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  • Rumor: The Last Guardian lead Fumito Ueda quits Sony, working as freelancer to complete game

    by 
    Ben Gilbert
    Ben Gilbert
    11.30.2011

    Apparently, The Last Guardian creative lead and Team Ico head Fumito Ueda has quit Sony and is working on Team Ico's latest project as a freelancer. Eurogamer is reporting as much, saying that Ueda's departure from the team has accentuated the ever-growing delay of the project's launch. The Last Guardian was pushed out of a "holiday 2011" release window earlier this year, and the development team were said to be moving offices this past summer, getting up close and personal with SCE's main HQ. Requests to Sony for comment have gone unreturned as of publishing. Update: A Sony rep told Joystiq, "Sony doesn't comment on rumors or speculation."

  • PS3 catching up with Xbox 360 shipments worldwide

    by 
    JC Fletcher
    JC Fletcher
    11.02.2011

    Sony reported 3.7 million PS3 unit sales worldwide for Q2 of fiscal year 2011 (which ended September 30), bringing its life-to-date total to 55.5 million units and improving on its year over year Q2 sales by around 200,000. Just last month, Microsoft touted 57.6 million shipped units of the Xbox 360 worldwide, bringing Sony within sight of the vaunted number two position behind Wii (Nintendo reported 89.36 million units shipped as of October). While Sony's document says "sales," it's difficult to tell whether that refers to sales to consumers ("sell-through") or shipments to retail ("sell-in"). Both competitors' numbers refer to shipments.

  • PS Vita's Twitter app shown off in Hong Kong, we go hands-on (video)

    by 
    Richard Lai
    Richard Lai
    10.21.2011

    Here's a little souvenir for Twitter addicts eyeing the upcoming PS Vita: at today's debut event in Hong Kong, we got to see said console's Twitter app in action for the very first time, and we were also fortunate enough to get some exclusive hands-on time with Sony's in-house software. As you can see in our video after the break, the overall design feels very much in line with Twitter's standard ID: the same shade of blue, the usual tabs on the left column, slick elastic scrolling in the timelines, and support for geotagging, hash tags plus photo attachment while tweeting. No surprises here, but hey, the app worked well for us.That said, we were told that the app wasn't quite finished yet, and Sony still couldn't confirm whether this -- along with the other dedicated apps like Skype, Foursquare and Facebook -- will be ready for download by the time the Vita launches in Hong Kong on December 23rd (just a tad later than Japan's launch on the 17th). In case you're wondering, the Vita there will cost HK$2,280 (US$290) for the WiFi version and HK$2,780 (US$360) for the 3G flavor, both unsubsidized but cheaper than their Japanese counterparts. Of course, given that the console isn't region-locked, feel free to go do some shopping in Hong Kong then -- just save some for the locals, OK? Also, check out our gallery below for some close-up shots of the Vita's music and video apps.%Gallery-137220%

  • Kaz Hirai: Sony is 'in discussions with non-Sony companies' over PlayStation Suite

    by 
    Richard Lai
    Richard Lai
    10.20.2011

    Wondering whether Sony's PlayStation Suite will ever really leave its nest? While the SDK won't be out until next month, SCE Chairman Kaz Hirai just told us here at AsiaD that this Android-friendly framework's still open to all other manufacturers, and he emphasized that it "isn't an ecosystem where we want to keep everything within the Sony family" while pimping the three PlayStation Certified Android devices so far: Xperia Play, Tablet S and Tablet P. Kaz also confirmed that Sony's currently "in discussions with non-Sony companies to bring them onboard," but as to when this will come to fruition, the company will make those announcements "when it's time to go public with it," so we shall see.

