sergey-titov

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  • The War Z dev: 'We were arrogantly deaf to problems'

    by 
    Earnest Cavalli
    Earnest Cavalli
    01.15.2015

    They may not be slavering corpses, but the developers of The War Z share one thing in common with the undead denizens of their game: Persistence. Despite seemingly endless controversy, the open-world zombie survival game has reportedly passed 2.8 million sales. From the beginning, players accused The War Z (aka Infestation: Survivor Stories) of liberally borrowing ideas from Bohemia Interactive's cult-hit DayZ, including its setting and basic "survive against endless hordes of corpses" gameplay. Then The War Z reached Steam and was immediately hit by allegations that the developers knowingly listed features on the digital storefront that had not yet been added to the game. Valve eventually stepped in and pulled The War Z from Steam.

  • Infestation producer: The War Z was a 'terrible choice of a name'

    by 
    Justin Olivetti
    Justin Olivetti
    01.15.2015

    Infestation Survivor Stories (previously known as The War Z) Executive Producer Sergey Titov has penned a post-mortem on Gamasutra about the game's launch in 2012, noting how inviting the comparison to DayZ worked against the project. "That said, The War Z was a terrible choice of name, as it naturally invited comparisons between our game and DayZ," Titov admitted. "We made a big mistake in not listening to the vocal minority of our community who thought the name was terrible [...] Beyond not listening to the community, we were also very arrogant in our public communications. We should have taken more care to communicate how and why this was not a DayZ clone, citing specific differences in both design and conception. Instead of saying to ourselves 'Oh well, haters gonna hate!' we should have tried to understand where the hate was coming from and address it." Another key mistake that Titov and his team made was engaging in an "arms race" to get The War Z to Steam before DayZ, which resulted in its being yanked from that platform due to misrepresentation of the existing game features. Even with these missteps, Titov said that Infestation sold 2.8 million copies, and of those, over half logged at least 50 hours of playing time apiece. You can read Massively's hands-on impressions of this title from 2013.

  • Rumor: War Z forums compromised, user game accounts might be affected

    by 
    Jef Reahard
    Jef Reahard
    03.29.2013

    Hooboy, it's been a while since we've had a proper War Z clusterfunk, hasn't it? Unfortunately for the zombie shooter's playerbase, the latest brouhaha involves some potential account security issues. What we know for sure is that a Hammerpoint forum admin account was compromised, and the company says that "many posts were unable to be restored as a result." There are also rumors that producer Sergey Titov's admin account was affected and that those responsible are now in possession of War Z user info including account and email data. We've contacted Hammerpoint for clarification and will update this post if we receive a response. [Thanks Nephi and everyone who tipped us!]

  • The War Z executive producer blames problems on the game's success

    by 
    Shawn Schuster
    Shawn Schuster
    12.27.2012

    Sergey Titov, executive producer for The War Z, sent out an email to the controversial MMO's playerbase today addressing the recent problems with the game and the public's opinion of the game. Titov states that there are "hundreds of thousands of players" on the game's servers each day and blames the overwhelming early success of the game for its eventual negative impressions. "I was too focused on how great we are and how a small independent team got their first game to over 700,000 users in a two-month period," Titov says in the email. Admitting that the team made many mistakes in communication and rushing the game out before the holidays, Sergey says that they'll soon be hiring additional community managers and moderators to properly respond to any problems that might arise in the future. You can read the email in its entirety after the cut.

  • The War Z's creator disputes trademark suspension

    by 
    Justin Olivetti
    Justin Olivetti
    12.26.2012

    A couple of days ago, Massively reported that The War Z looked as though the trademark for its name would be suspended by the U.S. Patent and Trademark Office, forcing the game to choose another title. The game's creator, Sergey Titov, is disputing the suspension, however. Corresponding with Kotaku, Titov said that he had received no such notice and is investigating the situation. "I assume what you see is one of the preliminary applications since it said that it suspended because [the] other application exists," he said. "I've sent an email to our lawyer who filed [the] application and [is] working with us to to provide more details on all this." The War Z has been in hot water as of late due to prematurely launching on Steam and then being forcibly removed by Valve due to accusations of fraud and missing content.

