Sandboxes

08.07.14
Albion Online offers a new gameplay trailer
08.07.14

Albion Online offers a new gameplay trailer

Excited about Albion Online? Ambivalent about Albion Online? Never heard of Albion Online before...

By E. Lefebvre,   08.07.14
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05.28.14
Why do games prompt cruel behavior?
05.28.14

Why do games prompt cruel behavior?

Games like DayZ and Rust have become a whole genre unto themselves: open-world survival sandboxes t...

By E. Lefebvre,   05.28.14
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04.05.14
The Daily Grind: How have you gotten outside of your gaming comfort zone lately?
04.05.14

The Daily Grind: How have you gotten outside of your gaming comfort zone lately?

I think that one of the secrets to avoiding the "routine rut" as you age is to constantly be challe...

By J. Olivetti,   04.05.14
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02.19.14
The Daily Grind: How can survival sandboxes keep the challenge fresh?
02.19.14

The Daily Grind: How can survival sandboxes keep the challenge fresh?

Shawn and I have had several conversations about the conundrum present in Fallen Earth. Namely, th...

By J. Olivetti,   02.19.14
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05.25.13
TUG closes in on its Kickstarter deadline with a new video
05.25.13

TUG closes in on its Kickstarter deadline with a new video

It's the final countdown for TUG, with less than a week to go and about $50,000 more needed as of t...

By E. Lefebvre,   05.25.13
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05.03.13
The Daily Grind: Do sandboxes overwhelm you?
05.03.13

The Daily Grind: Do sandboxes overwhelm you?

You've probably heard of the paradox of choice, the idea that the human brain can't really process...

By B. Royce,   05.03.13
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04.23.13
Storybricks team announces EverQuest Next collaboration
04.23.13

Storybricks team announces EverQuest Next collaboration

What's the Storybricks team been up to lately? Oh, nothing much. A few tweaks here, an idea or tw...

By J. Olivetti,   04.23.13
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03.13.13
Dig through the sand(box) in the latest Camelot Unchained devblog
03.13.13

Dig through the sand(box) in the latest Camelot Unchained devblog

Camelot Unchained continues its foundational principles series of dev blogs with entry number 11,...

By M. Daniel,   03.13.13
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01.04.13
Some Assembly Required: How do you define player-generated content?
01.04.13

Some Assembly Required: How do you define player-generated content?

During a recent conversation with my fellow Some Assembly Required columnist, it became apparent th...

By MJ Guthrie,   01.04.13
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