siege-wars

Latest

  • Lost Pages of Taborea: Is the guild lock-out good or bad?

    by 
    Jeremy Stratton
    Jeremy Stratton
    06.13.2011

    I want to talk about Runes of Magic's lock-out that prevents anyone from forming a guild or inviting players to a guild between set hours each night. The lock-out takes place between the hours of 7 and 11 p.m. EDT every night. That's a four-hour window each evening that is within the only hours some people can play. It prevents players from forming or getting into guilds, which are standard features expected of MMOs these days. Forming communities and playing with others is one of the biggest reasons to play an MMO. This week on Lost Pages of Taborea, I want to discuss the allure of this feature, why I think it's bad that players have to work around it, the pros and cons of why it's in RoM, and why it's not being discussed.

  • Lost Pages of Taborea: Siege war top 50

    by 
    Jeremy Stratton
    Jeremy Stratton
    10.18.2010

    One of the fascinating aspects of an MMO is its ability to spark creativity. With so much to do in these large virtual worlds, it's almost inevitable that players will create wikis, fan sites, addons and anything else they can dream up. Runes of Magic is no different, and its siege war has given way to the creation of Siege War Top 50. The fan-made website aggregates siege war scores from all guilds on North American servers and spits it out in various lists. It has been consistently popular on the RoM forums for many weeks now and is a testament to how popular siege war is. Let's take a look at this site and see what makes it tick. Along the way, I share commentary about the site and siege war in general, and you'll get to see which guilds are in the top bracket out of all the North American servers.

  • Lost Pages of Taborea: PvP culture

    by 
    Jeremy Stratton
    Jeremy Stratton
    07.05.2010

    Even though I'm not a very competitive player, I sometimes like having the additional options found in PvP servers. In fact, my main character has been on one since Runes of Magic's open beta, and I've come to really appreciate the fun that can be had on it. Simply being a spectator of all the random and exciting fights has been enough to outweigh the annoyance of being a target for more than a few gankings. RoM's fully open PvP system makes for an interesting cultural perspective in which the players create the equilibrium of peace and conflict. It may be surprising -- or not -- given the somewhat harsh rules, but life on a PvP server is a fairly peaceful experience. This week I take a look at the past and present of RoM's PvP system. What are some of the system's implementations? How have players adjusted to self-govern? Why isn't there rampant chaos? It's an interesting learning experience if you're new to RoM or you've never played on a PvP server, but it's also a great retrospective for you veterans to get involved with.

  • Runes of Magic to introduce siege wars in patch 2.1.7

    by 
    Rubi Bayer
    Rubi Bayer
    03.10.2010

    We know that Runes of Magic's next patch will bring us the Masked Ball, but what happens if you prefer your gameplay more on the combat side than the party side? Never fear, because patch 2.17 will also bring siege wars to Runes of Magic this month. These 300-player battles will will place catapults and battering rams in the hands of players as they fight to bring down the castles of the opposing teams. It's not all about brute force though, although the siege engines are both formidable and awesome. Tactical ability, skill, and careful planning will win the day along with a few (okay, a lot) of well-aimed siege attacks. While the thrill of victory is surely more than enough for the winners, but Frogster is sweetening the pot anyway by offering up titles and many more tangible prizes as well. Check out the official site for a trailer, and before you even ask: no, you may not lay siege to the Masked Ball.