selling-power

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  • Rise and Shiny: Allods Online's Pearl Ring, selling power, and the Astral

    by 
    Beau Hindman
    Beau Hindman
    03.24.2013

    Allods Online has long been a game that immediately conjures up some form of controversy any time it is mentioned. Whether it's because of cash-shop policies, changes to game mechanics, or the alleged mishandling of player issues, the game just can't seem to catch a break. Since the very beginning, I knew that the players who were complaining the loudest also loved the game the most -- a standard for the industry -- and that, meanwhile, thousands of players have enjoyed the game since being introduced. I have always loved it, but from the point of view of someone who is a constant newb and explorer. I have never understood the raider mentality or at least never wanted to; if I wanted to work at a game, I would get a job playing games. Oh, wait. This week I sat down to go through the newest bit of content, The Pearl Ring, to see just how fun the game could be on a character fitted with good gear and attached to a super-friendly yet hardcore raiding guild. I also wanted to explore the more general gameplay and pay another visit to the shining light of the Allods universe: the Astral. What I found surprised me and made me remember just how incredible this game is. %Gallery-183634%

  • Rise and Shiny: Kartuga

    by 
    Beau Hindman
    Beau Hindman
    03.10.2013

    MMOs are a very serious business these days. If you ask someone what type of MMO she prefers, you're more likely to get an explanation that sounds as if she's telling you what political party she belongs to. As a person who writes about games, it's easy to slip up and suggest that these virtual worlds we play in should offer different types of gameplay and even offer different ways to pay for them. If you're not careful, your readers can get angry and call you insensitive and inaccurate names like noob, sell-out or, even worse, journalist. In steps Innogames. On the surface, the developer and publisher doesn't seem to be more than a peddler of semi-challenging browser-based games, but spend a few weeks with the lineup and you'll find yourself appreciating not only the innovation in the German game-maker's lineup but also the variety. Kartuga is the latest to come from Innogames, and it's fun. I know, I know... fun seems to have become a dirty word when it comes to MMOs (it's not immersive or hardcore?!), but I for one am so happy it came along.

  • Rise and Shiny: Goodgame Empire

    by 
    Beau Hindman
    Beau Hindman
    12.23.2012

    Goodgame Empire, by Goodgame Studios (makes sense, huh?) is a pretty casual MMORTS that sports some nice art, tempting cash-shop items, and the accessibility that still comes with Flash-based MMOs. Despite the beating that Adobe's baby took over the last year, Flash-based games do still offer some great benefits. Primarily it's the ability to play a Flash-based game from almost any configuration of PC that makes it worth it, but that's a delicate line to toe. Often Flash-based MMOs have issues and crash browsers. I had no such issues with Goodgame Empire, but that's probably due to the lack of intense, real-time animations. The game looks great. I love stylized games, and love it when all of the art within a game fits together. Many Flash games look fantastic; Goodgame Empire does too. All of the tiny units, map icons, and bits of UI match each other and look fun. But great art does not save the game from suffering from some common MMORTS blues.

  • The Soapbox: The hidden perils of Guild Wars 2's microtransactions

    by 
    Jeremy Stratton
    Jeremy Stratton
    03.21.2012

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. The ArenaNet post about microtransactions in Guild Wars 2 reveals that the "gems" currency will be bought with real money and be available for purchase with in-game gold in GW2. But people seem to have forgetten that Runes of Magic's cash shop operated this way three years ago. I've been playing RoM since closed beta, and the cash shop is one of the reasons RoM is so different from other F2P MMOs of its era. Frogster eventually removed the ability to buy diamonds with gold because of fraud, so I'm curious to see how ArenaNet handles that issue. My time in RoM has shown me that there are other issues involved here, issues of security, players gaming the system, botting, and pay-to-win debates. In other words, there's more at stake here than whether cash shops sell gear or items toward gaining power.

  • The Secret World's business model to feature subs and cash shop

    by 
    Jef Reahard
    Jef Reahard
    08.26.2011

    Funcom has taken the wraps off its business model for The Secret World, and the upcoming horror-conspiracy MMORPG will ship with a traditional subscription model. That's not all, though. In a post on the official forums, community manager Oliver "Tarib" Kunz says that the game will also feature microtransactions and a cash shop. The blurb mentions Funcom's desire to steer clear of "pay-to-win" scenarios by limiting the item store to clothing and convenience items. "Character power in The Secret World will be determined by how well you play the game, not how much money you are willing to put into it," Kunz writes.

  • Free for All: How much is that Astral ship in the window?

    by 
    Beau Hindman
    Beau Hindman
    04.27.2011

    Allods Online is a fantastic game in a lot of ways. Despite what many Massively readers might have read about the game or about the cash-shop issues that seemed to plague it since almost the beginning, the main issues were never really addressed. To me, the most shocking thing about the game's reception was the lack of concern over the grind. For the record, it has always been a game that presented a challenge for even the most patient individuals, even before the cash shop was introduced -- an issue that was always obscured by players who are fine with grinding for hours and hours and hours but not fine with being asked to pay for their time. See, I don't care whether the game calls itself free-to-play or freemium or pay-as-you-go or even whether it is "selling power." Since the beginning, it has been a very beautiful game with some fantastic settings and character design, but it's one that presents a challenge. So forget the cash shop -- let's talk about the grind. That grind is the one thing that bothers me about the game. I love it otherwise, but as soon as I get into the game and have to fight my way through hordes of beasts, I log out. So why don't they just sell the items I want for cash? Give me my Astral ship. Click past the cut and let's discuss.