San-francisco

02.21.14
GaymerX2 funded, upcoming event to feature WWE guest Darren Young
02.21.14

GaymerX2 funded, upcoming event to feature WWE guest Darren Young

All-inclusive gaming convention GaymerX2 met its funding goal in the first 48 hours of its recentl...

By Danny Cowan,   02.21.14
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11.19.13
Good Game Club picks hand-drawn puzzler Gorogoa for top prize
11.19.13

Good Game Club picks hand-drawn puzzler Gorogoa for top prize

Jason Roberts' Gorogoa was the top pick at the Good Game Club showcase in San Francisco last week,...

By J. Conditt,   11.19.13
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09.26.13
Former Epic, Irrational head Rod Fergusson starts new 2K studio
09.26.13

Former Epic, Irrational head Rod Fergusson starts new 2K studio

Rod Fergusson is launching a new studio for 2K Games in the San Francisco Bay area, he announced in...

By J. Conditt,   09.26.13
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03.04.13
Report: BioWare San Francisco closes, up to 30 staffers laid off
03.04.13

Report: BioWare San Francisco closes, up to 30 staffers laid off

According to a report on GamesRadar, BioWare San Francisco – the studio formerly known as EA2...

By M. Schramm,   03.04.13
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02.06.13
WildStar reveals 2013 launch window, ambitious plans to make MMOs fun again
02.06.13

WildStar reveals 2013 launch window, ambitious plans to make MMOs fun again

WildStar has won Massively's "most anticipated MMO" award for the past two years, even edging out...

By B. Royce,   02.06.13
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12.17.12
Massively is looking for San Francisco freelancers
12.17.12

Massively is looking for San Francisco freelancers

If you follow Ask Massively, you're probably aware of Massively's ethics policy -- you know, the...

By B. Royce,   12.17.12
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11.15.12
Glu Mobile closes Brazil office; Washington and California studios hit with layoffs
11.15.12

Glu Mobile closes Brazil office; Washington and California studios hit with layoffs

Glu Mobile, the developers behind mobile versions of Guitar Hero and Call of Duty: Black Ops, has a...

By M. Schramm,   11.15.12
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04.02.12
How Game Design Works / Doesn't Work: A Lesson From the 'What Would Molydeux?' Gamejam
04.02.12

How Game Design Works / Doesn't Work: A Lesson From the 'What Would Molydeux?' Gamejam

"Actually ... I don't know where I'm going with this."At a 48-hour game jam, where time is more pre...

By L. Kietzmann,   04.02.12
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02.07.12
Museum of Art and Digital Entertainment begins 'Level 2' fundraising
02.07.12

Museum of Art and Digital Entertainment begins 'Level 2' fundraising

The Museum of Art and Digital Entertainment in San Francisco held a Kickstarter fundraiser last yea...

By M. Schramm,   02.07.12
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