  • Gran Turismo 5 DLC delayed to October 25

    by 
    Ben Gilbert
    Ben Gilbert
    10.18.2011

    When it comes to release dates pertaining to the Gran Turismo series, fans know better than to expect developer Polyphony Digital to actually meet those deadlines. It should come as no surprise, then, that Gran Turismo 5's first big DLC release, originally intended to launch on October 18, will now be drifting to October 25 in North America. As previously explained, the DLC can either be purchased in one big $11.99 bundle, or piecemeal as tracks, cars, racing gear, and paint jobs. Sony apologized for the delay but didn't provide a reason for it. Instead, the company will include a "special bonus" with the DLC on October 25, so you've got that going for you.

  • Tokyo Game Show 2011 wrap-up

    by 
    Richard Lai
    Richard Lai
    09.19.2011

    All good things must come to an end, and likewise with this year's Tokyo Game Show which wrapped up yesterday. Despite the PS Vita's dominance and the lack of newly-announced hero hardware at the show, we were still able to keep ourselves entertained with the odd peripherals here and there, alongside some very interesting exhibits both at TGS and the Amusement Machine Show next door -- head past the break to humor yourselves. Alternatively, feel free to catch up on our TGS coverage while you're here (we have a list after the break as well), and don't forget to check out our awesome buddies over at Joystiq for even more gaming news. %Gallery-134244%

  • Sony shows off PlayStation Vita's initial setup process and user interface (video)

    by 
    Sean Buckley
    Sean Buckley
    09.14.2011

    While we're still months away from seeing the PlayStation Vita show up in the stores, Sony continues to tease us with more live demonstrations here at the SCEJ press conference -- what we saw just now was a quick walkthrough of the initial setup procedure, and our first look at the interface in action. Setup is simple and predictable: select your region, create or log into your PSN account, enter your birthday -- pretty standard for today's handheld gaming devices. The UI itself looks primed to make smartphone users feel right at home, spreading a cloud of large, friendly app icons across the Vita's five-inch touchscreen.Our hosts skipped through a few media applications, showing off a pair of movie trailers and concurrently running the device's music player and photo viewer. We didn't see it live today, but Sony suggested that cross-app multitasking is compatible with games as well, stating that a player could hop out of a game session, pop-into a Twitter app, and then jump right back into the game. We'll give you a more detailed account once we've hit the TGS show-floor. Can't wait? Peek our gallery below, or see Sony's live demo above.%Gallery-133574%

  • Sony announces bucketload of PlayStation Vita launch games, teases PSP downloads for UMD lovers

    by 
    Richard Lai
    Richard Lai
    09.14.2011

    Wondering how many games the PlayStation Vita will be launched with on December 17th? 26 is the answer, with 100 games in total to be released. Launch titles include Ultimate Marvel vs Capcom 3, Power Smash 4, Fish On, Project N.O.E.L.S and more in the photo above. These will be followed by Metal Gear Solid HD Edition, Rayman Origins, FIFA, etc. If new titles aren't enough to whet your appetite, Sony announced that as many as 500 to 600 PSP titles will be available for download via the PlayStation Network, given that you're willing to re-purchase your last-gen favorites. Don't toss out your UMDs just yet though -- Sony said they are working on a solution to bring your old games to your new handheld, mentioning "special download plans" that they will discuss at a future point. We wouldn't hold our breath, but hit the break for a splash image featuring the full list of launch games you will be able to get -- good luck with the Japanese.

  • Take a look at the gorgeous openings of Ico and Shadow of the Colossus HD

    by 
    Ben Gilbert
    Ben Gilbert
    08.10.2011

    Sure, you've already shed dozens of sympathy tears over Ico and Shadow of the Colossus, but have you ever shed tears of joy from the sheer beauty of the games, now updated to high-def? Well, these two videos, showcasing the opening to each game from the upcoming Ico and Shadow of the Colossus Collection re-release, may cause a bit of eye-born precipitation. At very least, they'll serve to get you extra pumped for the September launch of the remastered duo on PlayStation 3.

  • Resistance 3 heads to the Outback in 'Alice Springs' multiplayer map

    by 
    Ben Gilbert
    Ben Gilbert
    08.09.2011

    What's more important than getting a look at the just revealed "Alice Springs" map for Resistance 3 set in Northern Australia? To us, that answer is clearly "learning how to kill, like, a million chimera in a row." Luckily, this latest gameplay clip does both.

