sandbox-pvp

Latest

  • Wurm Online adds in a new Challenge mode

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.15.2014

    Sometimes you don't want to fuss about with leveling; you just want to jump into the meat of a game and start accomplishing things. Wurm Online's new Challenge mode is all about that, giving new characters created just for these month-long challenges enough skills to get started right away and a faster advancement rate to boot. It sounds pretty magnanimous until you realize that the other two sides are also starting ahead and moving just as fast, so players are going to need to step up fast if they want to keep going. The Challenge server offers a 64 square kilometer space for three player factions to feud over control. Everything on the server remains persistent for a month, after which point prizes are awarded to the players and factions that have advanced the furthest in specific categories. The update also includes siege weaponry, strategic resource spawns, and defensive fortifications to hold off attackers. It's the equivalent of throwing players in a box and shaking it until the fireworks start flying; if that sound like fun, you can jump into that box now. [Source: Code Club press release]

  • Das Tal's latest stress test happens this Saturday

    by 
    Jef Reahard
    Jef Reahard
    11.18.2014

    Fantasy PvP sandbox Das Tal is hosting a pre-alpha stress test this weekend, according to developer Fairytale Distillery's latest press release. The test runs from 2:00 p.m. to 6:00 p.m. EST on Saturday, November 22nd. Das Tal's previous stress test attracted a population nearly three times as large as a normal test, and as a result the devs have increased capacity which means that the "servers will be packed full of PvP." To get in on all the killing, you'll need to sign up as an alpha tester and then check your inbox for an invite. There's also a sneak preview available for viewing via the alpha test footage after the break.

  • Working As Intended: The unfortunate conflation of sandboxes and PvP

    by 
    Bree Royce
    Bree Royce
    08.08.2014

    A certain perplexing belief about sandboxes pervades the blog comments, forums, and general chats of MMOs: All MMO sandboxes are free-for-all PvP games. If it doesn't have free-for-all PvP, it's by definition not a sandbox because sandboxes let the players make all the rules and decisions. Free-for-all PvP adds the necessary spice to keep you on your toes and keep a game fresh. Without it, you may as well be playing The Sims. All of these statements are wrong.

  • The Repopulation will feature both standard and PvP servers

    by 
    Jef Reahard
    Jef Reahard
    01.23.2014

    The Repopulation's going to have two distinct server rulesets when it eventually launches. Option one will be a standard PvE-focused environment with optional PvP and associated flagging mechanics. "The standard ruleset should be suitable for most types of players. You have a full compliment of resources and PvE tiers available in protected areas," explains the latest Repopulation dev diary. If that doesn't sound like your cup of tea, Above & Beyond Technologies is also hosting an open PvP ruleset with corpse looting, friendly fire, and EVE-like security sector mechanics. Some of the details are still being ironed out, but you should definitely read the lengthy new dev diary that lays out the particulars for each rule set.

  • Some Assembly Required: Pre-NGE SWG's proper sandbox PvP

    by 
    Jef Reahard
    Jef Reahard
    01.17.2014

    A few weeks ago I ranted at indie sandbox devs who continue pumping out poorly conceived FFA PvP games. I didn't have any wordcount left at the end of that novella to propose any solutions, so I'm going to do that today. And hey, it's pretty simple, at least conceptually. All a dev team needs to do is iterate on Star Wars: Galaxies' pre-NGE PvP system.

  • Stick and Rudder: Five reasons Star Citizen isn't a dedicated PvP game

    by 
    Jef Reahard
    Jef Reahard
    01.12.2014

    Is it just me, or does a new PvP-vs.-PvE fight break out on the Star Citizen forums every five minutes? In fairness to everyone involved, the jousting we've seen over the past few months is pretty typical of every early adopter MMO community. There's plenty of preening, pseudo-intellectualism, and outright trolling on both sides of the aisle as two player groups make their preferences known early and often in a blatant attempt at influencing game developers to develop something more to their liking. With Star Citizen, though, and with the all-PvP-all-the-time crowd in particular, I'm constantly left wondering whether these people have bothered to research the game they're backing.

  • Some Assembly Required: How to screw up your sandbox

    by 
    Jef Reahard
    Jef Reahard
    09.30.2011

    Between bouts of Global Agenda, Age of Conan, and a stack of single-player games, I've been taking my own advice lately and looking for a new sandbox. The end of Star Wars Galaxies is forcing my hand, and I figured I'd better start now if I don't want to be stuck with nothing to play on December 16th. While there is a veritable ton of different sandboxes to choose from, I must admit to being a bit frustrated with nearly all of them. If it's not one thing, it's another, and most are such glaring deficiencies that I can't help but wonder what was going through the minds of the development teams during the construction process. Join me after the cut for a few things you should consider if you're making an MMORPG sandbox.