shader-3

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  • The Tattered Notebook: Post-Halas Reborn interview with producer Dave Georgeson

    by 
    Seraphina Brennan
    Seraphina Brennan
    06.03.2010

    Hello there, brave Norrathian adventurers! It is I, Seccia Ravenloft, back again from my recent excursion to track down "The One Final Truth." While I didn't find "The One Final Truth," I did run across Dave Georgeson again, and that made the whole excursion totally worth it. Last week, I noticed a fair number of you had some problems with Shader 3.0 in EverQuest II. I'm sorry to hear that your pathetic non-Tier'dal computers cannot handle the wonderous onslaught, but I certainly brought that up with Dave in this interview, as well as the controversial decision to remove the starting areas of Freeport and Qeynos. Plus, I may have even weaseled a small detail or two on the next expansion out of him, thanks to my incredible interrogation techniques. But why shall we delay the inevitable any longer? To the interview, quickly!

  • The Tattered Notebook: Nerding out on Shader 3.0

    by 
    Seraphina Brennan
    Seraphina Brennan
    05.25.2010

    "Hello nerds. Look at your game, now back to me, now back to your game, now back to me. Sadly, your game isn't me, but your game could look like me if it stopped using that crappy 2000s-era shader and started using shader 3.0." That's what she would say if she could say things other than her pre-programmed voice-over. With the release of Halas Reborn today, many players will be undoubtedly checking out the frozen north's new content overhaul. However, Halas Reborn didn't just stop with a simple content update. The storyteller system was introduced in this update, and the game's graphics had new life breathed into it via Shader 3.0. So today, in honor of nerd day, let's take a look at what exactly Shader 3.0 does with the game's graphics and if it's worth all the hype. %Gallery-93688%