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In retrospect, it was all my fault. I had gotten too used to just throwing RIFT dungeon groups together and assuming that with the flexible soul system we'd be able to provide everything necessary no matter what archetype mixup we had. I suppose it's a testament to Trion Worlds' design that an ex...

3 years ago 0 Comments
March 30, 2011 at 10:00AM
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Ever since I started following RIFT, I've been entranced by the wide-open -- but not limitless -- class system. After all, the virtual world and everything populating it is only half the game; the other half resides in the avatar that sticks with you while you explore it all. Many MMOs have inter...

3 years ago 0 Comments
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You can call them rogues, thieves, scoundrels, but by any name they're stealthy little bastards. RIFT's Rogues are no exception, with the difference being that the soul system allows them access to several unique flavors of sneaky little bastard. There are the backstabbing Assassins, the sniping Ma...

4 years ago 0 Comments
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EVE Online is one of the few MMOs where players in guilds (corporations and alliances) have some valid concerns about spies from rival groups infiltrating their ranks. The concept of being a spy or saboteur is a profession of sorts that arose in the game. There aren't any game mechanics that necess...

6 years ago 0 Comments