sailing

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  • A cargo ship fitted with two giant (white-colored) rigid sails floats on the open sea. The enormous ship has reddish sides and white-ish deck.

    Hard sail test hits the high seas, aiming to reduce cargo ship emissions by 30 percent

    by 
    Will Shanklin
    Will Shanklin
    08.21.2023

    A cargo ship equipped with rigid sails, each the height of a 10-story building, has departed on its inaugural journey. The Pyxis Ocean vessel will test WindWings sails, designed to harness old-school air power to help reduce fuel usage — and the shipping industry’s CO2 emissions. The sail’s creators estimate the technology could decarbonize cargo ships by about 30 percent as the maritime sector tries to reach net-zero emissions by 2050. The estimated reduction could be higher if paired with alternative fuels.

  • US rowers will get antimicrobial outfits to survive polluted Rio waters

    by 
    David Lumb
    David Lumb
    07.06.2016

    The Rio Olympic and Paralympic games sound like more of a nightmare every day. After the National Institute of Health announced that they will study American athletes for probable Zika infection, textile engineers at Philadelphia University have made antimicrobial suits to protect US rowers from the sewage-filled water around the South American city. Unfortunately, they might not be a match for an environment with 1.7M times the level of viral presence considered "hazardous."

  • ICYMI: Soft robot challenge, NASA's space sails and more

    by 
    Kerry Davis
    Kerry Davis
    02.05.2016

    #fivemin-widget-blogsmith-image-736059{display:none;} .cke_show_borders #fivemin-widget-blogsmith-image-736059, #postcontentcontainer #fivemin-widget-blogsmith-image-736059{width:570px;display:block;} try{document.getElementById("fivemin-widget-blogsmith-image-736059").style.display="none";}catch(e){}Today on In Case You Missed It: NASA announced a space probe this week that will use solar sails to leave Earth's orbit; the first spacecraft from the agency to do so. It should go up in 2018 and its mission is to get a good view of an asteroid.

  • Sailboat racers get a heads-up display to call their own

    by 
    Jon Fingas
    Jon Fingas
    04.03.2014

    It's not easy to track the progress of a racing sailboat -- you don't always have the free time (or free hands) to check a compass or run across the deck. Keeping tabs on a watercraft should be much less of a chore in the future, though, as Afterguard has released a heads-up display system for high-speed sailors. The gear relays speed, wind vectors and other boat data from a central unit to any crew member wearing a pair of Recon Instruments glasses, letting a team focus on outrunning the competition rather than getting its bearings. Afterguard isn't cheap at $2,499 for a complete system ($1,899 during April), but you couldn't even get a sailing HUD before now unless you were an America's Cup racer; this makes the technology available to a much wider audience.

  • Build an ArcheAge boat with this handy player guide

    by 
    MJ Guthrie
    MJ Guthrie
    01.15.2013

    If you've heard anything about the upcoming Korean sandbox ArcheAge, chances are you've heard about the ability to sail on the high seas. From videos of fighting a Kraken to reports of piracy, players eager to shed their landlubbing ways have been teased with the knowledge that watery adventure awaits. And thanks to this guide, players have the knowledge of how to construct their very own ship to get out there and begin those adventures! The guide contains a detailed materials list as well as instructions on finding a construction site and tips for transporting materials to the site. Also included is a video that demonstrates the whole process; you can watch the full clip after the cut. [Thanks to Dengar for the tip!]

  • Vestas Sailrocket 2 breaks at least one sailing speed record, says motors are for slowpokes (video)

    by 
    Jon Fingas
    Jon Fingas
    11.24.2012

    Most of the boats achieving technical wonders these days have motors at their heart, even if they're completely fuel-free. Not so Vestas' Sailrocket 2, which just recently broke the 500-meter sailing speed record. A run across Namibia's Walvis Bay, just longer than the nautical mile the team wanted, saw pilot Paul Larsen officially reach a typical 54.1 knots (62.2MPH) with only wind power to carry him along. The necessary technological breakthough, as you'd suspect, comes mostly through the sail. Since the Sailrocket 2 doesn't have to turn in all directions, it uses an asymmetric wing whose optimized shape and lightweight carbon ribbing produce not only a very efficient power-to-weight ratio, but a seemingly logic-defying amplification effect: the sail catches wind generated by the boat's own speed, magnifying the intensity of any gusts until physics prevent going any faster. The kicker may be a slew of additional records coming in short order. As you'll see in the video after the break, Larsen has already hit unofficial averages of 55.3 knots (63.7MPH) over a nautical mile, 59.4 knots (68.3MPH) over 500 meters and 64.8 knots (74.6MPH) at peak speed. If we could reach that kind of pace on the water, we'd start to look at everyday motorboats as downright antiquated. [Image credit: Helena Darvelid, Vestas Sailrocket]