  • Invizimals: The Lost Tribes appearing across Europe 'this November'

    by 
    Ben Gilbert
    Ben Gilbert
    06.29.2011

    You'll forgive us if we relate Invizimals to the 1988 sci-fi classic They Live, but we can't help ourselves. The premise of seeking out "magical monsters" who "live in the world all around you," only seen through the lens of a PlayStation Portable's camera, is eerily similar to "Rowdy" Roddy Piper's situation in the film. Apparently the devs at Novarama have stepped up their invisible monster capturing technology, as a third game in the franchise is headed to Europe "this November." Unlike They Live, the 150 "magical monsters" of Invizimals: The Lost Tribes are instead captured, trained, and unleashed against other creatures, Pokémon-style. And unlike Pokémon, Novarama chose to curate "80 of the community's favorite" creatures and add 70 new ones, rather than building an enormous "Invizidex" roster, if you will. The Lost Tribes has only been announced for Europe thus far, though we expect a North American announcement somewhere down the line.

  • Sony to remaster select PSP titles for PlayStation 3, allow cross-device continuous gameplay

    by 
    Richard Lai
    Richard Lai
    05.23.2011

    As much as you love your PSP, we suspect that its low graphics definition is starting to bug even the most devoted fans. Sure, you can wait for the almighty NGP, but for the time being, Sony's offering the next best thing for you game connoisseurs: the PSP Remaster series for PlayStation 3. As the name says for itself, Sony will be porting select portable game titles to the PS3 in high-def Blu-ray flavor, and some may even come with new add-on content plus stereoscopic 3D support. But that's not all: gamers will also be able to share game save data between the two platforms, meaning you can pick up where you left off on your preferred device. Pretty neat, though it'll be interesting to see how much Sony and the studios wants to charge for what are essentially the same games you already own. The first PSP Remaster title announced is Monster Hunter Portable 3rd, but this is only heading to Japan at an unknown date -- gamers in other countries will just have to keep squinting at the PSP for now.

  • Confirmed: The PSP Go is no more

    by 
    Vlad Savov
    Vlad Savov
    04.20.2011

    The Sony PSP Go is today being reported to have "completed" its production and shipment in Japan, seemingly foreshadowing a worldwide discontinuation of sales. Such is the word from Impress Watch, which cites an official statement from Sony Computer Entertainment that promises support, firmware updates, and repairs for the PSP Go, but no further stock of the handheld. We doubt it'll be missed too much, what with its high price and inability to play UMD games, but if you're afraid this signals a similar demise for the PSP-3000, worry not. Sony has said it'll focus on shifting as many units of that classic device as possible until the NGP strides in and revolutionizes everything.

  • Android PlayStation emulator PSX4Droid pulled from Market, timing pointing at Xperia Play (updated)

    by 
    Richard Lai
    Richard Lai
    03.30.2011

    Uh oh, the day has finally come. We just gathered from Joystiq (and confirmed ourselves) that the renowned Android first-gen PlayStation emulator, PSX4Droid, has been pulled from the Market. The reason? Its author, ZodTTD, said Google informed him that it was a matter of "Content Policy violation," however the fact it's taken eight months for Google to take action suggests it might have a little something to do with the imminent launch of the Xperia Play, which will have its own mechanism to power the original PlayStation's games. Another mystery is that it looks like other emulators such as SNesoid (SNES), GameBoid (Game Boy) and, in particular, FPSe (PlayStation) appear to be safe for now, which might suggest that there are other reasons behind this removal; but still, the timing suggests otherwise. On the bright side, we can always rely on third-party app markets. Update: Here's a super generic statement we just received from Google regarding this matter: "We remove apps from Android Market that violate our policies."

