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  • Two years after the fall of the world: Fallen Earth's second anniversary

    by 
    Justin Olivetti
    Justin Olivetti
    09.22.2011

    It's no secret that Fallen Earth is somewhat of a staff favorite here at Massively. While its combat system may not hold the same polish of other titles, it more than makes up for it in sheer exploration, incredibly deep crafting, an engagingly different game world, and the dark humor that seeps into every aspect of the game. In fact, Massively is what convinced me to give Fallen Earth a shot when it came out two years ago. At the time, I was just a regular gamer looking for something a little different than the elves-'n'-fantasy fare that 99% of MMOs were dishing my way. Fallen Earth's semi-familiar setting -- modern guns, post office boxes, motorcycles, sunglasses, giant mutated ants -- was at once familiar and foreign. It took me two solid tries to get into the game, but once I did, I was hooked. I've always felt bad that Fallen Earth never got more popular than it already is, although I can understand why. The post-apocalypse setting is enough to weird players out, and the paradigm shift from getting your gear via looting to building your own gear via crafting takes some getting used to. Plus, the troubles that Icarus Studios ran into early on didn't help matters any. Fortunately, the future looks bright for Fallen Earth, and as it celebrates its second anniversary, we should look back at this past year to see just how far this cult MMO has come. Clones, assemble!

  • Through the woods to Alpha County: Fallen Earth issues the March state of the game

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.02.2011

    February is a quick month for everyone, but it seems to have been even busier than normal for the Fallen Earth team. There are some major content updates in the wings for the game, several of which are being discussed in the most recent State of the Game address. Obviously, the biggest issue on the minds of players is the promised Sector Four and Alpha County, both of which are going to be rolled out in a staggered fashion starting with the Terminal Woods (which Edward Marshall toured just last week). That will include a surfeit of new missions, achievements, PvP objectives, and special new Scavenger bosses. Alpha County itself, meanwhile, will be getting rolled out sometime in the following months, an update that will see a level cap increase to 55 and new expansions to crafting among other improvements. The letter also states that the team is moving forward on player-crafted housing, as it's long been on the agenda for the team to handle with detail. Fallen Earth players are encouraged to read the full letter on the future of the game, sure to make any clone happy about the content just around the corner.

  • Fallen Earth state of the game: silent does not mean distant

    by 
    Rubi Bayer
    Rubi Bayer
    07.15.2010

    The Fallen Earth developers have released the latest state of the game, and they may have been quiet lately, but they've been hard at work behind the scenes. Upcoming changes run the gamut from cosmetic items such as color customization on vehicles to gameplay-affecting additions like respec availability. Many of the additions and changes will start small and be upgraded and expanded over time. The respec injectors, for example, will begin as a merchant item, and eventually players will be able to craft their own. They didn't stop with colors and respecs, though. We got an update on the long-awaited addition of Sector Four as well. Rather than a huge expansion, sector four will be introduced as a series of counties over the next year. PvP is going to get a bit scarier in the future -- rather than having designated PvP zones, a player can flag for PvP anywhere he or she chooses. These few things are only the beginning. Housing, an improved auction house and a better leveling curve are just a few examples of the new content coming to Fallen Earth in the near future. Check out the full state of the game for all the details.