rubicons

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  • Storyboard: Rubicons

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.21.2011

    It was a great time for a character to die. The problem is that roleplaying isn't a novel. Ms. Lady's character had just had one of her eyes put out, had been left to die by the people she had been working for, and was blubbering for her life to another woman who had every reason to take that life. That other woman, D, had been betrayed twice over by the newly minted cyclops. She was a spy, and she had every reason to tie up a loose end by killing Ms. Lady's character. But she wouldn't do it without permission out-of-character. And Ms. Lady turned to me and asked, "So... should I let her die?" It's not always a matter of death. But your characters will face their own rubicons, moments when their lives will be changed irrevocably if they step forward. The question is, when do you take that step? When do you march forward into a permanent change, and when do you take a step back and let the opportunity pass?