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Sometimes players don't want progress into the future; they want to regress into nostalgia. I've always seen this undercurrent of desire for classic servers run through the MMO community, manifesting in lengthy discussions about how cool it'd be to play a game the way it was "way back when." I also...

1 year ago 0 Comments
November 9, 2013 at 12:00PM
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The "Old School" version of RuneScape has proven to be a hit with players, growing to over one million users. Jagex trumpeted the milestone along with a new update to the game bringing back the God Wars dungeon. Executive Producer Phil Mansell thinks that this shows classic servers have strong a...

1 year ago 0 Comments
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Over a decade ago, two brothers working out of their parents' house in Nottingham set themselves the impossible task of building their own graphical multi-user dungeon, a genre that later evolved into the MMOs we know today. RuneScape launched to the public in 2001 as a low-res browser game with on...

1 year ago 0 Comments
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Most of us will remember RuneScape from its first incarnation: a tiny and blocky world with simplistic gameplay, no sound, and only a handful of quests. The product of two brothers operating out of their parents' house in Nottingham, the original version launched in 2001 and slowly carved out its...

2 years ago 0 Comments
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Although RuneScape officially launched in 2001, today marks the seventh anniversary of the end of the RuneScape 2 beta. This was a complete gameplay and graphics overhaul that signaled the rebirth of the game, and it's a date well worth celebrating. The past year has been filled with massive cont...

3 years ago 0 Comments
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The team over at Jagex always has several irons in the fire when it comes to RuneScape's future. In a recent behind-the-scenes article, RuneScape's "Mod Mark" provides us with an advance look at some of the team's plans for the game this May. Several new capes will be added to the game, includ...

3 years ago 0 Comments
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When it first launched back in 2001, RuneScape was a primitive beast. Its blocky three-dimensional world was littered with hand-drawn two-dimensional sprites, and most of its sound effects could have been created by whacking random objects with a hammer. Only a handful of quests and skills existe...

4 years ago 0 Comments
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The Game Archaeologist is a lazy adventurer-slash-professor who dons his trademark cap for a weekly expedition through some of the most famous MMOs of the past few decades. Each month he chooses a different title to examine its highlights, talk with its developers, and invite its fans to share thei...

4 years ago 0 Comments