sierra-online

Latest

  • Reliving the controversy of Phantasmagoria

    by 
    Richard Mitchell
    Richard Mitchell
    02.11.2013

    This is Making Time, a column about the games we've always wanted to play, and the games we've always wanted to play again. I have a confession to make. The only reason this column exists is because I wanted an excuse to write about Phantasmagoria, an adventure game created by industry pioneer Roberta Williams. Not that I could have told you who Roberta Williams was when I first played the game in the mid-1990s. I played the majority of the game on my friends Danny and Mikey's computer. My family didn't have much of a PC at the time, but Danny and Mikey had a 486 beast that could run Windows 95 and a glut of incredible games I couldn't get at home. (Maybe I'll tell you about my family's PCJr in a future column.)In some ways, Phantasmagoria is the quintessential 90s game, borrowing elements – intentionally or not – from some of the decade's biggest phenomena. Released in 1995, it was smack in the middle of publisher Sierra's adventure game heyday. Like CD-ROM sensation Myst, all the characters are rendered using full-motion video, while the environments are all composed of static, pre-rendered 3D backgrounds. And, like Mortal Kombat and Night Trap before it, Phantasmagoria's realistic and often gruesome depiction of its characters stirred up controversy.%Gallery-178177%

  • Jukebox Heroes: Chance Thomas talks about scoring Turbine's expansions

    by 
    Justin Olivetti
    Justin Olivetti
    07.31.2012

    For many Lord of the Rings Online players, the name Chance Thomas is synonymous with the feel of virtual Middle-earth. From the earliest days in the game, explorers have traversed the Shire, Moria, and beyond listening to Thomas' melodies. So we were excited to hear that Turbine is bringing Thomas back to score not only Riders of Rohan (his first soundtrack for the game since Mines of Moria) but also Dungeons and Dragons Online: Menace of the Underdark as well. Thomas is an Oscar- and Emmy-winning composer who's been working primarily in the field of video game music since 1998. Being a huge fan of MMO soundtracks, I made it a personal quest to talk with him about these two new scores and how he feels about working in this genre. In the weeks ahead, I'll be reviewing both Rohan and Underdark's soundtracks, but today I wanted to focus on the man behind the music. Join me, then, as we embark on a voyage to worlds far away, sailing on the wings of a song. Geez, that's cheesy, ain't it?

  • The Game Archaeologist: Puzzle Pirates

    by 
    Justin Olivetti
    Justin Olivetti
    07.10.2012

    Up until this point in my life, Puzzle Pirates has always been that "oh yeah, that actually exists!" game to me. Even when I do lists of pirates in MMOs, this title slips right off of my radar. Maybe it's because Puzzle Pirates doesn't make waves (har!) these days, or maybe it's been around for so very long. I can't be the only one; the last time Massively talked about Puzzle Pirates was three years ago. I think that part of Puzzle Pirates' forgettability is that it doesn't exactly scream MMO. I mean, its combat is more cerebral than anything else, it's all cutesy and stuff, and even its name suggests a casual flash title than anything deep and substantive. Yet I have friends with a long and abiding love for this game, people who always chide me when I forget it. So to peer pressure I bow: It's high past time that we gave Puzzle Pirates its due as part of the MMO genre. Avast, ye landlubbers, and swab those peepers: We be goin' to sea!

  • Leisure Suit Larry creator talks dirty about the past and future of the mature series

    by 
    Dave Oshry
    Dave Oshry
    05.10.2012

    After seeing success, both Leisure Suit Larry and his creator Al Lowe fell upon dark times. Lowe and his polyester-clad protagonist have lived through the rise and fall of Sierra On-Line, multiple intellectual property changes, and two very poor attempts at bringing Larry to a new generation of gamers."It was like seeing a video from your son's kidnappers!" Lowe told Joystiq. "On one hand he's still alive but it's like, 'Oh God, what are they doing to him!' And it just pained me to watch it happen. You know I put ten years of my life into that guy and he was very good to me."Leisure Suit Larry starred in seven titles under the Sierra banner, turning it into a billion dollar business for founders Ken and Roberta Williams. But success would be bittersweet for both Lowe and the Williams family, as Sierra On-Line found itself ensnared in the middle of a hostile takeover that would evolve into one of most infamous scams in video game business history.

