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The latest news out of WildStar's new previews isn't going to quiet people who dislike the concept of the game's path system, nor will it stanch the flow of complaints about the game's art style. Those of us simply waiting at attention, however, found ourselves rewarded this week with a wealth of n...

May 27th 2013 at 12:00pm 0 Comments
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There is something exciting about taking your first steps into the mysteries of a new planet. I was anxious to mingle with the locals, analyze artifacts, and even pick a few plants -- that is, until I saw a flower burst from the ground as a giant vine-like beast. As it chewed up the slinky Aurin ne...

May 22nd 2013 at 1:00am 0 Comments
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If you look at the path system in WildStar the right way, it's a pretty limiting system. After all, if path content makes up 25% of your content in any given zone, it stands to reason that there are three paths worth of content you'll never see on any given character. Any zone in the game is made...

April 1st 2013 at 3:00pm 0 Comments
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Ever feel like your phone is taking an awfully long time to register that swipe to unlock? Well, scientists from Imperial College London and King Abdullah University of Science and Technology are developing a solution that could mean faster response times. By combining polymer semiconductors and sm...

May 1st 2012 at 4:04am 0 Comments
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It took six years, but at long last, Anna Konda has a formidable firefighting partner. SAFFiR, also known as the Shipboard Autonomous Firefighting Robot, is being shaped by scientists at the Naval Research Laboratory. As the story goes, it's a humanoid robot that's being engineered to "move autonom...

March 11th 2012 at 7:22pm 0 Comments
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Before Gamescom, WildStar was nothing more than a title without a hint of what the game would actually promise. But now that the game is being shown off, the combination of a unique aesthetic with a promise of uniquely focal gameplay has gotten a lot of people interested. The visuals, of course,...

August 27th 2011 at 2:00pm 0 Comments