SCE-Studio-Cambridge

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  • LittleBigPlanet Creator's Edition DLC delayed, producer apologizes

    by 
    Xav de Matos
    Xav de Matos
    11.23.2009

    Budding LittleBigPlanet PSP level designers who invested in the game's Creator's Edition were promised exclusive DLC via a redemption code included in the package; however, technical issues have made the content unavailable, according to senior producer Mark Green. In a letter posted on the PlayStation UK blog, Green apologized for the "technical hurdles," promising the content would release in early December with additional bonuses, as an apology for the wait. "We need to ensure that these issues are resolved properly so that you have the best possible experience with the game," Green wrote. The content is currently undergoing a "rigorous" quality assurance process and should be made available around December 7 -- unless other hurdles come up. So, just a few more weeks until Creator's Edition players are able to develop their exclusive (and probably phallic) levels.

  • LittleBigPlanet PSP coming out on PSN tomorrow, patch available now

    by 
    Griffin McElroy
    Griffin McElroy
    11.23.2009

    This past week has been one long LittleBigDisappointment for early PSP Go adopters due to unforeseen technical snafus which prevented SCE Studio Cambridge's adorable platformer from jumping onto the PSN. Fortunately, the latest "Sack it to Me" news update brings word that the game will finally be available to download tomorrow, Tuesday, Nov. 24. Perhaps even more newsworthy than that is the fact that the studio has already launched a patch for the title which "will improve the performance of some of the physics and tools in the Create mode." To download the game-specific update -- a fairly new feature on the handheld -- make sure you're connected to the internet, select the game's icon on the XMB, press Triangle, and select "Update." Now, sit back, and prepare to witness unthinkable technowizardry in the palm of your hand. Or hands, should you still be using the original double-wide PSP.

  • Sorry, Goers: LittleBigPlanet PSP still unavailable for PSN download

    by 
    Griffin McElroy
    Griffin McElroy
    11.18.2009

    When the PSP Go was first announced, Sony focused much of its promotion of the new digital distribution model on one upcoming title for the portable platform: LittleBigPlanet. Unfortunately, those who bought a Go with visions of downloadable Sackboys dancing in their heads are probably feeling awfully jilted at the moment. See, though the UMD version of the game has been available since yesterday, the customizable platformer still hasn't hopped onto the PlayStation Store. Sony acknowledged the game's non-arrival on a PlayStation.Blog post earlier today. SCEA's Eric Levine later explained in an email to us that though the company planned on a simultaneous UMD/PSN release, unforeseen problems have delayed the game's downloadable iteration. However, Sony technicians "are working on solving that as we speak." We'll keep you updated as to when you Go-getters out there can join in the LittleBigFestivities.

  • Review: LittleBigPlanet (PSP)

    by 
    Griffin McElroy
    Griffin McElroy
    11.17.2009

    The PSP version of LittleBigPlanet is two shoulder buttons and an analog stick away from being one of the greatest games on Sony's portable platform. There were plenty of things I loved in the original LBP -- frantic multiplayer, outstanding artistic and musical design, and an endless pool of community-generated content, to name a few -- but all of the game's delightful components relied heavily upon the strength of its creation engine, and the aforementioned community's willingness to master the tools they've been provided. While the PSP version of the game does an adequate job of transplanting these tools onto a portable console, a surprisingly large amount of that power and ease of use was sacrificed in the process. The level creation engine is functional, but doesn't come close to the standard set by the original game. That's partially because of the marginal changes that were made to how these tools function -- though, more than anything, the PSP's inherent lack of buttons plays the biggest role in the game's diminished accessibility. %Gallery-64980%