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  • Massively Interview: Marvel Heroes' Magneto makes his mark

    by 
    MJ Guthrie
    MJ Guthrie
    12.07.2014

    Heroes are all well and good, but there is plenty of fan love for the villains. There's just something about those bad boys and girls redeeming themselves that makes those characters so interesting. Gazillion knows this and has responded by releasing Magneto, the latest of the playable villains, to the Marvel Heroes lineup. Fans of Professor Xavier's long-time nemesis/friend can now jump in and command the forces of magnetism to defeat foes and destroy the environment. We chatted with Creative Designer and Community Manager Ryan Collins about this latest addition. We even gleaned a few snippets about the upcoming Axis One-Shots and got a release time-frame for the Spider Girl enhanced costume. For those who want to see Magneto in action, we've also included his official trailer. You can also tune in to Massively TV on Monday, December 8th, at 9:00 p.m. EST to watch him live.

  • Magneto now playable in Marvel Heroes

    by 
    Jef Reahard
    Jef Reahard
    12.04.2014

    Marvel Heroes got a new playable character today, its 41st overall but just its second playable villain. That villain is Magneto, X-nemesis and master of magnetism who can "wield the power of electromagnetism to levitate and crush enemies with debris, cars, and even Sentinels with his ultimate power." Renowned voice actor James Arnold Taylor (Obi-Wan Kenobi, Ratchet, Final Fantasy X's Tidus) is the man behind the mask, and Gazillion creative designer Ryan Collins says that Magneto boasts "some of the most intense visual effects in the game." [Source: Gazillion press release]

  • Marvel Heroes' Juggernaut, multi-speccing, and upcoming story content

    by 
    MJ Guthrie
    MJ Guthrie
    11.05.2014

    After a bit of a delay, Marvel Heroes fans saw the release of Juggernaut as a playable hero over the weekend. A new hero alone is enough for many players to dive in and try things out, but Juggernaut also comes with a power system unlike that of any other on the game's roster. To learn a little bit more about this villainous hero, we talked with Ryan Collins, Creative Designer and Community Manager of Gazillion, who also dished some details on the much anticipated multi-spec feature a well as upcoming story content.

  • Juggernaut is Marvel Heroes' 40th playable character

    by 
    Jef Reahard
    Jef Reahard
    10.25.2014

    Marvel Heroes' 40th(!) playable character is Juggernaut, which Gazillion says will give gamers a chance to feel the power of the Crimson Gem of Cyttorak while using Cain Marko -- aka, Professor Xavier's stepbrother -- to smash everything in sight. The new baddie's powers aren't limited by a resource, according to Gazillion designer and community manager Ryan Collins. "We wanted you to feel unstoppable and I believe that we've captured that essence with his powers, visual effects, movement speed, and even running animations changing as you build Momentum," Collins says.

  • The full scoop on Marvel Heroes' team-ups

    by 
    Justin Olivetti
    Justin Olivetti
    04.17.2014

    Massively: Last week Marvel Heroes added a new feature to the game in the form of "team-ups." While we know the basics of this new system, we wanted to go into more detail. To help us with this, Gazillion Community Manager Ryan Collins sat down to answer a few questions. So Ryan, let's strip away the game-specific terminology: Are team-up heroes NPC companions? Pets? If you had to compare them to another game's features, what would it be to help us understand what they're like? Ryan Collins: Team-ups would be most similar to companions or hirelings. Like Diablo II's hirelings, team-up heroes have their own gear (with four brand-new item types just for them) that allow you to customize your team-up's stats. Some team-up items even convey bonuses to your hero directly. Team-ups also have a power tree that allows you to customize the way they function, the powers they use, and the passive bonuses they have. The first choice you get to make with your team-up is how they behave, for which there are three "modes."