sabertooth

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  • Bloomberg via Getty Images

    Recommended Reading: Technology hasn't improved the airline experience

    by 
    Billy Steele
    Billy Steele
    04.15.2017

    How Technology Has Failed to Improve Your Airline Experience Farhad Manjoo, The New York Times It hasn't been a great week for United, but that massive incident served as a harsh reminder that the airline industry has a long list of customer service issues. The New York Times' Farhad Manjoo details how technology has improved ride sharing, vacation rentals and more while the process of booking a flight and air travel still leaves a lot to be desired.

  • Razer's Sabertooth Xbox controller has buttons galore

    by 
    Richard Mitchell
    Richard Mitchell
    01.03.2013

    After bringing its customizable Onza controller to the Xbox 360, Razer is at it again, apparently deciding that the Onza just didn't have enough buttons. The Sabertooth packs a full six programmable buttons, including two extra shoulder buttons and the bizarre, underside rockers seen above. These buttons can replicate any of the Xbox's standard buttons, and an OLED screen on the bottom of the controller can save various configuration setups for different kinds of games. The screen can also be used to adjust the sensitivity of the analog sticks (as opposed to the manual adjustment seen in the Onza Tournament Edition).The Sabertooth is available now for $80. Those who already own the Onza Tournament Edition are also eligible for a $10 discount.Head over to Engadget for some hands-on impressions.

  • Razer Sabertooth Xbox 360 controller ups the ante on tourney gaming, we go hands-on

    by 
    Ben Gilbert
    Ben Gilbert
    01.02.2013

    Razer's Onza Xbox 360 controller is very, very nice. Sure, it's got an unbelievably long, non-detachable wire sticking out of it, but its build quality is top notch and its ultra-clicky face buttons are a pleasure to use. In the company's second Xbox 360 controller -- the Sabertooth -- Razer's focusing on the tournament gaming crowd rather than simply outfitting its Onza with "Tournament Edition" specs. That aside, the Sabertooth retains the quality we've come to expect from Razer products. Oh, and that crazy long wire is thankfully detachable! It's apparent from first glance that the Sabertooth is intended as such, given the six extra (programmable) buttons found on the shoulders and back of the controller, and the tiny OLED screen found along the bottom (allowing for the programming of said buttons). Considering that a regular Xbox 360 controller comprises 12 (!!) buttons not counting the d-pad, adding another six and an OLED screen is ... intense, to say the least. While we didn't have occasion to test the programmability, we can definitively say that the Sabertooth's other functions are just as solid as with the Onza. The analog sticks are as good or better than a standard Xbox 360 controller, the d-pad is an improvement over the Onza (which was already an improvement over the dismal d-pad included on most Xbox 360 controllers), and the triggers / shoulder buttons are appropriately springy and responsive. There's even a silly backlight for several face buttons, should you be playing video games in a cave (you can opt to turn off the backlight, too -- we certainly did). Follow all the latest CES 2013 news at our event hub.

  • Project Inverted turns a gaming PC inside-out with hand-made casing

    by 
    Jon Fingas
    Jon Fingas
    11.19.2012

    While we've seen some exotic PC mods in our time, most of those still dutifully stuff all the computer parts into a box, hiding them from the outside world. Martijn Laman isn't one for that kind of traditionalism. His recently completed Project Inverted, just highlighted by ASUS, puts most of the hardware on the outside: the Sabertooth Z77 motherboard, Core i5 processor, fan cooling, memory, Radeon HD 6870 video card and watercooling pipes all sit in plain sight. Everything is joined by a unique, hand-cut case whose backbone and elevated base hide the custom wiring, the watercooling pump, two solid-state drives and controllers for both fans and lighting. And did we mention the 7-inch touchscreen? The result is a truly special gaming rig that's relatively quiet and pristine despite baring its heart and soul for all to see. Building a replica won't be quick, nor will it be cheap at about €1,500 ($1,909), but Laman's detailed assembly process could well be the inspiration for a few more extroverted PCs.

  • ASUS' Sandy Bridge motherboards are pretty, come with Bluetooth and USB 3.0 as standard

    by 
    Vlad Savov
    Vlad Savov
    11.15.2010

    We already got an early glimpse at what ASUS is bringing to Intel's upcoming Sandy Bridge party, now how about some glamor shots of the actual hardware? The Taiwanese company has taken the shroud of mystery away from its latest range of motherboards and the first thing that stood out to us was the TUF-looking Sabertooth P67 above. It comes with an extended five-year warranty, "military-grade" electrical components, a litany of thermal sensors, and of course that Tactical Jacket up top. Beyond its obvious visual appeal, the Jacket serves to channel airflow throughout the board, aiding the cooling of more peripheral components. On the more diminutive front, ASUS is showing off a Mini-ITX board, the P8P67-I, that fits everything but full-sized RAM slots within a minuscule footprint. Check it out after the break. Oh, and ASUS is sticking USB 3.0 and Bluetooth connectivity on almost all its future boards. Yay!

  • Off the Grid reviews Universal Fighting System

    by 
    Scott Jon Siegel
    Scott Jon Siegel
    01.31.2008

    Every other week Scott Jon Siegel contributes Off the Grid, a column about card games, board games, and everything else non-digital.Chun Li versus Seung Mina; Nightmare versus Morrigan; Akuma versus Tycho Brahe: Ultimate showdowns we're likely never to see outside of crudely-written fan-fiction and our own fevered dreamings. Luckily for us, Sabertooth Games has devised the Universal Fighting System, a collectible card game that allows players to mix and match licensed decks to create legendary one-on-one battles.There's one problem, or maybe I should call it a caveat: UFS isn't going to be for everybody. Beyond the gorgeous illustrations, and clear appeal to video game fans, this is most definitely a gamer's game; cards are littered with special icons, point values, and ancillary functions that dwarf the relative simplicity of CCGs like Magic: The Gathering and Pokémon. Of course, the reward for this technical complexity is depth, with an incredibly strategic experience waiting to be unlocked by the hardiest of players. Not to deter you, but let this be a warning: A casual card game this is not.

  • PAX 07: The licensed games panel

    by 
    JC Fletcher
    JC Fletcher
    08.27.2007

    There's nothing more indicative of gamer culture than the fact that a bunch of us got together at a fan event, with games to be played right over in the exhibition hall, to talk about business. We can't help it! We love sales numbers and such.Vlad Ceraldi and Steve Bocska from Hothead, Steve Bowler from Midway, and David Freeman from Sabertooth Games held a panel to talk about licensed games yesterday at PAX. All of these individuals have unique qualifications to talk about the subject: the two Hothead representatives, in addition to working on Penny Arcade Adventures now, previously worked on last generation's Simpsons games. Bowler worked on NBA Ballers and is now on John Woo Presents Stranglehold, and Freeman juggles licenses in his work with Sabertooth's Universal Fighting System card game.