shadowform

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  • Spiritual Guidance: Shadow priest news bulletin (as narrated by a discipline priest)

    by 
    Dawn Moore
    Dawn Moore
    05.30.2012

    Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. On alternate Wednesdays, shadow priesting expert Fox Van Allen comes from out of the shadows to bask in your loving adoration. I had just zoned into the instance when the rogue died. I was running Temple of the Jade Serpent on the Mists of Pandaria beta as a promise to a friend who hadn't had the foresight to invite a tank or DPS. We were two healers and an enhancement shaman, organized enough to be on Vent but still ultimately at the mercy of the Dungeon Finder. My expectations were low. All the same, six minutes later, we drew a warrior tank and a rogue. Now all we had to do was decide which healer was healing. The resto druid didn't want to DPS; rather, he "couldn't" because he only knew how to play feral and lacked a suitable weapon to actually do so. That meant by default I would have to go shadow, so I started readjusting my bars to do so. When the druid finished resurrecting the rogue, we set right to work on our next trash pack. I found myself fumbling about, unsure why Vampiric Embrace was on cooldown and where Devouring Plague had gone. My friend, the enhancement shaman, took notice. "When was the last time you played shadow?" he asked. "Well, I have my rotation written on the back of an envelope I had on my desk," I replied. Immediately he laughed, but from the way it awkwardly trailed off, I knew he was losing faith.

  • Cataclysm Beta: The latest on shadow priests

    by 
    Fox Van Allen
    Fox Van Allen
    07.16.2010

    Pro: Blizzard has weeded out a lot of the "filler" talents. Talents like Shadow Reach, Shadow Focus, and Focused Mind are gone. These were necessary talents, but the never really felt "fun" to take any of them.

  • Cataclysm Talent Preview: Shadow priests

    by 
    Fox Van Allen
    Fox Van Allen
    06.10.2010

    On Thursday, Blizzard released brand new information regarding talent builds in Cataclysm. Surely, all of us World of Warcraft addicts are grateful for the slow tease of information. Of course, a lot of the "new" information was already data mined and leaked from the alpha over a month ago. I covered a lot of the changes to the shadow tree in a previous column, Ghostly aspects of our shadowy hatepower. Shadowy Apparitions, Shadow Orbs, getting rid of Shadow Focus, spirit contributing to our hit rating -- it's all in there. I won't bore you with all the details I covered already. But it's not all old news, of course. There's some new stuff in there, and there is stuff to be excited about. I'm getting more optimistic about shadow priesting in Cataclysm with each drop of new information, and it feels like Blizzard might actually be listening to us. Seriously. Listen, the standard caveats apply here -- it's really early to talk about this stuff and this could all change. But it'd be really quiet and boring around here today if we didn't.

  • Patch 3.3 PTR: Shadow Priest buffs galore in build 10571

    by 
    Alex Ziebart
    Alex Ziebart
    10.13.2009

    Oh, Blizzard. Why? Why must you torment me so? I stood by Shadow Priests for so long, so very long. I debated their numbers, mechanics and playstyle until my fingers stopped functioning. I picked apart combat logs and damage/healing charts for hours and hours, trying to get the absolute most out of my talent spec. Then I just grew tired. I'm not ashamed to admit that it broke me. I'm not ashamed that I decided to switch to raiding on my Retribution Paladin last month. I'm a man, I can own up to what I've done. But your torment continues! You were waiting for just this moment to buff the unholy crap out of Shadow Priests, weren't you? You were waiting for my patience to run out.And that's enough melodrama for now. Let's actually break down the new changes on the PTR, shall we? Shadowform: This talent also now causes Devouring Plague, Shadow Word: Pain, and Vampiric Touch to benefit from haste. Both the period length and the duration of these spells will be reduced by haste. In addition, the mana cost has been reduced from 32% to 13% of base mana. I find this one somewhat interesting, because Ghostcrawler mentioned DoTs and HoTs benefiting from Haste was likely to come in the form of a glyph for now. Shadowform is most certainly not a glyph. I'm pretty okay with this though, because Shadow Priests needed that Haste. DoTs are a little different from HoTs. I can understand the glyph for HoTs, making a Druid's Rejuvenation and the like tick faster could actually impede their ability to raid heal. DoTs, though? More damage is always good.