  • Wings Over Atreia: Speculation continues for Aion 4.0

    by 
    MJ Guthrie
    MJ Guthrie
    08.27.2012

    Last week, I dared venture into the realms of speculation about Aion's future, spurred by the announcement regarding update 4.0. Are my musings simply wishful thinking? Perhaps. But you can't blame me -- NCsoft started it! Until that point, I hadn't really given much thought to the next big thing. After all, we haven't even seen patch 3.5 yet (more on that next week), and I personally haven't finished the latest content. However, update information is like cheesecake bites: One morsel just doesn't cut it. You want more! So now that the floodgates of Aion 4.0 conjecture have opened, what else might come into the world of Atreia besides the three new classes? In the absence of official word, I have created my own list of features. And topping that list are a few things we have actually seen before; in my opinion, NCsoft should get to cranking out more of the content teased back in 2009 in the famed Visions of the Future trailer. It's time to start delivering on more of those promises made to Aion players so long ago. That means two-person mounts, more regional season changes, and the chance to boldly go where no Deava has gone before:

  • Videos document player battle with ArcheAge's Kraken

    by 
    Justin Olivetti
    Justin Olivetti
    12.28.2011

    If you haven't gotten enough of ArcheAge's ridiculously gorgeous graphics and sailing mechanics, then prepare to wet your whistle on not one, not two, but three new videos showing off ocean exploration and monster encounters. Sailing and ship combat is one of the lesser-utilized mechanics in the MMO field, so if ArcheAge can pull it off, then it might make waves. Figuratively speaking. These three videos document an encounter with the fearsome Kraken -- giant squid with an anger management problem -- and what happens to a fragile wooden boat that sails into its waiting tentacles. According to the video, the Kraken has nearly a million hit points and can smash entire armadas with impunity. The videos show a fleet trying to take on the fearsome underwater world boss, but the players are only able to make a dent for all their efforts. Conquer your fears of the unknown by hitting the jump and checking out this impressive beta footage!

  • New ArcheAge beta videos feature sailing, exploration

    by 
    Jef Reahard
    Jef Reahard
    12.18.2011

    If you're not in the ArcheAge beta (or if you are but can't figure anything out due to the language barrier), you'll want to check out a series of new gameplay videos at Steparu.com. The fan site has uploaded six clips that show off the high seas adventuring to be had in XLGAMES' forthcoming sandpark title, and there's an hour's worth of footage sure to be of interest to those of you chomping at the bit to do a little nautical exploring. ArcheAge's oceans are apparently vast, as the party makes use of the fastest ship in the game and still spends quite a lot of time looking for an island to call home. There's also a bit of island exploration footage, and you can find the first video after the break.

  • XL Games teases new ArcheAge screenshots

    by 
    Jef Reahard
    Jef Reahard
    09.24.2011

    ArcheAge may be a ways off from its North American and European debut, but that's not stopping fans of XL Games' upcoming sandpark from scouring the far corners of the web for the latest news. Today we've got a few new screenshots for you to ogle, and they cover everything from the fantasy title's stunning naturescapes, to some newly revealed personal-sized boats, to what appears to be one of the hang-gliders from the ChinaJoy trailer released earlier this year. Fan site ArcheAge Online has the details, and the source article says that XL is teasing these shots as a quick preview of what players can expect during the fourth phase of Korean closed beta testing. CBT4 doesn't have a fixed schedule as of yet, but we'll keep you up to date on it, as well as all the latest ArcheAge news as it happens.

