Scott-morton

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  • SWTOR Studio Insider dives into opening cinematics

    by 
    Larry Everett
    Larry Everett
    07.15.2011

    About once every four weeks, BioWare gives us a backstage look at what it takes to put together the monumental MMO Star Wars: The Old Republic. These articles are simply called Studio Insider. This week, Senior Video Editor Brian Arndt tells us all about putting together the unique cinematics every player will see the first time he or she logs into SWTOR. Typically, the job of video editor ends for MMOs when the trailers are produced or all the PR work is done. In TOR, it's a little bit different. This editing team actually worked on the introduction to each class in the game. Arndt explains on the official site, "Developing the text crawls and intro scenes for each of the classes was a blast for us. We so often create videos and trailers to show off all the awesome work our colleagues have developed in the game, so it was very cool for us to use those same skills to contribute something to the in-game experience as well." After the cut we have the first part of the opening crawl to the Sith Warrior class as well as a mini-progression video of the Smuggler class intro. After you view those, visit the official Studio Insider for Arndt's complete article as well as fan questions answered by Senior Audio Artist Scott Morton.

  • SWTOR lifts the sound curtain in Friday update

    by 
    Larry Everett
    Larry Everett
    05.20.2011

    In video games as in film, sound design is usually something a designer hopes goes unnoticed, but if it weren't there, viewers might think part of the game was missing. Star Wars: The Old Republic is obviously no different, but there is an extra challenge that comes with working on a widely recognized intellectual property. "Establishment of style has to be done a bit more carefully in The Old Republic than in other games; after all, there is a long legacy of signature sounds associated with the Star Wars universe that came out of the films, television series, and even previous games," declares Audio Designer Scott Morton in this week's Studio Insider. Iconic sounds such as lightsabers igniting, blasters firing, droids buzzing, and ship taking off have to encapsulate the Star Wars feel. Those of you who like to dive behind the scenes of your favorite game should check out the rest of the Studio Insider all about combat sound. In the same article, Senior Concept Artist Clint Young answers fan questions about the visual concepts of Star Wars: The Old Republic. TOR is really appealing to the senses in this week's Friday update.