server-rulesets

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  • H1Z1 floats possible server rulesets

    by 
    Justin Olivetti
    Justin Olivetti
    05.30.2014

    A short Reddit post from SOE revealed a few possible server rulesets that the team has been discussing for H1Z1. While these aren't set in stone, it is an interesting peek into the possibilities of both official and player-run servers. The possible server rulesets include: Hardcore ruleset (wipes all ownership and recipes upon death) PvP vs. PvE Military weapons toggle Guns toggle (melee/bows only server) Roleplay (VOIP attracts zombies and other tidbits) World chat vs. area chat Hardcore ruleset #2: Starvation! (food and water consumption are much higher) Hardcore ruleset #3: Zombies and wolves are deadlier, faster, and hardier Base destructibility (easy, hard, not at all) SOE also indicated that it would be possible to create rulesets that mix-and-matched between these ideas.

  • Shards Online launches its Kickstarter

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.13.2014

    If you had a dollar for every Kickstarter MMO that advertised itself as a fantasy sandbox, you'd have... well, a fair bit of money. We've lost count. Shards Online, though, is a bit of a different beast, as it's not reserving its sandbox nature to mechanics. Players will be able to influence and take control of server rules, creating individual shards where things are arranged just right for particular playstyles. The prospect of unlimited custom rulesets for servers is pretty different, isn't it? The game's Kickstarter campaign has just launched, aiming for $320,000 by 6/12/14. It includes most of the things that you'd expect in an MMO Kickstarter -- beta access, digital copies, and so forth. If you've got $10,000 to throw at the game, you can even get a custom-designed house and have the developers show up as gods to run a one-time live event. If you're interested in the concepts, check out the Kickstarter and consider throwing a few dollars toward it.

  • RuneScape is bringing old-school back

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.18.2013

    There ain't no school like the old school. RuneScape players have spoken, and Jagex has listened: It's time to bring back a touch of nostalgia to the game in the form of pure old school servers, with the exact mix still to be determined. A recent announcement confirms that the servers will be coming back and reminds players to keep voting to determine the makeup of these servers. All voters will receive the first month on the throwback server for free. For those who want more hard information from the development team, a special live forum chat will be held on Wednesday at 3 p.m. EST. Players can also begin posting to a forum thread tomorrow to help give the developers some advance idea of what to expect. If you're one of the 160,000 players who wanted to party like it's 2007, it looks as if your wish is coming true.

  • Star Wars: The Old Republic releases server details

    by 
    Justin Olivetti
    Justin Olivetti
    11.03.2011

    On top of the exciting news this morning that Star Wars: The Old Republic has launched into its third guild phase, CM David Bass posted a healthy wall of text on the forums listing the server types and details associated with each. It will probably not come as a shock that SWTOR is sticking with the four core server rulesets: PvE, PvP, RP-PvE, and RP-PvP. In PvE, players have to toggle an option to engage in PvP outside of specifically designated combat areas, while on PvP servers everyone is automatically flagged outside of safe areas, such as the starting zones. The RP variants are similar, except that BioWare encourages players to roleplay in character on those servers. There's no word as to whether or not GMs will be enforcing such actions. Because RP-PvP was a very recent addition to the server ruleset list, guilds participating in the pre-launch deployment program will not be able to choose those servers for launch. Instead, BioWare says that players interested in this ruleset will need to manually form a guild on their faction's homeworld after the game releases.

  • Stay on target: SWTOR's guilds begin to align with phase 2

    by 
    Justin Olivetti
    Justin Olivetti
    09.21.2011

    Star Wars: The Old Republic's release may feel like it's always going to be in a "galaxy far, far away," but at least BioWare is giving guilds something substantial to do in preparation for launch. Following up the first phase of guild formation, today the studio announced that guilds can now progress into the second phase: alignment. During this phase, guild leaders can establish up to three guilds as their Allies or Adversaries (depending on the target guild's faction). Not only will this help to cement friendships and rivalries, but BioWare says that these connections "will have the highest chance of being placed in the game together, allowing these guilds to coexist on the same server." This won't happen if the guilds have chosen different server rulesets, however. Another new feature that's come with this phase is the ability for leaders and officers to begin inviting people to the guild by email. The SWTOR website has a helpful FAQ for all three phases of guild preparations. The third phase, deployment, is scheduled to occur shortly before launch and will begin placing guilds on servers if these guilds have met certain criteria.

  • Age of Conan game director talks Blood and Glory server rules

    by 
    Jef Reahard
    Jef Reahard
    06.10.2011

    Age of Conan's game director has penned a new developer diary at MMORPG.com. The subject is the new Blood and Glory server ruleset, and if you haven't been keeping up with Hyboria lately, suffice it to say that the initial announcement made a lot of waves last February due to its player looting and free-for-all components. Craig Morrison's new post talks about how the desires of MMO veterans are often mutually exclusive with the industry-wide accessible design trend, and he goes on to outline Funcom's desire to give its displaced PvP fans something to sink their teeth into. In terms of ruleset specifics, they include no transfers, no offline levels, no guards, no Shrines of Bori, limited player looting, and open PvP restored to White Sands and the Underhalls. PvP kills will also grant additional XP in comparison with the game's normal servers. Finally, Morrison says that Battlekeep rewards will be adjusted, though he gives no specifics as of yet. For additional coverage, check out our March 2011 Blood and Glory interview with Morrison as well as our server ruleset and sharding discussion.

  • Massively Exclusive: Age of Conan's Craig Morrison on Blood and Glory, grind, and the future

    by 
    Jef Reahard
    Jef Reahard
    03.01.2011

    Interesting times are just over the horizon for Age of Conan, and whether it's due to the Dreamworld game engine upgrade or the recently announced Blood and Glory PvP servers, Funcom's sword and sorcery epic isn't standing still as it moves toward its third anniversary in May of 2011. On the heels of the PvP ruleset announcement, we sat down with Funcom executive producer and AoC game director Craig "Silirrion" Morrison for a chat about ruleset specifics, PvP balance, grind, and what we're likely to see once Dreamworld hits the live servers. Join us after the cut for all that and more.

  • The Daily Grind: Create-a-Server

    by 
    Justin Olivetti
    Justin Olivetti
    07.27.2010

    In this day and age, it seems as though servers have checked their creativity at the doors. PvE, PvP, RP, RP-PvP come as standard as red, green, blue and yellow in a Crayon four-pack. Hey, if it ain't broke, right? These four server rulesets do their job admirably, and for most people, that's good enough. It's almost easy to forget that devs have the ability to create rulesets that strike out in different directions, such as permadeath servers (oh yes, I went there) and progression servers (where a server resets to the core game, with expansions added at a steady pace). Of course, on rare occasion you do see a game experiment with unusual rulesets, such as EverQuest's 51/50 server. More recently, Realtime Worlds announced that they're contemplating a slew of unique rulesets for APB, including newbie, Chaos and pure skill. So the potential is there for servers to branch out -- it's just that, for various reasons, the risk is seen as not worth the potential reward. But this is The Daily Grind, a place to unleash your imagination and engage the "What if?" in its full glory. So if you could create a unique ruleset server for your game, what would it entail?