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  • Firefall's having another devs-vs.-players event this weekend

    by 
    Jef Reahard
    Jef Reahard
    10.02.2014

    Firefall's having another devs-vs.-players live event this weekend, with the former controlling bosses in the sci-fi shooter and the latter getting a shot at various in-game prizes including titles, currency, glider wings, and more. The official Firefall website has all the details including a list of rewards. Just past the cut we've got the full press release and a dev-produced Q&A with Scott Rudi, Red 5's director of design.

  • Firefall dev diary discusses SIN

    by 
    Matt Daniel
    Matt Daniel
    06.07.2012

    The folks at Red 5 Studios have put out a new Firefall dev diary video today, and this one is all about how much they love SIN. Senior Designer Scott Rudi and Lead Designer Scott Youngblood dedicate this video to talking about the wonders of Firefall's Shared Intelligence Network. SIN is described as a network that connects all Battleframes within a given area, allowing them to share information with one another on-the-fly. The use of this network is extensive. In combat, it allows you to see what your allies see, causing nearby enemies and other points of interest to be marked on your HUD. Players can also designate specific objectives, such as downed teammates or damaged vehicles, to other players within the network. The pair stress that liberal use of SIN's capabilities will be essential for success, as its information is fed not only to your teammates but to deployables such as turrets as well. For the full details on Firefall's SIN, just click on through and watch the video for yourself.