side quest

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  • Life is a side quest -- I wanna ride it all night long!

    by 
    kylie prymus
    kylie prymus
    08.16.2008

    Kylie Prymus is the first columnist for PS Fanboy. A Ph.D candidate in philosophy, Kylie specializes in the sociology of technology. Through this new weekly column, Kylie will explore the impact of PlayStation on thought and culture. I have returned, noble fanboys and fangirls! Yes returned to the land of milk and honey - if by milk you mean PixelJunk Eden and by honey you mean Soulcalibur IV. As I sat in my car staring at long stretches of side quest highway for hours, drooling at the though of returning home to days upon days of new games and DLC (not to mention resolving the heart-wrenching gamus interruptus of a few key titles ), I couldn't help but wonder if my extended absence from the PS3 had taught be anything. Besides the hard lesson that I most definitely need to invest in an HDMI capable monitor - or even better, a PS3 laptop - what did I learn from 6 weeks of quality time with naught save my PSP?

  • Shiren side quests and screenshots

    by 
    Eric Caoili
    Eric Caoili
    02.22.2008

    There's a lot more depth to Mystery Dungeon: Shiren the Wanderer than just traveling through and subsequently dying in its treacherous dungeons. As with its unique monsters, Chunsoft's roguelike offers an interesting variety of companions and side quests to add some spice to your journey.We've posted a new batch of screenshots of Shiren and his talking weasel, Koppa, chatting it up with the locals and getting all up in everyone's business in our gallery below. Apparently, there's a guy named Butafooter running a bungee jumping business on a bridge. That doesn't sound too safe. Also, what kind of name is Butafooter?! Who would name their kid that?! He must have had a hard life, growing up.%Gallery-11488%See also: 2008's Biggest Blips: Mystery Dungeon: Shiren the Wanderer

  • "Epic" RPGs: too time-consuming for casual gamers?

    by 
    Alan Rose
    Alan Rose
    09.18.2006

    A recent editorial at GamersInfo suggests that RPGs featuring vast, open-ended worlds are produced with only hardcore gamers in mind. The author argues that with RPGs such as Elder Scrolls IV: Oblivion, there are no mechanics in place to attract more casual gamers, and keep them interested for short periods of time. These types of RPGs are intended to provide dozens (if not hundreds) of hours of gameplay, but because they fail to offer "accessible distractions" within the first few hours of exposure, gamers with less time on their hands may quickly abandon the adventure -- and never return.What this person is looking for are more minigames that still allow you to progress through the main game, but can be digested in periods of a half-hour or less. To illustrate, the author points out the limited utility of horses in Oblivion and wonders why developer Bethesda couldn't have mixed in gameplay elements from other genres: "Why couldn't I collect and corral other horses (Pokemon)? Why couldn't I breed different horses together in order to cultivate desirable traits (Jade Cocoon)? Why couldn't I use my horse to plow a field outside of my house so I could grow my own Alchemical resources (Harvest Moon)? Why couldn't I cross breed my horse with another creature in the game (Monster Rancher)?"The author's self-admitted rant might be just that, but it raises an interesting point. Should the value of a role-playing game be measured in number of quests, map square miles, and other "super size" features? Or, should open-ended environments present immediately accessible minigames each time you load up your last save point?See also: Single player RPGs are alive and well "RPG" missing from today's MMORPGs