  • Growing Up Geek: Jon Fingas

    by 
    Jon Fingas
    Jon Fingas
    05.01.2012

    Welcome to Growing Up Geek, an ongoing feature where we take a look back at our youth and tell stories of growing up to be the nerds that we are. Today, we have our new editor, Jon Fingas. You might say I started early. Some of my first memories of technology -- or of anything, really -- were of mashing the keyboards on Compaq PC clones at my dad's workplace when I was three. Little did I know that I'd started on a path towards technology that would lead me towards mashing the keyboards for a career that would land me here at Engadget.

  • Space Quest creators reunite for new 'Spaceventure'

    by 
    Jordan Mallory
    Jordan Mallory
    04.15.2012

    Scott Murphy and Mark Crowe, the "Two Guys from Andromeda" responsible for the classic Space Quest series of Sierra On-Line adventure games have reunited and are hard at work creating a new Spaceventure™ game.While details are slim at the moment, the new title is said to incorporate the "same style of comedy, wonder and excellence you expect from a Two Guys adventure," according to the duo's new site. The pair also recognize how much has changed in game design and distribution since Space Quest: The Sarien Encounter released in 1986: "The way games are made and gotten into a player's home has changed greatly ... We are adapting to the changes, taking advantage of them and charting our own course through space and looking forward to finding that 'new game smell.'"The Two Guys From Andromeda are also hiring for the project, and while many positions have already been filled, they still have openings for a 3D Character Artist, Senior Game Developer and Sound Designer.Perhaps most surprisingly of all, we've yet to find any mention of a Kickstarter anywhere.[Thanks, P.C.!]

  • The Game Archaeologist and the What Ifs: Middle-earth Online

    by 
    Justin Olivetti
    Justin Olivetti
    06.21.2011

    I had so much fun walking down the halls of "What if?" last week that I thought I'd keep the streak going for the rest of the month (if you'll allow for some summertime indulgence). It's not that I necessarily wanted MMO history to turn out differently than it did, but it's always tantalizing to wonder what the field would look like with different games out there. Would they have proven more popular than our current crops? Would they have pushed the envelope of innovation? Of course, it's easy to project greatness onto never-released titles, bemoaning that "if only MMO X had launched, we would've had the perfect game!" What ifs are interesting but should never be taken as absolute fact. This week I wanted to look at a project that's related to an MMO near and dear to my heart. As most of you know, I'm somewhat of a Lord of the Rings Online nut here at Massively. Sure, the rest of the staff is upset that I smoke pipeweed inside and never wear shoes, but that's just how far I go to understand the game. But even my LotRO isn't immune to a massive what if. Known to some but not to all, Turbine wasn't the first MMO studio to take a crack at Tolkien's license -- no, for that we have to travel back to 1998 and revisit Sierra On-Line. It was this company that had a brief but memorable run designing Middle-earth Online, aka "What if LotRO had permadeath?" It's a fascinating glimpse into an entirely different approach to the IP, and even though it died a fairly early death, it's important to be remembered. Frodo lives!

