SagaOfHeroes

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  • Sigil to have closer relationship relationship with Sony

    by 
    Nick Doerr
    Nick Doerr
    05.01.2007

    Isn't love great? Sigil games online, makers of the semi-popular Vanguard: Saga of Heroes, have noticed that their not doing as well as they initially thought. In fact, they've come to the point that Sigil's CEO, Brad McQuaid, has admitted that Sony Online Entertainment is thinking about taking the extra step and acquiring the company. He said that in the acquisition, "SOE is going to be getting more involved with Sigil and Vanguard - our relationship is going to become even tighter - much tighter, [so that the game can] both continue to be worked on and improved and debugged and optimized."Vanguard isn't reaching mass-market appeal for a variety of reasons, says McQuaid. One is the marketing campaign -- the game doesn't require as much team effort and time as, say, Everquest. This wasn't explained very well. Also, the specs requirement were too high for early January 2007. He thinks a re-launch would be the best, with a new campaign and tweaked system. How will they do that? If Sigil gets funded and supported. Thus, the Sony Online Entertainment talks. Will we see Vanguard coming to the PS3? Who knows. We'll keep on this, since acquisitions are great.

  • SOE's Vanguard rushes to retail Jan. 30

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    01.11.2007

    SOE and Sigil have upturned some eyebrows today with the announcement that their MMORPG Vanguard: Saga of Heroes will be released on January 30; just two weeks after Blizzard drops the World of Warcraft: The Burning Crusade expansion. While it seems like poor timing for any new MMO franchise to enter the market, there's also pervading doubt that Vanguard has been thoroughly beta tested. SOE has already become (somewhat) infamous for a string of ill-received alterations to its big brands, notably EverQuest and Star Wars Galaxies. If Vanguard is indeed rushed, such a careless release would only deal further damage to the studio's image.

  • Was Microsoft's vision for Vanguard Vista exclusive? [Update 1]

    by 
    Conrad Quilty-Harper
    Conrad Quilty-Harper
    05.16.2006

    Sigil Games, developers of the upcoming MMORPG Vanguard: Saga of Heroes, shocked quite a few people by announcing that they were buying the publishing rights from Microsoft so that they could co-publish the title with Sony Online Entertainment. We've already provided some speculation about what the "varying visions and direction for the title's development" between Microsoft and Sigil were, but a tipster (who asked to remain unnamed) from E3 provides another possible reason for the split. Our tipster claims to have spoken to several developers working at Sigil and at another development company that has Microsoft as a publisher -- we'd say the meat of the tip is on the same level of credibility as someone saying that the Government is tapping your phone (yes, I made a political joke -- the first comment to judge my political affiliation wins my apathy!).According to our tipster, Microsoft intended to make Vanguard a Vista-exclusive title and Sigil didn't like it. The fact that XP users wouldn't have been able to play the game (limiting the user base quite drastically) and Windows Vista's notoriously slippery release date being the obvious disadvantages of such a move on the part of Sigil. If true, the motivation for Microsoft would have been that the title would be the first MMO to take advantage of Live Anywhere, Microsoft's online games platform which blends Xbox 360, PC and mobile phone devices: more Vista sales = profit!It's credible that Microsoft wanted to use Vanguard as the first MMO to work with Live Anywhere but that Sigil didn't want its game to be Microsoft's guinea pig and therefore bought the publishing rights. With Vista around the corner, Microsoft wants to provide as much incentive for gamers to upgrade and by making big name games playable exclusively on Vista it can gain that incentive. At the very least we get a kick out of discussing the vague PR explanations of the reasons behind leaving a game's publisher during the beta stage. It's impossible for us to believe that simple, meaningless "varying visions" caused this massive, late in the game move.Update 1: Brad McQuaid (Sigil CEO, creator of MMORPG Everquest) responds by saying "false rumor", but Joystiq commentator Jack Slater cleverly rebukes: "personally I would just deny everything if I was him, as there is no legal obligation for me to tell the truth on the forums but there is likely a legal obligation to keep the reason for leaving Microsoft undisclosed." Meanwhile, Ctrl+Alt+Del daydreams about how the meeting between McQuiad, Microsoft and Sony went. Funny stuff.