sandbox-vs-themepark

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  • Pathfinder's Dancey on the 'broken AAA themepark financial model'

    by 
    Jef Reahard
    Jef Reahard
    10.30.2013

    GoblinWorks CEO Ryan Dancey gave a presentation earlier today at GamesBeat 2013 focused around Pathfinder Online's approach to solving the "two fundamental problems of MMO development." These problems are the "broken AAA themepark financial model" and the customer desire for a game that "persistently reflects the cumulative effects of their actions." The sandbox paradigm is the solution to both problems, Dancey explained, as is a community-driven initiative that GoblinWorks calls crowdforging. Crowdforging revolves around feature implementation that is heavily influenced by the game's community. Pathfinder "maximizes meaningful human interaction, and a minimum viable product allows us to build our game with a small, agile team," he explains, before citing a few of the project's Kickstarter numbers. Dancey also shows off in-game footage from the game's most recent milestone. Finally, Dancey says that Pathfinder monetization will begin following an alpha in early 2014. The monetization will take the form of an early enrollment system akin to Gmail's beta. "We're on schedule, on budget, and ready to change forever how MMOs are made," Dancey concludes. We've embedded a lengthy GamesBeat video stream after the break. The Pathfinder presentation starts around the 03:23:00 mark. [Thanks Chris!]

  • Some Assembly Required: The newer-is-better fallacy

    by 
    Jef Reahard
    Jef Reahard
    09.28.2012

    There's this idea that old-school MMO players don't know what they want. I've an inkling that the folks espousing this idea have little experience with the old-school games they purport to be evolving beyond. This doesn't stop them from claiming that old-schoolers are in love with a time period instead of a game, though, which in turn intimates that old-schoolers' minds are too muddled to know exactly what they do and do not prefer. Regardless of how you feel about old vs. new, sandbox vs. themepark, or world vs. game, it's easy to see that conflating someone's personal preference with nostalgia results in a perspective that's of limited usefulness at best.