semantics

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  • The Daily Grind: How would you define 'massive'?

    by 
    Bree Royce
    Bree Royce
    08.23.2013

    In our editorial Soapbox this week, a Massively writer suggested that MMO players have a difficult time agreeing on what constitutes an MMO at least in part because of fundamental confusion over the term "massive." I've always thought the word too relative to be useful; I like the idea of playing alongside thousands of fellow geeks, but very few of the MMOs and MMORPGs I've played since the dawn of the genre ever actually put more than a few dozen people on my screen at a time, and those that tried anyway usually lacked the tech to pull it off without extreme lag. Most MMOs, even single-shard EVE Online, are divided in some way, be it over shards or server boundaries or layered zone instancing or dungeon instances or phasing or even lobbies, and it just doesn't make much difference unless the economy is tanked as a result. A game that isn't massive but feels massive is more an MMO to me than one that's technically massive but plays like a single-player title -- "massive" seems a happy illusion at best and a double-standardish proxy for "old-school" at worst. But many gamers are convinced they know exactly where the line in the sand must be drawn between the massives and the nots. So today, let's assume you, the readers, get to decide for the genre what "massive" means. How many people does it entail -- and how and where and in what numbers precisely must they interact -- for a game to be "massive" enough to merit the term MMO? And how many old school MMORPGs would fit that definition? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Microsoft keeps gunning after Apple's 'generic' App Store trademark, brings in a linguistics expert

    by 
    Vlad Savov
    Vlad Savov
    03.30.2011

    We'd say this was getting silly but that would imply that it wasn't already. Microsoft and Apple are still at each other's throat over the latter's trademark application for the term "App Store," with Microsoft now bringing in a Dr. Ronald Butters, Professor Emeritus at Duke University and a man with a taste for hardcore semantics. He says the compound noun "app store" is perfectly generic in that it "does not merely describe the thing named, it is the thing named." In a wildly geeky turn, he references the potential for someone discovering a use for masers and trying to trademark the term "maser store" in response, which would seem immediately and logically absurd. An app store, says the good doctor, is no more capable of being trademarked than a grocery store or a stationery store or a computer store. Of course, as with most trademark disputes, what's truly at stake here isn't linguistics, but a big fat wad of consumer goodwill. Having previously been quite uncomfortable with the idea of buying additional software for his mobile phone, Joe Consumer has nowadays grown quite accustomed to dropping little chunks of change on smartphone apps, and the terminology that sets his mind at ease most readily is indeed "app store." Preventing others from using that well established moniker would clearly be a significant competitive advantage for Apple and it's pretty hard to argue with its contention that it's responsible for generating the goodwill that sits behind it. Then again, we reckon Android's Market, webOS' admittedly small App Catalog, and other moves by the likes of RIM, Nokia and Microsoft itself with WP7, haven't done the app store cause any harm either, so in purely ethical terms it still seems a little rich for Apple to be claiming the app store crown all to itself. As to the legal battle itself, it's descending into quite amusing minutiae, but its outcome will be of great interest to most of the aforementioned mobile ecosystem purveyors.

  • NELL machine learning system could easily beat you at Trivial Pursuit

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    10.12.2010

    If fifteen years ago you would have told us that some day, deep in the bowels of Carnegie Mellon University, a supercomputer cluster would scan hundreds of millions of Web pages, examine text patterns, and teach itself about the Ramones, we might have believed you -- we were into some far-out stuff back then. But this project is about more than the make of Johnny's guitar (Mosrite) or the name of the original drummer (Tommy). NELL, or Never-Ending Language Learning system, constantly surfs the Web and classifies everything it scans into specific categories (such as cities, universities, and musicians) and relations. One example The New York Times cites: Peyton Manning is a football player (category). The Indianapolis Colts is a football team (category). By scanning text patterns, NELL can infer with a high probability that Peyton Manning plays for the Indianapolis Colts - even if it has never read that Mr. Manning plays for the Colts. But sports and music factoids aside, the system is not without its flaws. For instance, when Internet cookies were categorized as baked goods, "[i]t started this whole avalanche of mistakes," according to researcher Tom M. Mitchell. Apparently, NELL soon "learned" that one could delete pastries (the mere thought of which is sure to give us night terrors for quite some time). Luckily, human operators stepped in and corrected the thing, and now it's back on course, accumulating data and giving researchers insights that might someday lead to a true semantic web.

  • The Daily Grind: What does "MMO" mean, anyway?

    by 
    Samuel Axon
    Samuel Axon
    07.16.2008

    What is an MMO, and what isn't? There was the central question in a hearty debate in the Massively offices yesterday after some of us watched (or attended) the Nintendo and Sony E3 press conferences. It's an old question, but it's all the more relevant in the context of E3 this year.At the Nintendo conference, a game called Animal Crossing: City Folk was announced for the Wii. In that game, each player has his or her own persistent town hosted on Nintendo's servers. There are likely thousands of players, but only four players can be in each town at a time. Is Animal Crossing: City Folk an MMO? On one hand, you have thousands of players in persistent worlds. On the other: only four players per world? That doesn't sound very massive! We decided it's not, but what do you think?A couple of hours later, Sony announced a PlayStation 3 game called MAG, which stands for "Massive Action Game." In MAG, up to 256 players battle over control points in a persistent battlefield. There's even character advancement. Is MAG an MMO? That depends on just how many players have to be in the world for it to be called "massive," doesn't it? You might say that there should be thousands. Then again, some first generation MMOs like Meridian 59 didn't usually have much more than a couple hundred people on each server. Tough call?

  • Changing "games"

    by 
    Jennie Lees
    Jennie Lees
    02.12.2006

    There's food for thought on the table over at Game Politics--is it time to say goodbye to "games" and rebrand the entertainment form that we know and love? The word "game" has been used for decades, but its connotations are perhaps too ingrained for today's market, as GP's commentary says:When video games came along a quarter-century ago, even their creators saw them as children's entertainment. They were marketed to kids in retail toy stores - still are, in fact. Such critics will always equate "games" with "toys" - and thus with children. Despite the fact that many games aren't kid-friendly, much of the controversy surrounding video games centres on the relationship between children and the mature content found in certain games. Is it time to give games a new name? GP argues that such a step could help differentiate adult-oriented titles and those meant for children.It could also help to legitimise our hobby--"interactive entertainment" has a more grown-up ring to it than "games", although any mention of the word "adult" turns it into a risqué euphemism for pornography. This isn't the first time this concept has been discussed--Frontier's David Braben brought up the idea last year. However, the sticking point seems to be coming up with a term that has the universal appeal of "game". Many people are attached to the labels "game" and "gamer", and changing the terminology we use every day is not an easy task.