scientific-study

Latest

  • Smaller virtual bodies affect how people see the world

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.16.2013

    How much does the size of our virtual bodies influence our behaviors? It doesn't seem like it'd have much of an effect, but according to a recent study it can cause a greater impact than you might speculate. Researchers placed several subjects in special motion-capture suits, then presented the subjects with a body that had adult proportions or childish proportions, even though both bodies were the same size. The result was that participants in the childlike bodies were more likely to identify as children rather than as adults, exploring more child-like environments and behaving less like adults. It's worth keeping in mind that these behaviors happened within motion-capture suits designed to simulate actual movement in virtual bodies, so how much of this would transfer to MMOs is questionable. But it's an interesting set of variables to consider, especially in terms of how much we identify with our avatars in the game. [Thanks to David for the tip!]

  • Female avatars are likely to be more exposed than their male counterparts

    by 
    Elisabeth
    Elisabeth
    12.29.2012

    You really needed to be told this, right? You may not have been sure whether a lady-type avatar was more likely to be closer to naked than a manly-type avatar. If you were dying to know and really had no idea, there's an actual study now to get you all informed. Anna M. Lomanowska and Matthieu J. Guitton went into Second Life and examined 404 (192 male and 212 female) avatars of the humanoid-but-not-furry type. They found that 57% of lady-type avatars had less than half of their skin covered, compared to only 10% of masculine-type avatars being similarly exposed. Lomanowska and Guitton were not privy to the actual sex of the folks controlling the avatars. Do you feel enlightened?

  • Latest EverQuest II data study covers roleplayers

    by 
    Seraphina Brennan
    Seraphina Brennan
    02.16.2010

    A year ago, we mentioned that Sony Online Entertainment had opened up their EverQuest II database to researchers, allowing scientists from noted universities the ability to study the demographics of their server in an anonymous fashion. Slowly but surely, more studies are coming out that are using this information, and one of the newer studies takes an in-depth look at roleplayers. While the study is over 40 pages long and packed with information, Raph Koster has broken down the big findings on his website -- namely the fact that hardcore RPers only make up 5% of the player population and don't care about playing on an RP server. RPers also commonly belong to minority groups of some sort, play less hours per week than the average player, and have a higher rate of turning in-game social connections into real-world connections. It's all interesting stuff, and Raph has it broken down on his site, or you can check out the full study in Word's .doc format.