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Last month we embarked on the journey of corralling the remainder of the EverQuest Next Round Tables for you, adding the fifth installment to the previous four. But that last roundup did not quite bring us up to date. Why? It wasn't just a matter of space: There was a fundamental shift in the round...

October 9th 2014 at 4:00pm 0 Comments
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Combat, combat, PvP. That can pretty well sum up a lot of Landmark's chatter recently. That's understandable, since it is the newest feature to hit the sandbox. But that is certainly not all there is to talk about. There are plenty of topics of interest that cover both EverQuest Next and Landmark,...

September 18th 2014 at 3:00pm 0 Comments
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This week we're changing up the normal format of our podcast by hosting a roundtable on MMO economies and crafting systems! We've got several of our experts on these topics to talk about games past, present, and future. What makes an economy great? What should crafting be able to do? Stay tuned aft...

January 28th 2014 at 2:30pm 0 Comments
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Quick on the heels of our second Round Table roundup for EverQuest Next and EQN Landmark comes the third, filled with the next bushel of questions! In these (lucky) seven queries, devs asked players to give their opinions on starter zones, modding the UI, length of the day and night cycle, grouping...

December 21st 2013 at 2:00pm 0 Comments
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If you're one of the few people who have ever given serious and lengthy thought and consideration as to the day/night cycle in MMOs, you might be a developer (real or armchair). In the latest EverQuest Next round table, the SOE team discusses how the day/night cycle will impact players and whether...

December 18th 2013 at 2:30pm 0 Comments
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Lore -- love it or leave it? EverQuest Next's 15th roundtable response focuses on the recent question posed to players: What is your favorite way to consume lore? In the video, Lead Content Designer Steve Danuser and Senior Brand Manager Omeed Dariani tackle the idea of how to deliver that game lor...

November 30th 2013 at 9:00pm 0 Comments
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EverQuest Next's unique character structure is pushing SOE in the direction of allowing player characters to join more than one guild at a time. The community was nearly evenly split on the topic during the recent roundtable, with half loving the idea of one-guild-per-character, and the other half...

October 30th 2013 at 3:00pm 0 Comments
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The EverQuest Next team is tackling the issue of smaller races and is using a round table poll as a way to assist the devs in deciding which iconic shorties should make it to launch. While Dwarves are a given for a launch race, several other short races are up in the air as to whether they'll make...

October 15th 2013 at 3:00pm 0 Comments
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Back when EverQuest Next and EverQuest Landmark were announced, SOE President John Smedley made it clear that the two games were henceforth in "open development." That meant that the company would be soliciting feedback and opinions from players about myriad design decisions for the two games. Sin...

September 14th 2013 at 6:00pm 0 Comments
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Each week, EverQuest Next devs throw out a new question for players to weigh in on through voting and forum discussion. Then after gathering all the comments, devs put out a video to respond to the conversation. This past week's question focused on the desired complexity of EverQuest Landmark's des...

September 4th 2013 at 10:30am 0 Comments