scenario-weapons

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  • Scenario rewards improved

    by 
    Olivia Grace
    Olivia Grace
    11.29.2012

    Scenarios have had a boost to their rewards with Patch 5.1, now offering the upgraded Greater Cache of Treasures, with added epics! This reward only drops from random scenarios, along with valor points, and currently appears to drop from every random scenario undertaken in a day, although it is possible that this is a bug. The previous Cache of Treasures rewards can still be obtained from the upgraded Greater Cache. These new caches will now include item level 476 items of all materials to fill all slots, along with 450 and 463 rares. Drop rates haven't yet been clarified, but having done a few scenarios the chances of winning blue pieces seem to have drastically increased! The 463 items include a few weapons, so could be a great way to get over the hurdle into raid finder gear levels, if the usual avenues aren't open to you. Also, they're certainly a decent way to get things to disenchant, as the drops don't seem to be particularly tailored to your spec. Perhaps this will be the boost scenarios need, of course WoW Insider doesn't have access to in-game figures, but they seem not to be something that players are making a great deal of use of, possibly thanks at least in part to the suboptimal rewards. Hopefully, these improvements will make scenarios more useful, and therefore more widely utilized. Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

  • Waging WAR: RvR packs, the "wait and see" edition

    by 
    Greg Waller
    Greg Waller
    08.28.2010

    This week Waging WAR rides the double rainbow of gameplay customization via downloadable content and takes a cursory glance at the RvR packs being teased by the folks behind the development of Warhammer Online: Age of Reckoning. Let's follow along and see what Greg can unleash this time. It is difficult to talk about the future of WAR right now. Not because it doesn't have a future, but because the availability of information regarding it is not exactly easy to find. Actually, information on the future of WAR is all but non-existent, surrounded by controversy on all sides, and steeped in rumor, speculation, assumption and misinformation. The best I can put together is that we, as players, can look forward to some sort of set of three different "RvR Packs" allowing us to "customize" our gameplay experience moving forward. The packs have been called "Power," "Progression," and "Personality." What exactly each contains is a mystery, although the few talking points I was able to find regarding these RvR packs are speculatively disappointing at best. Although Carrie, Andy, and anyone else involved with the Mythic development team have said time and time again that they are not discussing moving toward the free-to-play business model, what they're proposing with these customization packs looks suspiciously like the item shop established by Turbine, implemented in Dungeons & Dragons Online and soon in Lord of the Rings Online as well. V.I.P. membership, anyone? Although concrete information is scarce and difficult to find, let's take a look at the most commonly referenced points of interest after the break.

  • Waging WAR: And a pinch of warpstone, yes yes...

    by 
    Greg Waller
    Greg Waller
    07.24.2010

    After being slightly disappointed by the lack of response to last week's challenge, Greg was worried that he wouldn't have a topic for Waging WAR this week, and suffered a short-term bout of writer's block. But Serendipity and Providence once again shook hands, and two new announcements were made on the Warhammer Online: Age of Reckoning developer forums on Thursday and Friday earlier this week that would supply him with plenty of fodder for discussion in this week's column. Now, armed with the facts and a tall glass of creative juice, we can set things up properly, in all their italic glory. The upcoming patch (1.3.6) for Warhammer Online promises a hefty amount of content, balancing, and changes. Highlights include the new armor vanity slots, the sovereign set revamps, the addition of the Against All Odds mechanic, and several class changes that have been needed for some time. In fact, it seems this latest career balancing pass has affected nearly every career available, and full mastery point refunds have been handed out to a whopping eight careers. The list doesn't stop there. Players will enjoy a new sticky targeting system, auction house interface, and loads of other new features including another batch of new art for the scenario weapons, and a revamp to the victory point system in the RvR campaign. There's even more still. You can read the full patch notes for patch 1.3.6, test the patch yourself (it went live on the PTS yesterday), or even take part in the developer lead focus tests on July 30th at 4 p.m. EDT and August 6th at 8 p.m. EDT. But, of all the changes promised in the patch notes, one specific set of related changes has sparked my imagination for the future of WAR more than the rest. Find out what I'm talking about after the break.