save-games

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  • Rumor: Maxis insider claims SimCity servers not essential

    by 
    Mike Schramm
    Mike Schramm
    03.12.2013

    Though EA's official stance on SimCity's persistent Internet connection has been that it's absolutely required for the core game to function, a report from Rock, Paper, Shotgun claims that is not the case. An inside source who asked to remain anonymous told RPS the online servers are "not handling any of the computation done to simulate the city you are playing."According to the source, the servers are coordinating social messages between cities in a region, as well as "cloud storage of save games, interfacing with Origin, and all of that. But for the game itself? No, they're not doing anything."Even when the servers go down, certain cities have stayed online and playable for a period of time, suggesting off-site computation is not entangled in the main gameplay loop. The RPS source claims servers are also being used to repeatedly check for instances of hacking and cheating – and the game's verification messages to servers are creating queues and hampering responsiveness.Finally, the source casts doubt on EA's claims that a single-player version of this SimCity would be impossible to produce. "It wouldn't take very much engineering to give you a limited single-player game without all the nifty region stuff." EA's current public reasoning about why the game needs to stay online has done little to quell frustration voiced over the game's tremendous launch issues.Joystiq has contacted EA for comment regarding the source's claims.

  • On saving your game

    by 
    Mike Schramm
    Mike Schramm
    10.30.2007

    So after being recommended it by a friend a long time ago, and being in a zombie mood, I finally rented Dead Rising last night for my Xbox 360, and while it was a lot of fun, I was really distraught to find that the save system is old school. To save, you had to go to a certain place, and press a button. Die before you saved, and all your progress was lost.Why was this so shocking to me? For one, I've gotten used to the easy breezy, checkpoint saving system of most games nowadays-- hit a point in progress, and your game automatically saves for you, so that if you lose the game for any reason, you can simply load up the last checkpoint and keep going. But the other factor in my save-system shock was all those MMOs I've played. In persistent world online gaming, there is no longer such a thing as "saving" your game.Is that good or bad?