  • Motorstorm: Apocalypse launch postponed in UK

    by 
    Ben Gilbert
    Ben Gilbert
    03.15.2011

    Despite the fact that MotorStorm: Apocalypse has already begun shipping to brick-and-mortar stores in the UK, Sony says it will "postpone the launch" for the time being, missing the March 18 launch date. SCE issued a statement (via CVG) that specifically cites "the impact of the earthquake and tsunami in Japan" and "the parallels between these events and the underlying theme in MotorStorm" as reasons for the delayed launch. The game's March 17 Japanese launch has also been delayed to a "TBA" date, alongside several other titles. "Although the game itself is already in distribution, we are ceasing any further shipments and removing as much of the marketing materials as possible," SCE's statement continues. "Our thoughts are with all those affected, including our colleagues within the Sony family, living and working throughout Japan." SCEA confirmed with Joystiq that MotorStorm: Apocalypse will still ship in the US on April 12 -- perhaps signaling when the game will be made available across the Atlantic as well.

  • Yakuza: Of the End, Motorstorm: Apocalypse delayed in Japan; Disaster Report 4 canceled

    by 
    Ben Gilbert
    Ben Gilbert
    03.14.2011

    Citing "various circumstances," both Sega and Sony have announced delays of major game releases, reports Andriasang, while Irem has outright canceled Disaster Report 4. Sega announced that Yakuza: Of the End has been pushed back to a "TBA" release date in Japan, while Sony has altered the MotorStorm: Apocalypse launch to "TBA," as well. both titles were scheduled to be released in Japan this Thursday, March 17. While neither company directly cited the massive earthquake and devastating tsunami that struck Japan on March 11 as the cause of the delays, it's evident that the disaster prompted the moves; though it's unknown if the reasons extend beyond the two games' disaster-themed premises. Andriasang also reports that Sony has temporarily closed its PlayStation repair and information center, located in one of the worst hit areas of Japan, the Miyagi Prefecture. Just yesterday, Square Enix temporarily shut down the Final Fantasy XI and XIV servers to conserve power in the country. Meanwhile, Irem has canceled Disaster Report 4 without citing a specific reason, according to Andriasang. As the title suggests, DR4 centers around players escaping a city that has just suffered a devastating earthquake. Both DR4 and Yakuza: Of the End were only announced for release in Japan. It's unclear at this point whether MotorStorm: Apocalypse is still on track to launch across Europe this week, as SCEE told GameSpot UK, "[The game's release is] under discussion at the moment. We'll get back to you when we know more." (The game's release in New Zealand was previously delayed following the severe earthquake that struck Christchurch last month.) The North American launch was set for April 12 two months ago. To find out more about how you can help those affected in Japan by the past week's events, head over to RedCross.org.

  • Killzone 3 beta delayed (very slightly) to tomorrow

    by 
    Ben Gilbert
    Ben Gilbert
    02.02.2011

    So that Killzone 3 multiplayer beta that was supposed to open today? That ain't happenin' -- not just yet. The beta has been pushed back to the far flung future of tomorrow (beginning at 1PM ET), according to PlayStation Blog. The humanity! In the hopes of subduing your rage over this slight delay, Sony is giving away 60 "Limited Helghast Edition" copies of the game. Any player who accesses the beta this weekend will be automatically entered for a chance to win. The LE, you know, is the one with the crazy replica Helghast helmet that isn't sold in stores. Yeah, that one. Looks like our weekend just got booked!

  • Engadget interview: SCEA's Jack Tretton talks Sony NGP, announces (and then un-announces) PlayStation Suite for PS3