  • World of Warcraft Patch 3.2 Priest Guide

    by 
    Matt Low
    Matt Low
    08.04.2009

    WoW.com has covered patch 3.2 extensively. Everything from the surprising changes to flying mounts, to the latest and greatest loot, and all the changes in between. In our patch 3.2 class, raiding, and PvP guides we take a look at exactly what changes and how the changes will affect your playing. Here's a quick recap of what is known in the upcoming Priest changes for the 3.2 patch. There has not been a whole lot of changes to the Priest talent trees or to the talents themselves. But let's go over what we know: Healing The signature group heal for Priests (Prayer of Healing) has been nerfed significantly. The spell power percentage has been lowered from 80.7% to 52.6%. Ouch. That's a pretty strong blow. Prayer of Healing has helped me when I was participating in several of the Ulduar hard modes. Discipline Priests are going to be annoyed since the cooldown of Penance has increased from 10 seconds to 12 seconds (thereby making the Glyph of Penance almost mandatory). Lastly a change to Inspiration has it set so that when the buff is active, physical damage taken by targets is reduced by 3/7/10% instead of simply increasing the target's armor. That may not be a lot, but at least it's something positive. Glyph of Power Word: Shield gains a minor change. It now has the ability to activate Divine Aegis.

  • Spiritual Guidance: Shadow as a secondary spec in 3.1

    by 
    Alex Ziebart
    Alex Ziebart
    04.13.2009

    Every week, Spiritual Guidance will offer practical insight for priests of the holy profession. Your host today is Alex Ziebart who doesn't have as many cool links to plug up here as Matticus does but will try anyway. This week we get our Shadowform on.. Dual specs are coming, probably only a week away, and I suspect that many Holy and/or Discipline Priests out there will be picking up a Shadow build as their second spec. Priests, like most classes, can have many little build variations to fit your playstyle: Raiding, soloing, doing Battlegrounds, doing arenas, all of that. I'm going to look at a couple of good PvE specs to use in patch 3.1, but unfortunately avoiding the PvP specs for you arena junkies in our audience. Trust me, you don't want to take my advice there. Discipline PvP maybe, but not Shadow.PvE Shadow - RaidingMMO-Champion has a great tool for setting up talent specs, because you can include your glyphs as well, so we're going to be using that. This spec (14/0/57) will be a fairly cookie-cutter raiding build in patch 3.1, with only very minor variations from person to person. The Shadow tree isn't a very complicated one. Either a talent boosts your DPS, or it does something else. For a raiding spec, you want all of the DPS talents and you can skip all of the 'something else' talents unless they're mandatory for a DPS talent. It's pretty straightforward. Even in the Discipline tree the ultimate goal is to pick up the DPS talents, Twin Disciplines and Improved Inner Fire. Meditation isn't a direct DPS talent, but having no mana is certainly a DPS hit.

  • Patch 3.1 PTR build 9658 Priest changes

    by 
    Alex Ziebart
    Alex Ziebart
    03.06.2009

    As I'm sure many of you have heard already, another build has hit the PTR this afternoon. Information on what's contained within is still slowly filtering in, but many of the class changes are already known thanks to Boubouille. Most of the Priest changes are just number tweaks, but there's some good stuff in there for potential Holy Priest PvP viability. Yes, Holy PvP! Let's dig into what we've got.Shadow Shadowform now gives the the periodic damage from your Shadow Word: Pain, Devouring Plague, and Vampiric Touch spells the ability to critically hit for 100% increased damage.

  • Patch 3.1 PTR Priest glyph changes thus far

    by 
    Alex Ziebart
    Alex Ziebart
    02.27.2009

    One of the things Patch 3.1 is supplying in spades is glyphs and glyph changes. Every class is getting a ton of them, and it's really hard to keep up with them there are so many. Priests are coming out alright so far through the whole process, with a lot of our current glyphs being improved and our new glyphs being legitimately useful, if situational. Let's see what's new, shall we? Glyph of Fade - Reduces the cooldown of your Fade spell by 9 sec. (Old: Increases the duration and cooldown of your Fade spell by 50%.) This is massively better than what it was previously, and I suspect that this will become a popular Shadow Priest glyph in PvP. Two points in Veiled Shadows plus this glyph means a 15 second cooldown on Fade. Every 15 seconds, a Shadow Priest will be able to clear all movement impairing effects, assuming they have Improved Shadowform. That's pretty friggin' sweet.

