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In retrospect, it was all my fault. I had gotten too used to just throwing RIFT dungeon groups together and assuming that with the flexible soul system we'd be able to provide everything necessary no matter what archetype mixup we had. I suppose it's a testament to Trion Worlds' design that an ex...

March 30th 2011 at 10:00am 0 Comments
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Ever since I started following RIFT, I've been entranced by the wide-open -- but not limitless -- class system. After all, the virtual world and everything populating it is only half the game; the other half resides in the avatar that sticks with you while you explore it all. Many MMOs have inter...

March 16th 2011 at 3:00pm 0 Comments
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You can call them rogues, thieves, scoundrels, but by any name they're stealthy little bastards. RIFT's Rogues are no exception, with the difference being that the soul system allows them access to several unique flavors of sneaky little bastard. There are the backstabbing Assassins, the sniping Ma...

January 21st 2011 at 2:00pm 0 Comments
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Though The Saboteur developer Pandemic Studios is losing its 200-person staff, the company's final game has just "gone gold" across Xbox 360, PlayStation 3, and PC. In a post on the studio's forums, Community Manager Mathew Everett noted that while "this has been a very difficult week for Pandemic...

November 21st 2009 at 7:30pm 0 Comments
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Announced sometime around the end of WWII itself, The Saboteur has managed to survive EA Pandemic's recent shake-up and is on track for 2009 release on 360 and PS3. We never really saw much of the game to begin with, so comparisons between how it looks now and did back then are difficult to draw. A...

April 2nd 2009 at 2:45am 0 Comments
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EVE Online is one of the few MMOs where players in guilds (corporations and alliances) have some valid concerns about spies from rival groups infiltrating their ranks. The concept of being a spy or saboteur is a profession of sorts that arose in the game. There aren't any game mechanics that necessa...

October 12th 2008 at 12:00pm 0 Comments
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Delays are never good, but in the case of two titles emerging from EA's acquisition of BioWare and Pandemic, it's nice to see the publishing giant giving its studios the time they need to get the job done right. In particular, we're talking about BioWare's all-new original RPG title, Dragon Age, an...

June 20th 2008 at 12:30am 0 Comments
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Pandemic Studios is ready to explain why Mercenaries 2: World in Flames was delayed until 2008. In an IGN interview, Pandemic pres. Josh Resnick says they delayed the game so that "every corner of our vast, open-world, highly explosive gameplay is completely polished." He says they are not adding a...

September 24th 2007 at 6:45pm 0 Comments
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Saboteur is a stealth-action game developed by Pandemic studios about a dude who decides to join the French Resistance after Nazi's occupy France. Yeah, you heard right. Nazi's. That means another World War II title. Is it bad to get saturated to the point where the word "Nazi" just makes us roll ou...

April 11th 2007 at 11:30am 0 Comments
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The April issue of Game Informer is bringing word of the latest project from Pandemic Studios (Destroy All Humans, Mercenaries). It turns out it will be a World War II shooter entitled Saboteur.Another World War II shooter, eh? Before you join us in a collective sigh, Pandemic asserts that this is d...

March 19th 2007 at 7:29pm 0 Comments