siege-war

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  • Lost Pages of Taborea: Is the guild lock-out good or bad?

    by 
    Jeremy Stratton
    Jeremy Stratton
    06.13.2011

    I want to talk about Runes of Magic's lock-out that prevents anyone from forming a guild or inviting players to a guild between set hours each night. The lock-out takes place between the hours of 7 and 11 p.m. EDT every night. That's a four-hour window each evening that is within the only hours some people can play. It prevents players from forming or getting into guilds, which are standard features expected of MMOs these days. Forming communities and playing with others is one of the biggest reasons to play an MMO. This week on Lost Pages of Taborea, I want to discuss the allure of this feature, why I think it's bad that players have to work around it, the pros and cons of why it's in RoM, and why it's not being discussed.

  • Lost Pages of Taborea: Guild activities

    by 
    Jeremy Stratton
    Jeremy Stratton
    03.28.2011

    What does a guild mean to you? Guilds are the unified packs of like-minded players we gather around to create a little home for ourselves in our favorite MMOs. Guilds are a way to offer camaraderie, a band of tightly knit players who can help each other for mutual gain. Whether it's a family playing together online, close real-life friends who want to create a personal space to hang out, or single players who could use a helping hand to get through harder content, guilds can provide all of them On one hand, having a function to create a guild isn't much more than a label, but that can go a long way. Players run with those kind of tools and create mini-societies and alliances, and they parcel out the playerbase into feudal territories. Even if a guild can be boiled down to just a special name tag, guilds can provide a powerful mechanism for players. Nowadays MMOs are giving guilds more to do, and Runes of Magic has more than its share of guild activities. Let's take a look at what guilds have access to.

  • Lost Pages of Taborea: Siege war top 50

    by 
    Jeremy Stratton
    Jeremy Stratton
    10.18.2010

    One of the fascinating aspects of an MMO is its ability to spark creativity. With so much to do in these large virtual worlds, it's almost inevitable that players will create wikis, fan sites, addons and anything else they can dream up. Runes of Magic is no different, and its siege war has given way to the creation of Siege War Top 50. The fan-made website aggregates siege war scores from all guilds on North American servers and spits it out in various lists. It has been consistently popular on the RoM forums for many weeks now and is a testament to how popular siege war is. Let's take a look at this site and see what makes it tick. Along the way, I share commentary about the site and siege war in general, and you'll get to see which guilds are in the top bracket out of all the North American servers.