic 'RollerCoaster Tycoon' comes to iOS and Android
Atari has just released RollerCoaster Tycoon Classic, a "new" game for mobile based on the Atari-produced theme park sims. Classic takes its cues from the original RCT and RCT 2, offering a more simple take on park design, construction and management than more recent titles in the series. It's also the first RTC game for mobile that isn't stuffed full of microtransactions. Instead, you pay $6 (£4.50) once and then you own the game. Innovation!
RollerCoaster Tycoon lawsuit ends in settlement
A lawsuit started against Atari in 2005 by RollerCoaster Tycoon game designer Chris Sawyer has finally come to a close, with both parties agreeing to an out-of-court settlement paid to Sawyer. Develop reports that the closure of the suit might have been influenced by new Infogrames CEO David Gardner, who is tasked with revitalizing Atari's tarnished image.As we originally reported back in 2005, Chris Sawyer sued publisher Atari over unpaid royalties, which at the time were estimated at $4.8 million USD. Details of the settlement have not been disclosed, though at this point no loss of money for Atari can be seen as a good loss.