  • WoW Patch 3.1 PTR Shadow Priest changes

    by 
    Alex Ziebart
    Alex Ziebart
    02.24.2009

    The PTR patch notes have hit, and while we don't have the entire spread of changes yet (they'll be coming in waves), we do have a lot of pretty good material to look at. Personally, I think the Shadow Priest changes are pretty great this time around. PvP Shadow Priests might feel a little disappointed, but PvE Priests should be fairly happy with how things are going so far.Even PvP received a few good buffs, but while it's a step in the right direction, it simply isn't enough. It feels as if they're trying to approach some of the big issues carefully, when they really do need to go in there and start making pretty sweeping changes to the PvP-centric talents of the Shadow Priest. A lot needs to change to make the Shadow Priest relevant in PvP again without strapping a Warlock to their hip at all times.Enough of that, though. Let's look into the changes, shall we? Shadowfiend: Health scaling increased. Now receives 30% of the master's spell power. Mana return increased to 5%, up from 4%. The Shadowfiend now receives mana when its melee attacks land, rather than when it deals damage. Movement speed normalized to player movement speed. Tooltip revised.

  • Spiritual Guidance: What each type of Priest can do and arena musings

    by 
    Matt Low
    Matt Low
    12.22.2008

    Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of PlusHeal, a new healing community for all restorative classes. This week, Matticus looks at what a Priest can do and reflects on his experience so far in arena. I managed to get myself into a pickup heroic Naxx group the other day. No, it wasn't on my Priest. The Priest is my baby and I can't lock him into such raids while we're still raiding. It was my Shaman that I took into heroic Naxx. After Flame Shocking and Lava Bursting my way through both Spider and Plague Wings and the first two bosses of the Military Quarter, we came across the Four Horsemen. (Yes, there is a point to this, keep reading!)

  • Spiritual Guidance: Wrath of the Shadow Priest

    by 
    Alex Ziebart
    Alex Ziebart
    11.09.2008

    Each Sunday one of our resident Priests brings you Spiritual Guidance, looking at the ins and outs of the Priest class. This week is brought to you by Shadow Priest Alex Ziebart.Wrath of the Lich King is only a few days away, and as soon as we put those install discs in our computer we're back to leveling. There are some Priests who prefer leveling as Holy or Discipline or tri-spec or whatever, but as a diehard Priest of the Shadows, I think they're insane. For the next ten levels, this world is ours.The Shadow tree is by far one of the best leveling specs, perhaps across all of the classes. I'd put it right up there with Frost Mages. Shadow is very well known for how well it solos, and how smoothly it grinds. This becomes even more true from levels 70 through 80. Some of our spells have been reworked, we get some fantastic new ones, and our new talents are pretty swank. Leveling is a much easier process than raiding or the arena, so we have a nice and calm next few weeks. I've gone over a basic leveling spec before, and now we're going to look at the new (or updated) tools we're going to be using on the way.

  • Shadow Priest changes in patch 3.0.3

    by 
    Alex Ziebart
    Alex Ziebart
    11.04.2008

    Patch 3.0.3 is going up on live realms today, and with it comes changes. Shadow Priests manage to get by without a massive list of changes and balancing acts, but the changes we do get are pretty good ones, I think. If you're interested in what you'll be seeing this afternoon, read on! Devouring Plague: The bonus coefficient has been increased to be on par with other DoT spells. Base damage on ranks 7,8,and 9 decreased to partially compensate for better scaling. This is very, very nice. Devouring Plague's damage was pretty pitiful for awhile there, right after they spread it to all Priests. It was sometimes even questionable whether it was actually worth using in raid situations because of the GCD and debuff slot. It needed this buff, and I'm glad to see it. The healing from it will be nice now as well, because every little bit helps with Shadow Word: Death around.

  • Shadow Priest talent build for Patch 3.0.2

    by 
    Alex Ziebart
    Alex Ziebart
    10.18.2008

    Echoes of Doom is here, along with all of its tasty new talent points. Things haven't changed very much for us Shadow Priests. If you enjoyed the Shadow Priest playstyle before, you still will. The numbers you put out in terms of Healing, DPS and mana regen are wildly different, but the buttons you push are pretty much the same. If you found Shadow Priest playstyle (not necessarily the numbers game) a little stale before patch 3.0.2, this patch and even Wrath itself won't change that very much. If you plan on sticking with Shadow, good on ya.I'm going to lay out my current Shadow talent build and explain why I picked the talents I did. Keep in mind that this spec is not for every aspect of the game. It's not even for every player. I'm using this spec as a level 70, PvE raiding spec. It's not perfect, I'm not completely happy with it, but I think that's because our trees are currently meant for level 80 and not level 70. I haven't been able to come up with something I like better yet. When I plan ahead for level 80, it feels much more complete. We don't have the luxury of those extra 10 talent points yet, so this is what I'm using for now:ShadowTier 1I skipped Blackout because its raiding applications are very limited. It works on some trash, but never bosses. That's a big 'meh' for sure. I went with Spirit Tap and Improved Spirit Tap, because that's going to act as a Shadow Priest's Meditation for now. Finally, Tier 1 of the Shadow tree has something genuinely useful to raiders!