  • The Game Archaeologist sees The Shadow of Yserbius

    by 
    Justin Olivetti
    Justin Olivetti
    05.31.2011

    Really, I blame my parents for not being filthy rich. If they were, we could've afforded the $130/month unlimited subscription fee to the ImagiNation Network (INN) back in the early '90s. Just think! All of the gaming, the socializing, and the roleplaying that you could handle -- for such a low price! I mean, sure, there were hourly options, but who'd want to play for a mere five hours a month? So instead of becoming part of a growing online community, I had to be content with my SNES and copy of Chrono Trigger -- hard times, indeed. Sometimes I think how my life would've been different if we had subscribed to Sierra's colorful online world, because I would've had a chance to get in on one of the first graphical MMOs: The Shadow of Yserbius. It was a step forward in graphic quality from the text-only MUDs of the day but perhaps a step backward from the complexity that many MUDs brought to the table. Still, for a few shining years, it entranced thousands who lined up to delve dungeons deeply alongside their friends (and a couple of complete strangers with odor disorders). Today we're going to take a quick peek at one of the first MMOs that stepped into the realm of lush color and animations and see what made The Shadow of Yserbius so enduring.

  • Unauthorized Sierra adventure games portal Sarien.net ceases upon Activision order

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    01.27.2011

    Sarien.net, "the portal that once stood for reliving classic Sierra On-Line adventure games" (for free), has been shut down following a cease-and-desist order issued by IP owner Activision. The site's creator, Mr. Kool (real name!), has posted the letter from Activision's legal counsel on the Sarien homepage. "While we appreciate your dedication to the Sierra classic library and understand that you are a fan of these games, Activision has not authorized the development or distribution of these games via your Website," the order reads. "Accordingly, we must demand that you immediately cease any further distribution or exploitation of the Sierra Games on your Website." Kool launched Sarien way back in April 2009, but it seemingly took this month's implementation of iPhone and iPad browser support (for all of the site's AGI-powered games) for Activision to take notice. "Wait till you see my new World of Warcraft in javascript," Kool quipped in a tweet. "Oh wait, that's Activision too..." [Thanks, Ryan; image source: MobyGames]

  • Sierra On-Line games playable on iPad via web app (for now)

    by 
    Griffin McElroy
    Griffin McElroy
    01.15.2011

    It's almost certainly a matter of time before the subject of this post is struck down with an Activision-branded cease and desist, so listen up: Using a bit of sorcery, Sarien.net has made its catalog of Sierra On-Line adventure games (including hits like Space Quest, King's Quest and Leisure Suit Larry) playable on the iPad. To access the games, just visit Sarien's website, pick your game and bookmark it. It's alarmingly easy. Again, we can't imagine Activision smiles upon any of its IPs being distributed so freely and simply, so the games probably won't be available for long. We suggest you get to perp-busting/galaxy-saving/womanizing at your earliest convenience.

  • Sierra On-Line games hit iPad via web app, those old enough to remember them rejoice

    by 
    Laura June Dziuban
    Laura June Dziuban
    01.14.2011

    You may or may not be old enough to remember Sierra On-Line, makers of such fine games as Leisure Suit Larry, the King's Quest, and Police Quest, but none of that matters anymore. Thanks to the folks over at Sarien, you now have access to these glorious titles via your iPad's web browser. The entire catalog has been ported over, and the games which were previously available via the web only are now there on your Apple tablet! The whole shebang is now hosted on Amazon's content distribution network, and the games have been extensively tweaked for that multitouch interface. Sarien hasn't apparently been issued a cease and desist from Activision -- owners of the catalog -- yet, so get these free gems of yesteryear while you can.

  • Old Sierra On-Line games now available on iPad via the Web

    by 
    Mike Schramm
    Mike Schramm
    01.14.2011

    Get ready to lose your weekend. As we reported it would a while back, Sarien.net is now offering up a whole slew of old Sierra On-Line games, playable through your iPad's web browser for free. The first three King's Quest games, the first two Police Quest games, and even a Leisure Suit Larry title are all online and available. Sarien.net even allows for multiplayer within these old games, so you might see some other players in there while you're wandering around trying to solve puzzles. For those of us who grew up or cut our gaming teeth on these Sierra titles, this is kind of a goldmine. Sarien, a.k.a. Martin Kool, hasn't received a cease-and-desist from Activision yet, but he has received some kudos from some of the original games' creators. Hopefully that will be enough to keep Activision's legal team at bay, at least until they get these games on the iPad officially. Don't let that stop you from enjoying these games while they're up and available to play -- I just gave King's Quest another shot, and it's weird to go back and play a game where actual death is around every corner. [via TouchArcade]

