secret-world-chat

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  • Chaos Theory: The Secret World's one-month checkup

    by 
    Jef Reahard
    Jef Reahard
    08.02.2012

    Huh, has it been a month already? Time flies when you're having fun, I guess, and yep, I'm still having quite a bit of it in The Secret World. Yesterday brought us the big 1.1 patch, the one patch to rule them all (thus far), and the first post-launch content drop. Funcom has famously promised updates like this on a monthly basis, and as first starts go, this was a good'un. We got seven new story missions (five of which were the meaty investigation variety), all of them chock-full of interesting stuff to do and interesting cutscenes to ogle. All of that said, the one-month mark is also when subscription MMOs find out whether they've got staying power or whether they're going to bleed, and if Funcom wants The Secret World to fall into the former category, it's still got a bit of work to do.

  • Funcom working on The Secret World's chat issues

    by 
    Jef Reahard
    Jef Reahard
    07.12.2012

    If you've been playing The Secret World lately, you've probably run across a fairly annoying chat bug. Sometimes the game's group, guild, and local channels simply don't work, which makes it hard to coordinate if you're not using an external voice program. Funcom is working on a solution according to a post that showed up on the game's forums late last night. In a nutshell, the game's single-server tech necessitates a distributed load across multiple pieces of chat-focused hardware, and some of the boxes "stop talking to the other servers for periods of time." Funcom says that this issue was impossible to detect until hordes of players started stressing the systems, and even now it's difficult to reproduce and debug. That said, the company is currently working on "several fixes and some backup plans."