  • Shadow Priest changes and glyphs in beta build 9095

    by 
    Alex Ziebart
    Alex Ziebart
    10.18.2008

    A new beta build went live yesterday evening, and while it wasn't a massive patch, I don't think very many of them will be anymore. We're pretty close to the launch of Wrath of the Lich King, so I think a lot of the class changes will just be fine tuning from here on out. The glyphs coming in these beta patches look like they may be a little more exciting, though. With professions, especially something like Inscription, they can add new recipes whenever they'd like. You can't quite do that with new spells. I expect we'll be seeing new glyphs right up until the day Wrath launches and plenty afterwards, too.Shadow Priests got a few good changes, a few bad changes in this patch. Let's take a look at the Glyphs first, then the class changes: Glyph of Shadow Word: Pain - Increases the damage done by your Mind Flay spell by 10% when your target is afflicted with Shadow Word: Pain. Changed from: Reduces the mana cost of Shadow Word: Pain by 20%. Glyph of Mind Soothe has been removed. Replaced with Glyph of Shadow: While in Shadowform, your spell critical strikes increase your spell power by 10% of your Spirit for 10 seconds. Woohoo! It looks like our glyphs are on the right track finally! The new Shadow Word: Pain glyph is so much better than its previous incarnation, my mind is nearly blown. Glyph of Shadow looks downright fun. I was looking at Warrior glyphs the other night and wondered why their glyphs were so fun while most classes get straight bonuses or even punishment in their glyphs. Things like Glyph of Shadow is what I like to see from glyphs. Things that are fun and exciting. Something beyond 'more damage' or 'longer stun.' I min-max like crazy, but that doesn't mean I don't like my min-maxing to sparkle, you know? Eh! On to the class changes:

  • Shadow Priests beaten to death in the Wrath beta

    by 
    Alex Ziebart
    Alex Ziebart
    09.11.2008

    It has taken me a few tries to talk about Shadow Priests today, because I've had a difficult time even wrapping my mind around last night's Wrath Beta patch. It was one of those dreaded "balancing" patches, in which everything and everyone is brutally beaten with nerfs to bring their damage in line. The only problem with that is Shadow Priests were beaten just as hard, if not harder than many other classes, long before we ever had anything resembling competitive damage.Edit: It looks like this is mostly being reverted, so the changes in this content patch were ultimately completely arbtirary and baseless. If you're still curious as to what those changes were, keep reading.Let's look at what this patch had in store for us, shall we? Fade now only has one rank, and it temporarily drops all of your threat. Well, this is good. You can make as many arguments for the old Fade as you want, but it was just dumb. A tiny temporary threat drop that didn't scale was a pain to use, even if it was possible to use. Just because you can use something doesn't mean it's especially effective. I like this change. However...

  • "I rolled my class to PvP."

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.14.2008

    A little while ago, Drysc said in a post that "a prot warrior or shadow priest or what have you should though be able to jump into a battleground or arena and be able to do something with some small amount of success." This hasn't gone over well with many shadow priests. Even with Drysc trying to correct himself in multiple threads and insist that he doesn't mean that the class will never get more viable, a lot of shadow priests are up in arms. It's probably pretty understandable. After all, before Burning Crusade, a Shadow Priest was pretty much universally feared upon the field of battle. They seemed to take almost no damage in Shadowform, and their DoTs tore through you with ease. Even in the early days of the Arenas, you saw quite a few Warlock/Shadow Priest teams tearing up the charts. These days, Shadowform doesn't really absorb damage like it used to, Psychic Scream doesn't really cut it as CC, and resilience makes sure that their DoTs are blunted quite handily. So what DO you do when you chose a class and spec to PvP, only to have that spec suddenly become lackluster in PvP? This isn't like Protection Warriors, who have known from the start they'd be good as tanks, and tanks alone. We all generally have a good idea these days of what we roll a class and choose a spec to do. A Protection Paladin expects to tank. A Mage expects to DPS. But it's the divide between which specs are good at PvE and which at PvP that seems to be getting a little thorny lately. Should a player be able to count on their spec always being viable at the same aspects of the game? If so, should Shadow Priests expect PvP buffs sooner rather than later? Or should they accept that their age of PvP dominance was in the Battlegrounds and the pre-70 era, and resign themselves to speccing Discipline if they want to succeed in Arenas?