  • Old Sierra games coming to iPad as unofficial web apps

    by 
    Keith M
    Keith M
    10.19.2010

    Sierra's old-school adventure games of the '80s bring back many memories of days where finding cheats and walk-throughs were hard to come by, and a binder of scribbled clues sat by my tiny monitor. Many of those same games have been ported to the web, and we're likely to see them made especially for the iPad soon. Martin Kool of sarien.net has made a hobby of porting many of Sierra's older adventure games to the web, and now he wants to make those same games work especially well on the iPad. Kool plans to make each title on its own landing page, where visitors can create web app icons on their iOS devices to each page, essentially giving them access to a full-blown, free Sierra game. Another cool aspect to these ported games is that Kool has added a multiplayer aspect to them. You could be walking around the Kingdom of Daventry and see another player completing the quests along with you! So far Sierra's parent company, Activision, has not submitted a cease and desist letter, but he won't fight them if it comes to that. Kool does not plan to make any money off his ports, and they will remain ad-free. [via Touch Arcade]

  • The fate of Red Baron Arcade is unclear

    by 
    Andrew Yoon
    Andrew Yoon
    11.13.2008

    When the giant Actiblizzard katamari acquired Sierra's game properties, the fate of Red Baron Arcade became unclear. The PSN game was scheduled for a release last September, but has since disappeared off the face of the earth. Gamers Platform is reporting that the game is canceled: "Sadly, Red Baron was never completed; they had to stop the project when Sierra Online was incorporated into Activision-Vivendi."Our own contacts confirmed that Sierra Online is no more, but could not verify if the game has been canceled. "I can't confirm that the game itself has been canceled. Sierra Online is no longer however, so they won't publish."Considering no one seems to know if the game exists anymore, it's probably safe to assume that the project is dead.

  • Servers for 21 Sierra games shutting down

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    10.08.2008

    What's left of Sierra after the great Activision/Vivendi merger recently announced that it will shut down 21 game servers on Nov. 1. The list is populated by titles that are from a few years back, but there are some goodies on there. No reason was given for the closure, but obviously Activision-Blizzard didn't want to pay the electric bill for them anymore. The full list of titles scheduled for online closure can be found after the break.[Via Eurogamer]

  • Rumor: Zombie Wranglers shambles to XBLA soon

    by 
    Richard Mitchell
    Richard Mitchell
    09.18.2008

    click to embiggen Tipster VIP0R informs us that someone at Microsoft may have made a little boo-boo this morning. While browsing Inside Xbox, VIP0R came across the page pictured above. According to the page, the Sierra Online's Zombie Wranglers is already available on Xbox Live Arcade. Unfortunately, this contradicts the fact that the game is not, in fact, available on Xbox Live Arcade. VIP0R informs us that the link in the page led to a blank page. Furthermore, it seems the Inside Xbox page has now been replaced with a more appropriate page regarding Feeding Frenzy 2.Does this mean we'll be seeing Zombie Wranglers next week? It's possible, though certainly not assured. Heck, it's possible the image above is no more than Photoshop trickery, though it looks legit to us. We'd be happy to see Zombie Wranglers release next week, so long as it doesn't interfere with the launch of Duke Nukem 3D, of course.

