shaman-healer

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  • Addon Spotlight: Bati's Healer Grid layouts

    by 
    Mathew McCurley
    Mathew McCurley
    08.26.2010

    Addon Spotlight focuses on the backbone of the WoW gameplay experience: the user interface. Everything from bags to bars, buttons to DPS meters and beyond -- your addons folder will never be the same. This week, Grid gets some pre-made loving thanks to Bati! Thursday is here! Thursday is here! Excitement abounds in my secret addon lair for many reasons. First, my original vanilla WoW character is back in action. Originally, as many of you have read in my past columns, priest was my class of choice. Healers tend to be my forte because of group desirability -- selfishly and selflessly, I always rolled healer to get invited to groups and be there to support the healerless masses back when this was a thing. After a stint in Warhammer Online, tanking became my new love and, after a quick respec and some forum threads, my Burning Crusade healadin became my Wrath tankadin. After almost three years in the freezer, my priest has emerged from cryo-stasis.

  • Healing's evolution in Cataclysm

    by 
    Allison Robert
    Allison Robert
    12.23.2009

    Ghostcrawler, when not directly occupied with the pack of idiots harassing him on the Damage Dealing forums, stopped by the Healing forums this past month to share some information on how healing is likely to change in Cataclysm. Of particular interest is Blizzard's changing design philosophy with respect to what makes healing challenging. Right now tank avoidance is so high that, as GC's previously observed, bosses have to hit like a freight train in order to pose any threat to tank survivability at all. Between that and what's universally acknowledged as the "never running OOM" ethos of Wrath, the unfortunate effect has been healers spamming their largest heals on anyone within range. The model that Blizzard's looking to move towards is getting a test run of sorts in Icecrown Citadel -- lower tank avoidance, bosses hitting for more reasonable amounts, and -- in Cataclysm -- higher health overall. In other words, we'll be healing for roughly the same amount we're healing now through less damage that nonetheless occurs more frequently. This will lead to a greater risk of running OOM as the encounter progresses if you dump a ton of mana on damage that should have been healed more efficiently. Even now, there are encounters like hard-mode Vezax where you do have to do this, which I thought made for a pretty interesting fight.