Post Thumbnail

In his final post on the Vanquish development blog, Shinji Mikami describes an early concept for Vanquish that was less "big action movie" and more anime. Instead of cigar-chompin' soldier Sam Gideon inside the suit, the original concept had the suit as a robot, remotely controlled by three differen...

4 years ago 0 Comments
December 13, 2010 at 7:00PM
Post Thumbnail

Tango Gameworks head Shinji Mikami tends to be reticent in interviews, but he opened up to Famitsu in a recent talk (translated by 1UP), discussing abuse from his father, and how he ended up at a Capcom job fair mostly out of interest in free food. He also talked at length about his displeasure w...

4 years ago 0 Comments
Post Thumbnail

Shinji Mikami is putting that Zenimax money to good use, adding three new members to his Tango Gameworks team. The biggest name among the new acquisitions is Masafumi Takada, former Grasshopper Manufacture composer, and the man behind the soundtracks for Killer 7, God Hand, No More Heroes, and recen...

4 years ago 0 Comments
Post Thumbnail

In an interview with Famitsu (translated by 1UP), Shinji Mikami and Bethesda's Asia GM Tetsu Takahashi revealed that Tango Gameworks is already at work on a major, AAA title for Bethesda. "That's the only sort of title we're interested in," Takahashi explained. "Any such project is going to involve ...

4 years ago 0 Comments
Post Thumbnail

You know how we're always saying how great it would be if someone could just make a modern, polygonal version of one of our favorite 2D classics, yet they seldom, if ever, turn out good? Well, Vanquish isn't a rebirth of any existing action franchise, but it is what a younger me dreamed a game li...

4 years ago 0 Comments
Post Thumbnail

We're at the Keio Plaza Hotel in lovely Shinjuku, Tokyo for Electronic Arts' 2010 TGS press conference. Things are getting underway, we've taken our seats in a small, but well attended ballroom. Join us just past the break for all the news, live from Tokyo. ...

4 years ago 0 Comments
Post Thumbnail

It's almost time to start honing your rocket-sliding skills. Sega has announced that a playable demo of its over-the-top Platinum Games and Shinji Mikami developed shooter Vanquish will arrive on the Xbox Live Marketplace and PSN Store on Tuesday, August 31. Europe will get the demo a day later on S...

4 years ago 0 Comments
Post Thumbnail

When he was at the top of Team Ninja, Tomonobu Itagaki was seemingly obsessed with high-end graphics and processing power, choosing to work exclusively on the first Xbox for technical reasons. With his new Valhalla studio, Itagaki has shed that aspect of his public persona as well. At a party for...

4 years ago 0 Comments
Post Thumbnail

Vanquish is following in the stiletto-heel footsteps of Platinum's last action game, Bayonetta, in a couple of interesting ways. First, the Shinji Mikami-designed shooter is being outfitted with an optional "Casual Auto" difficulty level, much like Bayonetta's "Easy Automatic" mode, designed to allo...

4 years ago 0 Comments
Post Thumbnail

In a recent developer blog at the Platinum Games website, director Shinji Mikami discussed the changes Vanquish has undergone during development. In the beginning, said Mikami, Vanquish was "an open battlefield type of game, where the goal was to move around crushing enemy positions." As developmen...

4 years ago 0 Comments
Post Thumbnail

Famitsu recently rounded up some high-profile Japanese developers to gauge their reactions to Nintendo's 3DS hardware. According to a translation by Andriasang, the responses ran from business-minded declarations of intent to somewhat philosophical thinking-out-loud. Street Fighter IV producer Yo...

4 years ago 0 Comments