ryzom-ring

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  • MMO Blender: Beau's portable, accessible, and casually immersive mashup

    by 
    Beau Hindman
    Beau Hindman
    07.13.2012

    I've been pretty excited to take my turn at the MMO Blender wheel. Sure, we all have ideas about how we would build our dream MMOs by mixing up different parts from favorite games, but honestly, I wanted to use my time here to make a point: MMO gaming needs to climb outside of the box, soon. Since there is more and more emphasis on mobile and casual gaming, my game will take that in into consideration. But games have to be fun too, right? I think they can be fun, immersive, and casual all at the same time. I'm hoping that my examples will show how other developers have combined the three such that players can access the game from anywhere. It's also important to me that my game be simple to play and accessible for players with disabilities, so let's just say that I have included all of the proper features like adjustable colors for the color-blind, resizable text, and maybe even audio cues to help those with sight issues. I've been given a budget of one million-billion internet bucks, so let's get to it... this game is not going to build itself!

  • Code something for Ryzom's new API, win cash!

    by 
    Seraphina Brennan
    Seraphina Brennan
    07.21.2009

    If you're bored, have some free time, and enjoy coding programs then do we have the contest for you! The team over at Ryzom have put together a brand new API for their game, and they're celebrating its launch with a contest for budding developers! Even better, the prizes are all monetary!What the Ryzom team is looking for is people who can utilize their new API for whatever gadgets, tools, or websites they can dream up. The winning use of the API will be the one that displays innovation, usefulness, ease-of-use, multilingual support, validity and completeness, and optimized coding. Popularity, stability, and availability will be taken into consideration as well with all coding entries.The winning entry will receive 3,000 euros (approximately 4,200 US dollars), second place will receive 1,000 euros (1,400 US dollars), and third place will be netting 500 euros (700 US dollars.)So what are you waiting for? Get coding![Thanks, J3kyll!]

  • Player vs. Everything: Should MMOGs allow modding?

    by 
    Cameron Sorden
    Cameron Sorden
    05.07.2008

    When Diablo first came out, I was a huge fan of it. It was pretty much all I played for months. Then, after a while, I got bored. Even with randomly generated dungeons and enemies, there are only so many loot runs you can do. When Hellfire was released I got back into it again. But with time, the newness of that wore off too. I put Diablo on the shelf, satisfied that I had done everything interesting there was to do with the game. A few months later, I was bored and looking for something to play. That was when I stumbled onto a random website and discovered my first Diablo mod. Someone had taken the game I knew and loved, and changed it -- it was like playing a whole new game while keeping everything I loved about my favorite game intact. This experience spurred a long-standing fascination with the modding scene for me, and I've since downloaded and enjoyed mods for most of my favorite single-player games. It's amazing what people can do when developers hand them the keys! In fact, I would argue that it dramatically improves both the value and shelf life of your computer game if you make it easy for the modding community to get their hands on your game. Case in point: Morrowind is still an amazing game that looks great and has tons of content, despite being almost six years old at this point. That wouldn't have happened without the support of modders. Given all of the cool things that you can do with modding, shouldn't developers let us tweak their MMOGs, too?