sadism

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  • The Daily Grind: Does griefing in MMOs reflect a sinister personality?

    by 
    Bree Royce
    Bree Royce
    03.04.2014

    A recent psychology paper picked up by Slate suggests that maybe there's more to bad behavior on the internet than previously thought. Researchers asked study participants to evaluate what they found most fun about commenting on the internet, then gave those same participants a personality test to determine their levels of sadism, narcissism, psychopathy, and Machiavellianism -- the "dark tetrad" of antisocial personality traits. (One of the agree/disagree statements on the personality exam? "I enjoy griefing other players in multiplayer games.") The researchers found a significant correlation between those who flagged as sadists and those who claimed to enjoy trolling and expressed "sadistic glee at the distress of others." While the study focused on the 5% of participants who cause comment moderators the most grief on the internet, over here in MMOland I'm wondering whether this study would map equally well to griefers in video games since we might define griefing in a virtual world the same way: causing someone distress because it's pleasurable for the griefer. That guy who ganks your lowbie and corpse camps you for an hour might not be so socially well-adjusted in the real world after all, in spite of what griefer-apologists have been claiming all these years. What do you folks think? Does griefing in MMOs reflect a sinister personality? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Wings Over Atreia: Socket this

    by 
    MJ Guthrie
    MJ Guthrie
    10.17.2011

    Ooo them's fightin' words! Any time you bring up the subject of manastones, it's like twisting a hot serrated knife in the collective bellies of Aion's community. It isn't the manastones per se, with their little tempting pluses to different stats, but rather it's the actual process of socketing them into gear that brings pain, frustration, and despair to the masses. If you operate under the premise that a game is a form of entertainment to be, oh I dunno... entertaining (dare we hope fun and enjoyable also?), then you have to wonder what exactly transpired to bring about this particular feature. Seriously, who kicked the dev's dog to make him retaliate with a thing like manastone socketing? Despite NCsoft's initial attempt to assure players that manastone socketing isn't that bad (that Shugo obviously works on consignment), the company appeared to about-face by recently offering no-fail supplements in the cash shop for a limited time. While socketing is a repeat headache for many Daevas, this particular move brought the subject (and the whole pay-to-win argument) to the forefront of community discussion. However, what really drew me back into the fray was the fact that I finally got myself a Stormwing armor drop and -- masochist that I seem to be lately -- I actually tried to socket it. I couldn't even get the first one in let alone the other four! Seraphim Lords help me if I have to do another six-slotter! So what's with this game mechanic? Why is it even in Aion? This week, Wings Over Atreia theorizes on the motivation behind this arguably flawed feature and offers some healthier alternatives.