  • All the World's a Stage: Class is in session

    by 
    David Bowers
    David Bowers
    02.03.2008

    All the World's a Stage is skipping class (gasp!), and playing with roles every Sunday evening.Our spells are shiny and bright, well worth using in more than just combat situations! Last time we talked a bit about this idea, as well as how druids, hunters, and mages could use their spells to entertain their friends. Today we turn to the remaining classes: priests, paladins, rogues, shamans, warlocks and warriors. Each roleplayer would do well to sit down and examine his or her action bar to pick out those spells which can be used outside of combat, and think of whatever opportunities imaginable to make good use of them. Chances are, if you put your mind to it, you can come up with some really creative ideas.Buffing, for instance: You've got these beautiful abilities that can benefit anyone around you, no matter what class or level they are. If you're going to bless them with such a neat thing, why not say something about it while you do so? You can say, "<Deity Name> guide you, sir!" or, "you look pretty dumb -- have some extra intellect!" or whatever expression sounds right for your character.

  • Fear Ward and Spell Haste for facemelters

    by 
    Alex Ziebart
    Alex Ziebart
    02.03.2008

    Yesterday's announcements brought two big notes that will be affecting Shadow Priests. The Fear Ward change and the fact that Spell Haste will affect the global cooldown.The Fear Ward change, like I mentioned in my last post, is primarily a convenience change for PvE. Reupping Fear Ward every 3 minutes when you need to keep putting Shadowform back on afterwards is annoying, and a large mana drain over long encounters. However, it wasn't crippling, so not a very big deal. What this will help the most is PvP, especially arenas. Having an arena match last longer than three minutes isn't unlikely, so you will probably want to put Fear Ward back up at some point throughout the match. Being required to drop Shadowform to do it is sort of a pain, considering both the loss of damage and the mitigation Shadowform supplies you with, arguably one of the Shadow Priest's strongest defenses. The Spell Haste change is what has me a little excited. I'll admit right away, I haven't crunched any numbers. I'm notoriously bad at breaking down raw stats, I usually just eyeball my gear and take a guess. I'm right or pretty close more often than not but don't hate me too much if my guesses here are completely wrong. If you want to see some raw numbers, you can probably check them out over at the ShadowPriest.com forum.

  • In Death and Taxes, pallies heal and priests DPS

    by 
    Mike Schramm
    Mike Schramm
    03.09.2007

    This Forums thread poster points out (probably discovered via the Armory) that every single Paladin in Death and Taxes (our Guild of the Year last year) is specced for healing-- right down the line, they're all 41/20/0. And as if that wasn't interesting enough, later in the thread, paladin Nidhogg of D&T posts, and actually lays out just what every class' role is in their raids. There's some surprises:Our warriors tank Our paladins heal Our druids heal Our priests DPS Our rogues DPS Our hunters DPS Our warlocks DPS Our mages DPS Our shamans heal As Pally Sucks says, priests DPS? While all the paladins heal? Nidhogg says the "utility + DPS" of shadow priests is something they can't pass up, so their priests are in shadowform (with one holy for spirit). In addition, he says all the paladins are specced for healing not because they're forced to, just because they like it. And they put 20 points in Protection, Nid says, because he likes having them for PvP.So what does it mean for class balance when you've got the hybrid healing instead of the main healing class in one of the most advanced guilds in the game? Sure, Paladins can do DPS, but when it comes down to it, a raid who knows what they're doing makes them healbots, and asks priests to all go in shadowform.

  • Life as a Shadow Priest: Day One

    by 
    Elizabeth Harper
    Elizabeth Harper
    07.09.2006

    When I first rolled my priest, I planned to do more PvP with it than I had with my other characters.  And as I leveled up, I'd usually spend an evening or two a week running through Warsong Gulch, Arathi Basin, and eventually Alterac Valley.  But after hitting 60, I found myself wanting to PvP less and less.  I've talked a bit about struggling with healing in PvP, and while it's certainly possible, I can always tend to think up more entertaining things to do than venture into the battlegrounds these days.Yesterday, when a friend asked me if I wanted to go to Alterac Valley with him, I replied immediately:  "No - all I do there is die over and over.  I'm no shadow priest!"  My friend had a quick comeback: "Why not respec?"  I didn't have any response to that.  I'd leveled up with a holy/discipline build that had served me well, but in the past few days respeced several times in an attempt to make solo and PvP a little more fun, without gimping my healing abilities.  I hadn't been entirely happy with any of the results, so perhaps this was the time to consider more serious measures.  I headed straight for the priest trainer and, after some hesitation, paid the fee to unlearn my talents.I put 20 points in discipline and remaining 31 in shadow.  I was now, officially, a shadow priest.