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When it comes to the economy of MMOs, I usually run the other way. I admit that I'm not an economist, nor would I consider myself a crafter by any stretch. But I'm not completely ignorant of how important in-game trading is for the overall health of an MMO. If the auction house or player stores are...

1 year ago 0 Comments
October 18, 2013 at 10:00AM
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The folks over at ShoddyCast recently sat down with Nick Konkle, lead gameplay designer for The Elder Scrolls Online, and spent about an hour peppering him with questions about features, mechanics, and other cool stuff. Among the topics discussed? Why combat in ESO feels "floatier" than it does in ...

1 year ago 0 Comments