    by 
    Ross Miller
    Ross Miller
    01.27.2011

    Ever since his candid and humorous E3 2009 Sony keynote introduction -- wherein he thanked the audience for showing up despite the big news (PSP Go) having already been leaked -- we've always had something of a soft spot for Jack Tretton. We managed to have a sit-down with the SCEA President-CEO following the company's big Tokyo meeting, a non-working NGP unit in tow. For a brief moment, Tretton "confirmed" that PlayStation Suite games (currently slated for Android devices) would work on PlayStation 3. We asked rather directly, to which he responded, "Yes, they will. Yeah." By the next question, however, he explained that he might've misspoken and wanted to clarify that Suite is only NGP right now. It should come as no surprise, then, that there was no talk of Suite for any other devices, be it Bravia sets or Google TV. Tretton said there was at least one compatible Android device currently on the market but wouldn't elaborate -- given the 2.3 requirement, we're presuming he meant the Nexus S. We weren't able to get him to budge on the issue of the NGP's price, but we did ask him to opine on the Nintendo 3DS's $250 tag. Instead of offering friendly competitive jabs, he said only, "I think if the quality's there, then the people will find a way to buy it, within reason... I think that if you could create content that consumers see as compelling, they'll find money that they didn't think they had." A bit too reminiscent of former boss Ken Kutaragi's old adages, but hey, it's not like we expected a sub-$300 sticker, anyway. Some other highlights: Tretton wouldn't definitively say whether or not original PSP titles are in Suite's future -- "at this point, it's PlayStation One games, but I think it can go in a number of directions." This runs a bit counter to what Kaz Hirai said earlier in the day, but either he might've misspoken or the translator erred. The controller overlay we saw used as an example at the event was just that -- an example, with no guarantee of future use. That "holiday 2011" launch applies to at least one territory, but Sony was "ambiguous for a reason" (i.e. simultaneous global rollout is a dream but far from a promise.) We probably won't have a clearer image until fall rolls around, sometime after E3. No discussion on battery life, but Sony is "certainly look to improve upon [original PSP]." For what it's worth, that one measured about 4.5 to 7 hours at launch, and Sony eventually sold an extended-life pack. PS Suite will have non-gaming apps. A WiFi-only version? "We haven't made any determination on models yet," which is infinitely more vague than the confirmation of non-3G SKUs from SCEE president Andrew House. Will Sony or a Sony partner make a flagship device to show off the Suite? A, dare we say, PlayStation phone? "Stay tuned" was all Tretton would say, followed by a laugh. Hey, at least we acknowledged the elephant in the room. Full transcription after the break. %Gallery-115252%

  • Gran Turismo 5 moves 560,500 units in December, 1.14 million sold between Nov. and Dec.

    by 
    Ben Gilbert
    Ben Gilbert
    01.14.2011

    Despite not making December's NPD top 10 list, Gran Turismo 5 sold 560,500 units last month in the US and Canada. IndustryGamers got the number straight from the NPD Group -- a number which looks like an apparent dropoff from Sony's late November launch numbers, which heralded 5.5 million units shipped worldwide, 1.25 million of which were in North America alone. And hey, let's not kid ourselves: a good amount of December's "sales" figures are also accounted for in November's "shipped" figures. All of them, in fact -- 1.14 million copies of Gran Turismo 5 have been sold in the US and Canada thus far, a representative from NPD told us this afternoon, leaving approximately 110K copies from the initial shipment still on store shelves. That said, plans for periodic support in GT5 were highlighted by developer Polyphony Digital as recently as last month. Add that to the fact that the 2011 Formula One season is just around the corner, and we'd say it's likely that racing fans will continue to pick up the game as early 2011 progresses.

  • Sony to announce PSP2 at January 27th Tokyo meeting?

    by 
    Ross Miller
    Ross Miller
    01.12.2011

    Sony has a January 27th meeting in Tokyo to discuss "business [overview] and strategy." That much is true (and confirmed by Joystiq to Sony). What we don't know is whether MCV and VG247's sources are worth their weight in Lucida Grande. Both sites claim to have heard this meeting will be the launch platform for the PSP2. (VG247, for its part, has previously published pictures of an apparent PSP2 dev kit.) No major trade show debut, just a Tokyo meeting of unknown spectacle... then again, 3DS' unveil was a random press release, so stranger things have happened. We'd wager on another PlayStation Phone non-confirmation at the very least, but we'll have to wait and see.