  • Uncharted Waters Online adds shipbuilding

    by 
    Jef Reahard
    Jef Reahard
    08.31.2011

    MMO shipbuilding is a time-honored tradition that's shown up in titles as wide-ranging as Wurm Online, Vanguard, and even Star Wars Galaxies (hey, spaceships count!), to name but a few. The latest game to take the plunge is Uncharted Waters Online, and the free-to-play title from CJ E&M is looking to expand both building and customization options. Players may choose materials for the hull, sails, and gunport, and how the ingredients are combined will determine how durable the ships are (and, of course, how they fare on subsequent expeditions). New mechanics like steering proficiency "give players more control while sailing," according to a new press release, and players can also work towards a high wave resistance stat that will enable a ship to power through a storm or blizzard. Check out all the details at the official UWO website.

  • ArcheAge CBT3 review talks crafting, labor points, and nautical exploration

    by 
    Jef Reahard
    Jef Reahard
    06.04.2011

    If you've been curious about the crafting and gathering systems in XL Games' forthcoming ArcheAge sandbox, you'll want to check out the third and final part of ArcheAge-Online's extensive CBT3 review. The piece has a detailed breakdown on the game's labor point system (a third point pool, if you will, much like more traditional health and mana pools). Labor points are somewhat scarce despite regenerating over time, and most of the game's non-combat activities require them (harvesting apples from apple trees, chopping down said trees, building furniture and boats, etc.). It's a unique system, and ArcheAge-Online goes into the nitty gritty of the mechanics and offers up plenty of opinion as well. The review also features commentary and video footage on sailing and nautical exploration, with interesting tidbits about boat construction and the discovery of player settlements on uncharted islands off the beaten path. Head to ArcheAge-Online for more.

  • ArcheAge housing, ship construction, labor system detailed

    by 
    Jef Reahard
    Jef Reahard
    05.09.2011

    New details regarding ArcheAge's extensive non-combat gameplay have emerged, and AAportal.net has a three-part breakdown of the game's labor system, ship-building, and house construction mechanics. The labor system ties ArcheAge's various crafting, gathering, and construction sub-systems together under one umbrella and provides the player with a pool of labor points that power most of the activities. The points accrue at fixed intervals (whether you're online or not). There also appears to be some delineation in the point possibilities afforded to high-level users and their low-level counterparts (AAportal cites "more luxurious activities" like dance parties as possible labor point expenditures for more advanced players). Ship construction will necessitate a group effort due to the considerable resource requirements. Hull plans are purchased from NPCs and activated at the shipyard, at which point the player will see a basic frame in drydock. After players deposit the requisite resources and set the payment for their NPC workers, enterprising ship captains will be able to view the construction process. Sailing a ship involves factors ranging from tidal currents, to wind strength, to the angle of the mast, as well as managing your player crew (each member of which has a distinct job on the ship). Housing is similarly involved, with yards, farms, and furniture crafting available. Houses can also be built anywhere in the world and come in various types, sizes, and architectural styles. Head to AAportal.net for all the details.

  • Uncharted Waters Online patch revamps naval PvP, adds new area

    by 
    Jef Reahard
    Jef Reahard
    03.10.2011

    What's new in the world of Uncharted Waters Online? Quite a lot, as it turns out. Tecmo Koei Games released the Angkor update on March 9th, bringing a large new explorable region, revamped naval battle mechanics, and the World Tour Challenge to UWO. The Southeast Asian region features the ruins of Angkor Wat as well as new quests and various towns and villages to visit. UWO's updated naval battle system now boasts 10v10 PvP skirmishes that can last as long as a week, and players are encouraged to bring their best crew and equipment in order to claim the new rewards. Finally, the update has opened the South Pacific, allowing players to sail around the entire game world via the World Tour Challenge (which also features a number of quirky side quests, according to a press release detailing the patch). Head to the official Uncharted Waters Online website for more details, and check out five new screenshots in our gallery below. %Gallery-94950%

  • Massively exclusive interview: Dawntide's Martin "Wiz" Anward

    by 
    Bree Royce
    Bree Royce
    06.28.2010

    The hype-machine for Working as Intended's incoming MMO, Dawntide, resumed at the end of May with the announcement of the start of open beta. Dawntide promises to be a skill-based, open-PvP sandbox a la Shadowbane or Darkfall, with territory to claim, castles to build, sieges to undertake, and boats to navigate waterways usually neglected in other games. And though the game isn't quite finished structurally, we have to agree that what's done is beautiful, and what's planned is ambitious. Might this be the ultra-realistic, survival-of-the-fittest sandbox you're looking for? We were fortunate to score an interview with Working as Intended's CEO, Martin Anward, who gave us an inside look at Dawntide's development and his team's plans for the future. Join us past the break as we ask him about boats, crafting, boats, death penalties, boats, ganking, boats, FOTM builds, boats, and boats!

