semi-secret

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  • Nation of Indies teaches Austin devs how to become indie

    by 
    Jordan Mallory
    Jordan Mallory
    02.02.2013

    The folks behind Austin, Texas' Juegos Rancheros initiative have taken it upon themselves to mitigate the damage caused by the absurd number of gaming layoffs that have affected this region over the last year, and they're doing so through education.Nation of Indies is a free, single-day crash course in becoming an indie developer, with talks on different methods of funding procurement, small business management techniques, software tool investment and long-term sustainability. Indie developers Semi Secret, Tiger Style and others will be on hand, lending their expertise on how to transition from being someone's employee, to running your own studio.The symposium takes place on Sunday, February 10, from 10 a.m. to 5 p.m. Central, and RSVPing is encouraged.

  • Canabalt iOS update might add local multiplayer, hardcore modes

    by 
    David Hinkle
    David Hinkle
    05.24.2012

    Outside of workshopping "challenge maps" for Canabalt, creator Adam Saltsman has been pretty mum on any kind of updates or changes for the free-runner ... until now. Rather than do a sequel, Saltsman is considering a free update that would add local multiplayer for up to two people, eight new hardcore game modes with corresponding leaderboards, and achievements for Game Center.Saltsman also kinda joked about Canabalt without rooftops, as seen in the image above – sounds great to us because maybe then we'd stop jumping into walls. This was more of a hypothetical than anything, though Saltsman hasn't officially ruled it out. Maybe it'll be the most hardcore mode of them all: You spawn and then immediately fall to your death.

  • Semi Secret publishing Aquaria for iPad

    by 
    Mike Schramm
    Mike Schramm
    09.27.2011

    Developer Semi Secret (the folks behind the popular game Canabalt) posted on its blog the company will be publishing Aquaria, a very popular indie game from a few years ago, on the iPad. Aquaria is a really beautiful underwater exploration title, and as you can see by the teaser video released by the team, it looks to be adapted quite well for the iPad, making solid use of the touch interface and the tablet itself, along with a few other new gameplay improvements. The app is also being worked on by a developer named Andrew Church, who apparently ported Aquaria to the PSP on his own before being contacted for the official iPad port. That's pretty impressive as the game was apparently optimized for the first iPad and thus should run quite well on the iPad 2. We'll look forward to this one. Semi Secret says there will be more information available on the new port soon.

  • GDC 2010: Canabalt postmortem

    by 
    Mike Schramm
    Mike Schramm
    03.11.2010

    "What kinds of games do you like?" Adam "Atomic" Saltsman asked of his panel audience at the Canabalt postmortem during the Game Developer's Conference in San Francisco. "Role-playing" was yelled out, as was "puzzler," and eventually Saltsman picked "platformer" as the genre. Without another word, he quietly went to work on a laptop. Then, his partner at Semi Secret Software, Eric Johnson, took the podium to tell us all about what it was like to make one of the App Store's most popular games. He started by saying that the game was originally developed in just "five very long days," and was created for the Experimental Gameplay Project and based around simplicity -- it only uses six colors and, obviously, the one button. For a game that's so simple, it actually had a lot of complex influences. It drew from older games, like Another World and Flashback, as well as modern works, like Half-Life 2 and District 9.

  • iPhone It In: Canabalt

    by 
    Ben Gilbert
    Ben Gilbert
    11.11.2009

    Canabalt is a 2D side-scroller where you control a gentleman continuously running across rooftops and cranes, gradually building up speed while avoiding various objects which will either slow down or kill him. Rather than "score" or "points," developer Semi Secret Software measures your success by the distance you manage to cross, even allowing for instant bragging via Twitter in-game. It's a simple premise with a surprising amount of depth. And it's exactly the kind of game I want to pick up and play on my iPhone. Canabalt is perfect for the device: the gameplay comes in short, addictive bursts, it loads up quickly, and it employs the touchscreen in an intuitive way. Though a vast wealth of quick and addictive games now reside on my phone, I find myself constantly returning to Canabalt's rooftops and blaring techno music whenever I have a spare moment. %Gallery-77883%