  • Activision Blizzard staff layoffs may nix WoW mobile

    by 
    Natalie Mootz
    Natalie Mootz
    07.30.2008

    Previously we reported that a mobile version of WoW was being seriously considered at Blizzard. However, with the finalization of the Activision Blizzard merger, the odds of being able to play WoW on your iPhone just got a lot lower. The newly-merged company is laying off 53 employees in the Issaquah, Washington area by September 27, 2008. Additionally, they are evaluating whether they will keep Vivendi Games Mobile, an arm of the company which develops games for the various mobile markets, like phones. If Activision Blizzard does decide to divest themselves of VGM, you can probalby kiss your hopes for WoW mobile goodbye since the synergy and cost-effectiveness of having the mobile developers under the same roof will disappear. I'm not saying that the WoW developers aren't beyond creating their own mobile infrastructure, or even paying higher prices for it to an external company, but it will be much less likely if they don't have the luxury of teaming with folks who all report up the through same corporate food chain. Among the other companies which Activision Blizzard says are eligible for the chopping block are Sierra Online, Massive Entertainment and Swordfish Studios, with staffing "realignments" likely at Radical Entertainment and High Moon Studios -- the loss of any of which will likely have no effect on WoW development, but may affect other games. Activision has announced that a few highly-anticipated titles are on the bubble, including Ghostusters and Double Fine's Brutal Legend among others. I sure hope they don't mess with Double Fine, since I am a huge Tim Schafer fan, but the upside is that it looks like the new company will have an even stronger focus on keeping their cash cow, WoW, healthy and grazing in the pasture for a long while to come.

  • X3F TV -- XBLA in Brief: Elements of Destruction and Sea Life Safari

    by 
    Richard Mitchell
    Richard Mitchell
    06.18.2008

    XBLA in Brief examines two unusual Xbox Live Arcade titles this week. First up is Elements of Destruction which has players essentially playing as nature itself, using tornadoes, earthquakes, and lightning to destroy everything in sight. Sea Life Safari on the other hand, is a game about taking pictures of fish. See? Kind of different for XBLA, isn't it? Watch the new episode and decide if either is worth your hardearned MS Points.[iTunes] Subscribe to X3F TV directly in iTunes.[Zune] Subscribe to the X3F TV directly (Zune Marketplace link coming soon).[RSS] Add the X3F TV feed to your RSS aggregator and have the show delivered automatically.[M4V] Download the M4V directly.

  • An XBLA Twofer: Elements of Destruction and Sea Life Safari

    by 
    Dustin Burg
    Dustin Burg
    06.16.2008

    It's going to be an "interesting" Xbox Live Arcade release this week as we're being treated to an XBLA twofer this Wednesday, June 18th with the release of both Elements of Destruction and Sea Life Safari.Frozen Codebase's 800 Microsoft point Elements of Destruction is a destruction sim, where your goal is to destroy, blow up and "kablam!" as many things as possible. With two player online and local multiplayer, versus or cooperative and the feeling of having god-like powers, Elements of Destruction may be something to check out.The other XBLA release this week is Wanako's Sea Life Safari (also 800 MS points) where the goal is to explore the ocean and take pictures of underwater creatures. No joke. Now, we aren't going to pre-judge Sea Life Safari (though we really, really want to), but we have a feeling that a sea creature photography game is a very niche gaming experience. Anyhoo, check out all the new XBLA screenshot goodness in the galleries below.%Gallery-25263%%Gallery-25265%

  • X3F TV -- XBLA in Brief: Aces of the Galaxy and Roogoo

    by 
    Richard Mitchell
    Richard Mitchell
    06.04.2008

    It's another double dose of games this week for XBLA in Brief. This time, we examine Aces of the Galaxy and Roogoo. Aces of the Galaxy is an on-rails space shooter, whereas Roogoo is a puzzle game. What are the odds that both of them are actually pretty good? Frankly, we think those odds are fairly slim, but we're happy to say that both games manage to impress in their own way. Watch the latest episode and find out if either game is right for you.[iTunes] Subscribe to X3F TV directly in iTunes.[Zune] Subscribe to the X3F TV directly (Zune Marketplace link coming soon).[RSS] Add the X3F TV feed to your RSS aggregator and have the show delivered automatically.[M4V] Download the M4V directly.