  • Bounty Bay Online increases the scale of city wars

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.01.2010

    What good is a proper game in the age of the high seas without the option to take over cities? Fortunately for everyone who thinks along those lines, Bounty Bay Online not only has the option to take on cities, but an expanded list and more frequent times available for those who wish to take part in the conflicts. Merchant alliance cities Alexandria, Venice, Lisbon, Bordeaux and Amsterdam are all now in the lineup to be taken by fleets with strong enough ships and military might. But the addition of the cities isn't the only change that's being made. Previously, only two cities per day were available for guilds to attempt to conquer. The adjustment and merging of times will now force players into different tactical decisions, as there will be more ports to assault or defend and less opportunity for a single fleet to move from port to port. A detailed breakdown of the changes is available here, and the full system of attacking and taking cities can be found here. For players in Bounty Bay Online, things most likely have gotten a fair bit more interesting on the ocean.

  • Going "Beyond the Horizon" with Bounty Bay Online's next expansion

    by 
    Seraphina Brennan
    Seraphina Brennan
    09.09.2009

    Arrrrrr matey! The pirates of Bounty Bay Online be going over the edge of the ocean in their new free expansion, "Beyond the Horizon!" Pirate captains will be happy to see the addition of a new area of the world and brand new character classes to the game.If you were interested in checking out South America and perhaps circling past Cape Horn, then you can now rejoice as these new lands are available to you with the coming expansion. Further more, you can also now check out the Western US and visit the ports of San Diego and San Francisco. Players will also supposedly get to check out the "legendary lands" which will include parts of Europe.Most importantly, five new character classes will be added to the game, including the military officer, imperial guardian, caribbean pirate, treasure hunter, and armed-businessman. But we won't hit you with all of the details here on this post. Set your sails for the Beyond the Horizon mini-site to claim all of the spoils and plunder!

  • Microtransat robot sailing takes to the high seas this fall

    by 
    Ryan Block
    Ryan Block
    05.11.2008

    Maybe our robo-challenges speak something to our respective histories: Americans have spent the last few years driving intelligent vehicles through vast expanses of desert, but over in Europe, scientists and technologists are preparing for this fall's Microtransat, wherein machines must sail across the Atlantic propelled only by wind and artificial intelligence. The race, intended as a public proof of concept for long-range autonomous sea-faring scientific vessels, should take the, um, roboats three months to complete.[Via Piquepaille]

  • Recruiting pirates throughout the seven seas

    by 
    Andrew Russo
    Andrew Russo
    03.31.2008

    Flying Lab Software recently announced their course of action for making new markets ready for the release PotBS. In Australia, free bandwidth allotments to encourage play. In Russia, a pirate ship in a game show and a commercial in the works. In Asia, negotiations are going well for a possible release later in the year.Personally, I would like to see a real ship with PotBS themed sails floating into port complete with free handouts of chocolate gold coins, but a cameo appearance on a game show in Russia certainly will suffice. Despite the efforts being made to bring the ship-of-the-line to players around the world, players are assured that focus remains on continuing to improve the current market, North America and Europe, with updates and patches. 'We're doing pencils down for 1.3,' writes Flying Lab representative Rusty, 'then there's onto 1.4...which will have a lot of new content and improvements.' Yarr!

  • FleetBroadband shows how HD's coming to the Volvo Ocean Race

    by 
    Richard Lawler
    Richard Lawler
    03.13.2008

    It'll take more than a few waterproof cameras to keep the HD video and communications flowing to and from the boats entered in this year's Volvo Ocean Race. Sponsor Inmarsat is putting its satellite-based FleetBroadband maritime communications service in every boat to allow crews to send HD clips back to race headquarters for the estimated audience of 1.8 billion (although we're still not sure what channel will be broadcasting this in the U.S.) From its start October 4th till the finish in June next year, we'll keep an eye out for HD looks at all 10 race stops, plus all the waves and glaciers in between.