  • The Daily Grind: Do you hold developers accountable for what they say?

    by 
    Bree Royce
    Bree Royce
    10.24.2012

    Yesterday, Gamespot broke a story about an executive producer for zombie MMO The War Z who took to his game's forums to rant about gankers in the beta test. The developer, Sergey Titov, used a homophobic slur to describe those beta testers, which caused some commenters to erupt in a fury. He later altered his comments and issued an "apology" for the rant, expressing astonishment that anyone would take his homophobic slur as a homophobic slur. "I don't know where they [are] coming from," he wrote, "but I used it as a curse." The sad thing is Titov's probably right: Far too many gamers think nothing of careless insults based on gender, race, and sexual orientation. But to see it from a developer and then see it dismissed by the game's supporters as something trivial and all good in fun between bros is embarrassing for the community. I'm glad he (or more likely, the game's PR) rescinded the slur, but I also know that subconscious and conscious bias seeps into gaming at the design, culture, and corporate levels, and I'm far less likely to pony up for a game whose developers just don't seem to get that the MMO demographic stretches beyond the privileged straight white male 20-something stereotype. So today I'm wondering how you hold devs accountable when they say something that exposes their prejudices or blind-spots or just poor business sense. Do you expect heads to roll? Do you vote with your wallet and pick games where customers aren't subjected to unprofessional tirades by devs, or are you resigned to the suspicion that most studios are saddled with this mentality? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The War Z makes it easy to tell your own story

    by 
    David Hinkle
    David Hinkle
    09.24.2012

    The War Z will not generate any quests for you. Any quests you wish to participate in will come directly from the community. Maybe somebody will need a bodyguard while they look to scrounge up supplies in a deadly metropolitan center. Maybe someone will pay you to fight to the death in their gladiator pit, set up on a remote farm. Maybe somebody just wants to pay you for a sniper rifle scope.There are a lot of opportunities for players to come up with their own narrative in The War Z – and that's exactly what developer Hammerpoint Interactive hopes players will do.%Gallery-166296%

  • Interview on The War Z outlines more on gameplay and design goals

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.27.2012

    If you've been waiting patiently for your zombie survival kit in the basement to stop gathering dust, you're probably very interested in how the upcoming title The War Z will play out. The game's billed as a persistent open-world zombie survival sandbox, but how will that work in practice? According to executive producer Sergey Titov in a recent interview, the key is making a game that has a wide enough set of tools for a single objective and then allowing players to make most of the actual gameplay. Titov elaborates that the game won't have any traditional quests or missions; instead, players are simply given the goal of surviving against hordes of zombies. Experiences emerge through interactions with environmental situations, such as dealing with "safe settlements" that have created hard rules to ensure the town's safety against zombies. Take a look at the full interview for more peeks at the game's development cycle, shooter style, and economic design. [Thanks to Joseph for the tip!]

  • The War Z zombie MMO coming soon

    by 
    Jef Reahard
    Jef Reahard
    07.19.2012

    So how does a hardcore post-apocalyptic zombie sandbox experience grab you? No, we don't mean DayZ, although that one's pretty cool too. There's a new kid on this particular genre block, and it's an MMO called The War Z. It's brought to you by Hammerpoint Interactive and Arktos, and IGN has an interview scoop with a couple of the principals. "We started thinking about doing a zombie game last year and began developing a quest-based MMO set in a large, zombie-infested world. Players would be able to explore and unlock new areas on the map as they progress through quests assigned to them in-game," explains executive producer Sergey Titov. What about the DayZ connection? There really isn't one aside from coincidental timing. DayZ is a mod for an existing military sim title, whereas The War Z is a stand-alone MMO with a dedicated team behind it (and an upfront cost of $29.99). Is it really an MMO, though? That's in the eye of the beholder, we suppose, but it does have a huge open world, PvP, and the ability to support 250 players per server. The War Z also features dozens of skills and social niceties like bounties and in-game notes (no profanity, though; blowing off zombie heads should never result in inappropriate language). If the War Z name sounds familiar, it might be because you're thinking of Paramount's World War Z property that we've talked about before. As with DayZ, though, the two projects are unrelated save for the similar names and the horror sub-genre. The War Z is currently undergoing internal alpha testing, with a closed beta expected later this summer. IGN says the final game will be out "before the end of the year."